Date: Mon, 10 May 2004 12:28:10 +0100
Are there any example showing me how to use the PositionColoredTextured
vertex. I have tried this but seem to get no texture only the colour. Do I
have to specify a transparency, if so how do I do this?
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- Re: StretchRect (or similar) transparency?
... You then use this as the base texture for a sprite by using ... I have done this and transparency works ... You then use create sprite to copy the bit of the texture to ... it just shows the black background. ...
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- Re: dynamic texture with transparency
... You'll want to add these lines before rendering: ... I'm trying to get transparency working with my dynamic texture. ... > VOID WINAPI ColorFill (D3DXVECTOR4* pOut, const D3DXVECTOR2* pTexCoord, ...