Re: Direct3D.InvalidCallException using Summer 04 update
From: Newsgroups (markda_at_online.microsoft.com)
Date: 09/28/04
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Date: Tue, 28 Sep 2004 13:23:05 -0700
Hi James ...
I think you'll need to provide more information if anyone is to be in a
position to help you. For example ...
What is your application calling when the exception occurs?
A call stack trace would help here, as would the source code.
What is the error string/code provided by the exception?
-- Mark Davis (MSFT) -- This posting is provided "AS IS" with no warranties, and confers no rights. Use of included information and code is subject to the terms specified at http://www.microsoft.com/info/cpyright.htm. "James Black" <jblack@ieee.org> wrote in message news:%23n6iHNWpEHA.1588@TK2MSFTNGP09.phx.gbl... > Hello, > I am trying to figure out what is going wrong with my program, and in my > device variable, of type Direct3D.Device I am getting various errors of > InvalidCallException when I look at the variable from inside the debugger. > My runtime version for my libraries is 1.0.2902.0 in both my assembly > and application. > > What could be causing my problem? Any suggestions are appreciated. > > Thanx.
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