Re: How much slower?

From: Jarred Nicholls (jarred.nicholls_at_voicemetrix.com)
Date: 10/01/04

  • Next message: Phil Taylor: "Re: Background image is black on 16mg graphics cards"
    Date: Fri, 1 Oct 2004 14:22:02 -0400
    
    

    Indeed.

    "Kevin Spencer" <kspencer@takempis.com> wrote in message
    news:O%2338vl9pEHA.2864@TK2MSFTNGP12.phx.gbl...
    > In fact, Managed DirectX, like unManaged DirectX, makes greater use of the
    > graphics card than of system resources. So, the real bottleneck in your
    > app
    > is far more likely to be the graphics card, rather than the app.
    >
    > --
    > HTH,
    > Kevin Spencer
    > .Net Developer
    > Microsoft MVP
    > I get paid good money to
    > solve puzzles for a living
    >
    > "Jarred Nicholls" <jarred.nicholls@voicemetrix.com> wrote in message
    > news:egzppf8pEHA.2724@TK2MSFTNGP14.phx.gbl...
    >> No, it's fine for games. It's slower by a hair because there is infact an
    >> extra layer of function calling, but on today's machines, you won't
    >> notice
    >> it. Trust me. There have been plenty of games written in C# and MDX
    >> and/or
    >> OpenGL and they run great.
    >>
    >> I'll put it to you this way...the little extra overhead you get from
    >> using
    >> MDX as opposed to Unmanaged DX is more than worth it for the loads amount
    > of
    >> time you save writing your game in the .NET Framework w/ MDX.
    >>
    >> -Jarred
    >>
    >> "Michel Racicot" <michel.racicot_NO_SPAM_@cgi.com> wrote in message
    >> news:eGgaKM8pEHA.3424@TK2MSFTNGP12.phx.gbl...
    >> > I'm sure this question have been asked perhaps a thousand of time...
    >> >
    >> > How much slower will run an application programmed in Managed DirectX
    > with
    >> > C# compared to the same application using C++/Unmanaged?
    >> >
    >> > Is it too slow to do something great? Is it too slow for games?
    >> >
    >> >
    >>
    >>
    >
    >


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