From: David Weller [MSFT] (david_weller_at_online.microsoft.com)
Date: Mon, 24 May 2004 12:38:23 -0700
These are the ones I've generally listed in my book ("Beginning .NET Game
Programming with C#"). I recommend borrowing these books first. Many are
expensive, and might not meet your needs:
Lengyel, Eric. Mathematics for 3D Game Programming & Computer Graphics.
Hingham, Massachusetts: Charles River Media, 2002.
Bourg, David M. Physics for Game Developers. Sebastopol, California.
& Associates, Inc., 2002
Dunn, Fletcher and Parberry, Ian. 3D Math Primer for Graphics and Game
Development. Plano, Texas. Wordware Publishing, Inc., 2002.
Eberly, Davis. Game Physics. San Francisco, California. Elsevier, 2004.
Mortensen, M. E. Mathematics for Computer Graphics Applications, Second
Edition. New York, New York. Industrial Press, 1999.
Schneider, Philip and Eberly, Davis. Geometric Tools for Computer Graphics.
San Francisco, California: Morgan Kaufman, 2003.
-- David Weller Longhorn Technical Evangelist [ObLegal("This posting is provided "AS IS" with no warranties, and confers no rights.")] "Steven Licciardi" <email@example.com> wrote in message news:%23LAs6RZQEHA.firstname.lastname@example.org... > Can anybody recommend a book on Game Physics/Maths. > > Thanks, > > Steven > >