October Update - Texture problem in combination with Effects
Date: Mon, 11 Oct 2004 09:23:14 +0200
since the October Update I have a strange problem. The texture gets
garbage collected if I use it in combination with effects. However the bug
only occurs if I:
* use effect.SetValue(eh, tex) instead of device.SetTexture(0, tex)
* use more than one texture and change them from time to time via
DBMon shows me following assertion..
3364: Direct3D9: (ERROR) :ASSERTION FAILED! File
irectx\dxg\d3d9\fw\mipsurf.hpp Line 74: m_cRefDebug == 0
I tried to increase the ref count of the texture by an amount of 10000.
Then it works, but the textures count down in arbitrary steps.
Sorry, that I can't post a better bug report for now but perhaps some of
you have the same problem.
www.bunnz.com - Purple# a shader driven 3d engine
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