Re: How to Debug fullscreen application?
From: Rich [Microsoft Direct3D MVP] (legalize+jeeves_at_mail.xmission.com)
Date: Tue, 08 Jun 2004 20:25:30 -0700
[Please do not mail me a copy of your followup]
"cody" <firstname.lastname@example.org> spake the secret code
>> Have you tried debugging from a remote machine over the network? (on VS6
>> Build -> Debugger Remote Connection)
>I have only one computer :-(
Then the best you're going to be able to do is run dbmon redirecting
it into a file and sprinkle your code with OutputDebugString calls and
printf style debugging.
As mentioned earlier in this thread, its best if you always support
windowed mode for debugging on a single computer.
-- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>