Re: No textures with D3DPOOL_MANAGED under Vista?



[Please do not mail me a copy of your followup]

I believe the situation is this:

Direct3D9 on Vista:
Managed pool resources can be created and work as they do on XP.

Direct3D9Ex on Vista:
Managed pool resources are not necessary because the Ex device
is always able to restore the data to device memory with the
enhanced driver model on vista.

Therefore, managed pool resources can't be created and instead you
just use the default pool and let Vista restore them as needed.

As for your performance issue, I don't know what to tell you other than
"it is what it is".
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