shadow mapping

From: Steffen (no_at_e-mail.com)
Date: 02/29/04


Date: Sun, 29 Feb 2004 18:42:16 +0100

Hello,

I have a problem with shadow mapping:
How can I set the texture matrix so that the pixels that are lit are removed
from rendering? That means how must i set the texture matrix so that the
comparison during projective texture mapping will return 1 when the pixel is
lit?

Thanks,
Steffen