Gouraud shading isn't working
From: JD (JD_at_discussions.microsoft.com)
Date: Fri, 10 Sep 2004 03:09:03 -0700
The shademode caps indicate that my card supports Gouraud shading. So, I set
the shademode with
device.RenderState.ShadeMode = ShadeMode.Gouraud;
But the triangles in my object are still rendered as flat. What am I missing?