C# audio and Buffer object
From: William Doman (wdoman_at_instarsystems.com)
Date: Fri, 27 Feb 2004 08:35:58 -0700
Is there a way to expose the Buffer object from the CaptureBuffer Class? I
need to be able to record audio but also be able to set the pointers back in
the memory buffer to rerecord over what was already recorded. Is there a
way to leverage unmanaged c++ (easily) to use the CapturBuffer Class but
expose the SetCurrentPosition method in the underlying buffer class?????
Any ideas on how to achieve this would greatly be appreciated.