Re: CustomVertex confusion
From: Nak (a_at_a.com)
Date: Sat, 30 Oct 2004 13:11:55 +0100
Not to worry, I finally have it sorted now. I didn't realise that the
coordinates work on a different scale when using PositionTextured rather
than TransformedTextured. I have a spinny thing at last!
"Nak" <email@example.com> wrote in message
> Hi again,
> I've just tried going for a translation transform also but the polygon
> still stays in the same position! Damn and blast....
> "Nak" <firstname.lastname@example.org> wrote in message
>> Hi there,
>> I am having troubles selecting which custom vertex I require for my
>> application (cos I'm new to this). Anyway, I have basically a
>> rectangular texturemapped polygon, and I wish to be able to rotate it and
>> the like. So far I can only get the textured polygon to get rendered by
>> choosing the TransformedTextured vertex format, but for some reason or
>> another I cannot get any rotation to occur via the View transform. Is
>> this *because* of the vertex format I'm using?
>> If I choose PositionTextured and put in the same values I can't see
>> the polygon?!? why is this? I tried looking up what the RHW value was
>> all about and just got mightily confused. But anyway, any ideas on what
>> I'm doing wrong?