Re: Full Screen Debugging

From: Phil Taylor (
Date: 11/30/04

Date: Tue, 30 Nov 2004 12:20:35 -0800

there are 2 ways to do this, with a multimon setup, or with remote

does the debug runtime output provide any data?

"MrU" <> wrote in message
> I'm wonder what the best or common practices are to use when debugging D3D
> in
> full screen mode?
> I also have one problem. I am able to get into full screen(exclusive)
> mode,
> but the screen does not default to the Device.Clear(). I assigned it blue.
> It
> worked in windowed mode. The only thing that shows is the window title bar
> and the generic Form Designer grey for a blank form.