Re: Full Screen Debugging
From: Phil Taylor (phil_at_private-citizen.com)
Date: Tue, 30 Nov 2004 12:20:35 -0800
there are 2 ways to do this, with a multimon setup, or with remote
does the debug runtime output provide any data?
"MrU" <MrU@discussions.microsoft.com> wrote in message
> I'm wonder what the best or common practices are to use when debugging D3D
> full screen mode?
> I also have one problem. I am able to get into full screen(exclusive)
> but the screen does not default to the Device.Clear(). I assigned it blue.
> worked in windowed mode. The only thing that shows is the window title bar
> and the generic Form Designer grey for a blank form.