Re: Texture on Progressive Mesh
From: Rich [Microsoft Direct3D MVP] (legalize+jeeves_at_mail.xmission.com)
Date: 06/03/04
- Next message: Kevin Spencer: "Re: Texture on Progressive Mesh"
- Previous message: Danny: "DirectSound on Pocket PC"
- In reply to: Kevin Spencer: "Re: Texture on Progressive Mesh"
- Next in thread: Kevin Spencer: "Re: Texture on Progressive Mesh"
- Reply: Kevin Spencer: "Re: Texture on Progressive Mesh"
- Messages sorted by: [ date ] [ thread ]
Date: Thu, 03 Jun 2004 14:22:35 -0700
[Please do not mail me a copy of your followup]
"Kevin Spencer" <kspencer@takempis.com> spake the secret code
<OsrkMoaSEHA.2800@TK2MSFTNGP10.phx.gbl> thusly:
>Thanks much for your help. I have put an illustration of the problem on my
>web site at the following URL:
>
>http://www.takempis.com/Progressive_Problem.htm
Ah. So this is an actual gap in the geometry. Are the gaps occurring
along the patch boundaries?
--
"The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ:
<http://www.xmission.com/~legalize/book/>
Pilgrimage: Utah's annual demoparty
<http://pilgrimage.scene.org>
- Next message: Kevin Spencer: "Re: Texture on Progressive Mesh"
- Previous message: Danny: "DirectSound on Pocket PC"
- In reply to: Kevin Spencer: "Re: Texture on Progressive Mesh"
- Next in thread: Kevin Spencer: "Re: Texture on Progressive Mesh"
- Reply: Kevin Spencer: "Re: Texture on Progressive Mesh"
- Messages sorted by: [ date ] [ thread ]
Relevant Pages
|