Re: How much slower?
From: Jarred Nicholls (jarred.nicholls_at_voicemetrix.com)
Date: 10/01/04
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Date: Fri, 1 Oct 2004 14:22:02 -0400
Indeed.
"Kevin Spencer" <kspencer@takempis.com> wrote in message
news:O%2338vl9pEHA.2864@TK2MSFTNGP12.phx.gbl...
> In fact, Managed DirectX, like unManaged DirectX, makes greater use of the
> graphics card than of system resources. So, the real bottleneck in your
> app
> is far more likely to be the graphics card, rather than the app.
>
> --
> HTH,
> Kevin Spencer
> .Net Developer
> Microsoft MVP
> I get paid good money to
> solve puzzles for a living
>
> "Jarred Nicholls" <jarred.nicholls@voicemetrix.com> wrote in message
> news:egzppf8pEHA.2724@TK2MSFTNGP14.phx.gbl...
>> No, it's fine for games. It's slower by a hair because there is infact an
>> extra layer of function calling, but on today's machines, you won't
>> notice
>> it. Trust me. There have been plenty of games written in C# and MDX
>> and/or
>> OpenGL and they run great.
>>
>> I'll put it to you this way...the little extra overhead you get from
>> using
>> MDX as opposed to Unmanaged DX is more than worth it for the loads amount
> of
>> time you save writing your game in the .NET Framework w/ MDX.
>>
>> -Jarred
>>
>> "Michel Racicot" <michel.racicot_NO_SPAM_@cgi.com> wrote in message
>> news:eGgaKM8pEHA.3424@TK2MSFTNGP12.phx.gbl...
>> > I'm sure this question have been asked perhaps a thousand of time...
>> >
>> > How much slower will run an application programmed in Managed DirectX
> with
>> > C# compared to the same application using C++/Unmanaged?
>> >
>> > Is it too slow to do something great? Is it too slow for games?
>> >
>> >
>>
>>
>
>
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