Re: strategies for multiple monitors in windowed mode

From: Phil Taylor (ptaylor_at_private-citizen.com)
Date: 11/20/04

  • Next message: akuehn: "Re: Math/Physics Book for Games"
    Date: Sat, 20 Nov 2004 09:21:03 -0800
    
    

    check out the screensaver sample framework in the older DX9 SDKs. it
    correctly handles multimonitor situations.

    yes, its C++ and some translation is involved. but at least its a starting
    point.

    "Steve Lynch" <Steve Lynch@discussions.microsoft.com> wrote in message
    news:A9AEB7EF-E806-4AFC-BB7D-46881327632B@microsoft.com...
    > Andrew,
    >
    > Did you ever figure this out. I have a simliar problem and it seems from
    > the
    > documentation that you can choose to use th eone adapter and have it copy
    > to
    > the other at present time. However, I haven't been able to figure out how
    > to
    > do it as there doesn't seem to be any documation on the subject.
    >
    > Regards
    >
    > Steve Lynch
    >
    > "Andrew Vardeman" wrote:
    >
    >> Hello. I'm a DirectX newbie and don't quite understand the
    >> device/adapter/monitor relationships yet.
    >>
    >> We're writing an app for a known hardware configuration (nVIDIA Quadro
    >> with dual monitors). At any given time, the user may have a number of
    >> windows open with Direct3D content. We want the user to be able to drag
    >> the windows freely from monitor to monitor. I've noticed that if I
    >> create a device for a window on the primary screen and drag the window
    >> to the second screen, I get a severe drop in frame rate. I assume this
    >> is because the rendering is done on the part of the card that drives
    >> monitor 1 and the contents of the back buffer have to be copied to the
    >> video memory of the second monitor. What I'd like to know is:
    >>
    >> What's a good strategy for eliminating this slow-down? Do I create a
    >> device for each monitor and choose which device does the rendering for a
    >> given window based on the window's position? Can I update a device
    >> after creation to associate it with a different adapter (is that the
    >> right word)?
    >>
    >> Thanks,
    >>
    >> Andrew
    >>


  • Next message: akuehn: "Re: Math/Physics Book for Games"

    Relevant Pages

    • Re: multiple windows problem
      ... but when it runs in single monitor fullscreen mode it still blacks ... which makes the window running the windowed direct3d ... > have you looked at the source to the multi-mon savvy screensaver ...
      (microsoft.public.win32.programmer.directx.graphics)
    • Re: Dual Monitors
      ... > I'm using DirectX to display, in full-screen mode, on one of a ... > Is there a way of driving a second monitor without having it ... some rendering cards (meant for professional end rendering to media ... theory) allow you to block window moves to where you don't want to go. ...
      (microsoft.public.win32.programmer.directx.video)
    • Re: multiple windows problem
      ... you'd have to fiddle with the screensaver code to see if you could have the ... > fullscreen mode on multiple monitors. ... > monitor, and another window in windowed mode on a separate monitor. ...
      (microsoft.public.win32.programmer.directx.graphics)
    • RE: strategies for multiple monitors in windowed mode
      ... documentation that you can choose to use th eone adapter and have it copy to ... > the windows freely from monitor to monitor. ... > create a device for a window on the primary screen and drag the window ... > is because the rendering is done on the part of the card that drives ...
      (microsoft.public.win32.programmer.directx.managed)
    • Re: Twinview Monitor Issues (Monitor #s and Resolution)
      ... Controls the relationship between the two display ... which monitor is the live one when the ... Whichever screen had the mouse gets the window except ... When I first set it up, the screensaver ...
      (Debian-User)

  • Quantcast