Re: Compiler error creating managed c++ directx app

From: Rich [Microsoft Direct3D MVP] (legalize+jeeves_at_mail.xmission.com)
Date: 04/22/04


Date: Thu, 22 Apr 2004 12:46:15 -0700


[Please do not mail me a copy of your followup]

"Mark Snyder" <snyderm@otc.edu> spake the secret code
<OJOSbGKKEHA.3628@TK2MSFTNGP12.phx.gbl> thusly:

>I tried that, but there was no change in the error messages.
>
>As an aside, I believe since Direct3D::Device is already a managed type,
>specifying __gc would be superfluous.

OK, well I haven't used managed C++ to do any D3D programming; but I
have done it in C# and VB.NET. I don't think there are any managed
C++ samples in the SDK, unfortunately.

-- 
"The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ:
          <http://www.xmission.com/~legalize/book/>
	    Pilgrimage: Utah's annual demoparty
               <http://pilgrimage.scene.org>


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