Re: Problems with Depth-Buffer
From: Philip Taylor [ATI] (ptaylor_at_online.newsgroup-poster.ati.com)
Date: Wed, 12 May 2004 15:40:36 -0700
do the samples with z-buffer render correctly?
if so, what do they do differently?
you are clearing the color and depth buffer every frame, right?
"Thomas" <firstname.lastname@example.org> wrote in message
> I'm new in programming with DirectX.
> I want to use Depth-Buffer (Z-Buffer) in my Scene.
> So I'm using the following lines of code to create the device:
> In the Scene there is only a Mesh.Box-Object.
> If I don't use the Z-Buffer (comment out the lines of code above) the
> is rendered right.
> When I use the Z-Buffer, the facettes of the box are sprinkled by dots. So
> can't imagine the form of the box.
> I would be glad if anyone can help me, to solve this problem.
> cu Thomas
> P.S. I use a GeForce 4200TI to render the scene.