Re: Does Managed DirectX work at all with vc++?
From: Tom Miller [MS] (tmiller_at_online.microsoft.com)
Date: 10/05/04
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Date: Tue, 5 Oct 2004 15:58:26 -0700
http://blogs.msdn.com/tmiller/archive/2004/10/05/238317.aspx
-- - Tom Miller, Managed DirectX This posting is provided "AS IS" with no warranties, and confers no rights. "ShadowP13" <ShadowP13@discussions.microsoft.com> wrote in message news:019DF14A-9A11-42B5-8565-DC2CD3B4AB26@microsoft.com... > This might sound like a silly question, but almost everyone I've tracked > down > that is using VC++.Net 2003 and the latest DirectX SDK is having the same > problems that they can't solve. I know I'm definatly having them. > > Here are the errors I'm getting for somthing as simple as trying to creat > a > device: > > error C3635: > 'Microsoft.DirectX.PrivateImplementationDetails::IDirect3DDevice9': > undefined > native type used in 'Microsoft::DirectX::Direct3D::Device'; imported > native > types must be defined in the importing source code > error C3377: 'Microsoft::DirectX::Direct3D::Device::.ctor' : cannot import > method - a parameter type or the return type is inaccessible > error C3635: > 'Microsoft.DirectX.PrivateImplementationDetails::IDirect3DDevice9': > undefined > native type used in 'Microsoft::DirectX::Direct3D::Device'; imported > native > types must be defined in the importing source code > error C3377: > 'Microsoft::DirectX::Direct3D::Device::get_UnmanagedComPointer' > : cannot import method - a parameter type or the return type is > inaccessible > error C3635: > 'Microsoft.DirectX.PrivateImplementationDetails::IDirect3DDevice9': > undefined > native type used in 'Microsoft::DirectX::Direct3D::Device'; imported > native > types must be defined in the importing source code > error C3377: > 'Microsoft::DirectX::Direct3D::Device::UpdateUnmanagedPointer' > : cannot import method - a parameter type or the return type is > inaccessible > > I've been working on this for weeks. Seems like everybody is using iether > C# or C++ /w unmanaged DirectX. However, inorder to make the games I want > I > need acess to the robust Sprite functions that for some reason is only in > Managed DirectX and I refuse to leave C++ behind if I can avoid it. Any > help > would be amazing!!!
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