Re: FPS in FullScreen vs. Windowed
From: Jeff (a_at_a.com)
Date: 04/06/04
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Date: Mon, 5 Apr 2004 17:59:47 -0700
Is turning off VSYNC really the best solution? From what I've heard it's
not good because you see tearing. If you turn it off how do you prevent
tearing?
"Philip Taylor [ATI]" <ptaylor@online.newsgroup-poster.ati.com> wrote in
message news:OAHcfT1GEHA.3592@TK2MSFTNGP10.phx.gbl...
> its called VSYNC.
>
> in fullscreen mode you are synced to vertical refresh rate.
>
> try disabling VSYNC.
>
> "Jeff" <a@a.com> wrote in message
> news:OuiFfuzGEHA.2708@TK2MSFTNGP11.phx.gbl...
> > When I run the C# Billboard sample in fullscreen mode I can only get up
to
> > 60fps but in windowed mode it's upwards of 200fps. Why is there such a
> big
> > discrepancy?
> >
> > I'm running on Windows XP with a GeForce4 Ti 4200 8X 128MB with a 75
Hertz
> > refresh rate.
> >
> > The reason that I am asking is not because I want insanely high fps, but
> > because I was hoping to cap the fps and utilize any left over processor
> time
> > for AI, etc. Based off how this is running, however, I'm assuming that
> I'm
> > just wasting CPU cycles just sitting there waiting for a vsync.
> >
> > If my assumption is right, how would I correct this?
> >
> > If my assumption is not right, can you please explain how it really
works?
> >
> > Thanks in advance!
> >
> >
>
>
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