Re: VertexDeclaration format into VS, dx9
- From: legalize+jeeves@xxxxxxxxxxxxxxxxx (Richard [Microsoft Direct3D MVP])
- Date: Tue, 01 Sep 2009 07:48:52 -0700
[Please do not mail me a copy of your followup]
"gd" <gedebook2009@xxxxxxxxx> spake the secret code
<D6052123-B1CF-45C0-9369-B5715B775D6A@xxxxxxxxxxxxx> thusly:
I see, what do you recommend? Which D3DDECL_TYPE I should use?
I think what people usually do is declare it as FLOAT1, but interpret
it as a float in the shader.
--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
<http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>
Legalize Adulthood! <http://legalizeadulthood.wordpress.com>
.
- Prev by Date: Re: Direct2D: Why am I getting a dashed line?
- Next by Date: Re: GradientFill and Direct2D
- Previous by thread: Plot area color of Scatter Chart in SSRS 2005
- Next by thread: Re: GradientFill and Direct2D
- Index(es):
Relevant Pages
|