Re: Vertex Processing
From: Philip Taylor [ATI] (ptaylor_at_online.newsgroup-poster.ati.com)
Date: 10/05/04
- Previous message: Jarred Nicholls: "Re: Managed VC++"
- In reply to: Michel Racicot: "Vertex Processing"
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Date: Tue, 5 Oct 2004 10:03:15 -0700
you would use SW vertex processing if the vertices needed to be operated on
by the CPU, skinning or collision detection for instance.
Mixed creates a device where you can switch back and forth between SW and
HW, allowing you to render tris that need no CPU processing with HW and tris
that need CPU processing with SW.
See "Processing Vertex Data" and "Device Types and Vertex Processing
Requirements"
"Michel Racicot" <notmyname@here.com> wrote in message
news:OZujS1nqEHA.3580@TK2MSFTNGP10.phx.gbl...
> Newbie question, but what are VertexProcessing? I've seen that in several
> samples, SoftwareVertexProcessing is used when creating the Device... but
> why would someone do that if the card supports Hardware Acceleration?
>
> What about the MixedVertexProcessing mode? What is it usefull for?
>
>
- Previous message: Jarred Nicholls: "Re: Managed VC++"
- In reply to: Michel Racicot: "Vertex Processing"
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