Multi Pass Rendering & Z-Buffering
From: Martin (NOSPAM_at_web.de)
Date: Mon, 17 May 2004 17:07:54 +0200
i have a questions. i want to render multi passes with shaders. is there a
way to render only one pass with z-buffering and then render the following
passes without any overdraw? so that you only render the needed objects in
the following passes.