Re: X file or Vertex/Index Buffers?!

From: Rich [Microsoft Direct3D MVP] (
Date: 05/07/04

Date: Fri, 07 May 2004 08:59:52 -0700

[Please do not mail me a copy of your followup]

=?Utf-8?B?bmV3Ymll?= <> spake the secret code
<> thusly:

>Is the Vertex Buffer / Index Buffer automatically taken care of when u
>use Mesh.Load(.x file)


>[...] In other
>words, why would I use VB/IB if I can load a .x file most of the time?

Because you might want to do something else besides load a mesh from a

"The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ:
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