Re: VertexBuffer

From: Jarred Nicholls (jarred.nicholls_at_umbc.edu)
Date: 10/17/04

  • Next message: Achim Domma (Procoders): "Re: Simple Example of Mesh.Sphere"
    Date: Sun, 17 Oct 2004 14:10:05 -0400
    
    

    You're welcome.

    "Johan Blomgren" <j.blomgren(nospam)@spray.se> wrote in message
    news:B01C3742-B212-4CE3-BF80-876557317E6C@microsoft.com...
    > thanks,
    > it worked !
    >
    > "Jarred Nicholls" wrote:
    >
    >> try replacing 'byte' with 'sbyte' ?
    >>
    >> -Jarred
    >>
    >> "Johan Blomgren" <j.blomgren(nospam)@spray.se> wrote in message
    >> news:7936517A-701F-49F4-A5A2-87C7F0A30481@microsoft.com...
    >> > Hi,
    >> > Does anyone know why i can't create my vertexbuffer like this?:
    >> >
    >> > _sizeInBytes is 32bytes ( CustomVertex.PositionNormalTextured )
    >> > _numVertices is 4
    >> > _format is correct and the same as CustomVertex.PositionNormalTextured
    >> >
    >> > this._buffer = new Microsoft.DirectX.Direct3D.VertexBuffer( typeof(
    >> > byte ),
    >> > this._sizeInBytes * this._numVertices,
    >> > Device,
    >> > Usage.WriteOnly,
    >> > this._format,
    >> > Pool.Default );
    >> >
    >> > It only works when i create it like this:
    >> >
    >> > this._buffer = new Microsoft.DirectX.Direct3D.VertexBuffer( typeof(
    >> > CustomVertex.PositionNormalTextured ),
    >> > this._numVertices,
    >> > Device,
    >> > Usage.WriteOnly,
    >> > this._format,
    >> > Pool.Default );
    >> >
    >> > Have i missed something? Any help would be appreciated
    >> > Cheers
    >> >
    >> >
    >>
    >>
    >>


  • Next message: Achim Domma (Procoders): "Re: Simple Example of Mesh.Sphere"