Re: How much slower?
From: Jarred Nicholls (jarred.nicholls_at_voicemetrix.com)
Date: Fri, 1 Oct 2004 14:22:02 -0400
"Kevin Spencer" <firstname.lastname@example.org> wrote in message
> In fact, Managed DirectX, like unManaged DirectX, makes greater use of the
> graphics card than of system resources. So, the real bottleneck in your
> is far more likely to be the graphics card, rather than the app.
> Kevin Spencer
> .Net Developer
> Microsoft MVP
> I get paid good money to
> solve puzzles for a living
> "Jarred Nicholls" <email@example.com> wrote in message
>> No, it's fine for games. It's slower by a hair because there is infact an
>> extra layer of function calling, but on today's machines, you won't
>> it. Trust me. There have been plenty of games written in C# and MDX
>> OpenGL and they run great.
>> I'll put it to you this way...the little extra overhead you get from
>> MDX as opposed to Unmanaged DX is more than worth it for the loads amount
>> time you save writing your game in the .NET Framework w/ MDX.
>> "Michel Racicot" <michel.racicot_NO_SPAM_@cgi.com> wrote in message
>> > I'm sure this question have been asked perhaps a thousand of time...
>> > How much slower will run an application programmed in Managed DirectX
>> > C# compared to the same application using C++/Unmanaged?
>> > Is it too slow to do something great? Is it too slow for games?