Re: How to Debug fullscreen application?

From: Rich [Microsoft Direct3D MVP] (
Date: 06/09/04

Date: Tue, 08 Jun 2004 20:25:30 -0700

[Please do not mail me a copy of your followup]

"cody" <> spake the secret code
<#ZpoBiaTEHA.2416@TK2MSFTNGP09.phx.gbl> thusly:

>> Have you tried debugging from a remote machine over the network? (on VS6
>> Build -> Debugger Remote Connection)
>I have only one computer :-(

Then the best you're going to be able to do is run dbmon redirecting
it into a file and sprinkle your code with OutputDebugString calls and
printf style debugging.

As mentioned earlier in this thread, its best if you always support
windowed mode for debugging on a single computer.

"The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ:
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