October Update - Texture problem in combination with Effects
Date: Mon, 11 Oct 2004 09:23:14 +0200
since the October Update I have a strange problem. The texture gets
garbage collected if I use it in combination with effects. However the bug
only occurs if I:
* use effect.SetValue(eh, tex) instead of device.SetTexture(0, tex)
* use more than one texture and change them from time to time via
DBMon shows me following assertion..
3364: Direct3D9: (ERROR) :ASSERTION FAILED! File
irectx\dxg\d3d9\fw\mipsurf.hpp Line 74: m_cRefDebug == 0
I tried to increase the ref count of the texture by an amount of 10000.
Then it works, but the textures count down in arbitrary steps.
Sorry, that I can't post a better bug report for now but perhaps some of
you have the same problem.
www.bunnz.com - Purple# a shader driven 3d engine
- Re: Texture problem with Radeon
... your bug -- could be a driver bug. ... > The textures appear broken and scrambled (screenshot here: ... and no problem with texture coordinates. ... > - display only one small, ...
- Re: October Update - Texture problem in combination with Effects
... You should forward all bug reports to firstname.lastname@example.org with repro ... > since the October Update I have a strange problem. ... > * use effect.SetValue(eh, tex) instead of device.SetTexture ... > * use more than one texture and change them from time to time via ...
- Re: display issues
... image to texture ... There was another reference to expo after that, ... Does it look like this bug? ...
- Re: reshape and texture
... texture is not shown. ... It's because you have a bug in your program... ... I tried my psychic helmet but I couldn't tune into ... You must be doing something in your reshape func ...
- Re: 3ds model
... > to only use the texture occasionally, so the texture field is coming up ... I want to make sure that this isn't a bug, ... Prev by Date: ...