microsoft.public.win32.programmer.directx.graphics
- D3DXVec3TransformCoord problem
- From: JVN
- Two processes accessing same DDraw offscreen surface
- From: fungi8210
- Re: creating a primary surface, what does it do?
- From: Richard [Microsoft Direct3D MVP]
- text rotation with DT_WORDBREAK
- From: Imre Ament
- Creating multibuffer application
- From: Javier
- Graphics quality goes off when lock/unlock the OS
- From: SRS
- Re: creating a primary surface, what does it do?
- From: Tim Roberts
- Re: creating a primary surface, what does it do?
- From: Tim Roberts
- Re: rotation
- From: Robert
- Re: creating a primary surface, what does it do?
- From: fungi8210
- Re: rotation
- From: Phil Taylor[MS]
- Re: creating a primary surface, what does it do?
- From: Richard [Microsoft Direct3D MVP]
- Re: Best way to create dynamic world space text
- From: Richard [Microsoft Direct3D MVP]
- Re: drawing window dc into a directx device
- From: Richard [Microsoft Direct3D MVP]
- Re: rotation
- From: Robert
- creating a primary surface, what does it do?
- From: fungi8210
- Re: rotation
- From: Phil Taylor[MS]
- Re: drawing window dc into a directx device
- From: Lehel
- Test message- could not see my last post
- From: watkinsdev
- rotation
- From: watkinsdev
- Best way to create dynamic world space text
- From: Mark Hatsell
- Re: IDirect3DVolumeTexture9::LockBox does not report its own failure
- From: Murrgon
- Re: IDirect3DVolumeTexture9::LockBox does not report its own failure
- From: Ofek Shilon
- Re: IDirect3DVolumeTexture9::LockBox does not report its own failure
- From: Ofek Shilon
- Re: drawing window dc into a directx device
- From: Richard [Microsoft Direct3D MVP]
- Re: IDirect3DVolumeTexture9::LockBox does not report its own failure
- From: Murrgon
- Re: IDirect3DVolumeTexture9::LockBox does not report its own failure
- From: Ofek Shilon
- Re: IDirect3DVolumeTexture9::LockBox does not report its own failure
- From: Murrgon
- Re: s-video
- From: Bogdan
- IDirect3DVolumeTexture9::LockBox does not report its own failure
- From: Ofek Shilon
- Re: Assorted 3D Mathematics questions
- From: Ofek Shilon
- drawing window dc into a directx device
- From: Lehel
- Re: s-video
- From: Richard [Microsoft Direct3D MVP]
- Re: s-video
- From: Ricardo Furtado
- Re: s-video
- From: Anton Roth
- RE: s-video
- From: Ricardo Furtado
- Re: DX10 tutor7 Texture question
- From: Anton Roth
- s-video
- From: Ricardo Furtado
- Re: DX10 tutor7 Texture question
- From: gd
- Re: DX10 tutor7 Texture question
- From: Anton Roth
- Re: DX10 tutor7 Texture question
- From: gd
- Re: DX10 tutor7 Texture question
- From: Anton Roth
- DX10 tutor7 Texture question
- From: gd
- Re: DirectX video tearing on dual monitors
- From: Menbrane
- Re: DirectX video tearing on dual monitors
- From: Arto
- Re: DirectX video tearing on dual monitors
- From: Sam Brown
- RE: DirectX video tearing on dual monitors
- From: Arto
- Assorted 3D Mathematics questions
- From: Jack
- RE: Full-screen, exclusive-mode video and D3D debugging
- From: Arto
- DirectX video tearing on dual monitors
- From: Menbrane
- RE: Full-screen, exclusive-mode video and D3D debugging
- From: Arto
- Re: change font size?
- From: Richard [Microsoft Direct3D MVP]
- Mouse Display
- From: Anton Roth
- RE: Full-screen, exclusive-mode video and D3D debugging
- From: Doctor Bonzo
- RE: Full-screen, exclusive-mode video and D3D debugging
- From: Arto
- Re: change font size?
- From: Tim Roberts
- Re: DirectX 10 and Real-Time Render of Glass
- From: mikfig
- Re: change font size?
- From: Richard [Microsoft Direct3D MVP]
- Re: change font size?
- From: Steg
- Re: change font size?
- From: Richard [Microsoft Direct3D MVP]
- Re: change font size?
- From: Steg
- Re: DirectX 10 and Real-Time Render of Glass
- From: Ivan Tsarevich
- Re: change font size?
- From: Ivan Tsarevich
- Re: change font size?
- From: Richard [Microsoft Direct3D MVP]
- change font size?
- From: Steg
- Re: displaying an 800x600 image on an 800x600 window using vectors
- From: Richard [Microsoft Direct3D MVP]
- Re: displaying an 800x600 image on an 800x600 window using vectors
- From: Dime Bar
- Re: Presenting BackBuffer using XP vs. Vista
- From: Robert Fiegender
- Re: Presenting BackBuffer using XP vs. Vista
- From: Clint Eastwood
- RE: directx 9 lock index buffer problem
- From: mitko
- Re: DirectX 10 and Real-Time Render of Glass
- From: JimS
- Visual programming language
- From: Tewfik HOUCHALA
- Re: DirectX 10 and Real-Time Render of Glass
- From: Anton Roth
- Re: Presenting BackBuffer using XP vs. Vista
- From: RobertFiegender
- directx 9 lock index buffer problem
- From: mitko
- Re: Presenting BackBuffer using XP vs. Vista
- From: Robert Fiegender
- Presenting BackBuffer using XP vs. Vista
- From: Robert Fiegender
- Re: No textures with D3DPOOL_MANAGED under Vista?
- From: Robert Fiegender
- Mouse Display
- From: Anton Roth
- DirectX 10 replacement for IDirect3DSurface9::GetDC
- From: Constantin Porphyrogenete
- Re: displaying an 800x600 image on an 800x600 window using vectors
- From: Richard [Microsoft Direct3D MVP]
- RE: DirectX 10 and Real-Time Render of Glass
- From: Y.E.S.
- Re: DirectX 10 and Real-Time Render of Glass
- From: Anton Roth
- Re: displaying an 800x600 image on an 800x600 window using vectors
- From: Anton Roth
- DirectX 10 and Real-Time Render of Glass
- From: DenX
- Re: displaying an 800x600 image on an 800x600 window using vectors
- From: Dime Bar
- Re: displaying an 800x600 image on an 800x600 window using vectors
- From: Anton Roth
- Re: Slowness of D3DX/DirectX Viewer?
- From: Igor Kravtchenko
- Slowness of D3DX/DirectX Viewer?
- From: Igor Kravtchenko
- displaying an 800x600 image on an 800x600 window using vectors
- From: Dime Bar
- Mouse Display
- From: Anton Roth
- Mouse display
- From: Justus Jonas
- Re: No textures with D3DPOOL_MANAGED under Vista?
- From: Chuck Walbourn [MSFT]
- Converting DX7 + GDI app to work with Aero
- From: Rich
- Re: Screen shots with OPenGL
- From: Richard [Microsoft Direct3D MVP]
- Re: No textures with D3DPOOL_MANAGED under Vista?
- From: Richard [Microsoft Direct3D MVP]
- Full-screen, exclusive-mode video and D3D debugging
- From: Doctor Bonzo
- Screen shots with OPenGL
- From: Raghavendra
- RE: DMO related
- From: hangaround
- Re: No textures with D3DPOOL_MANAGED under Vista?
- From: Robert Fiegender
Loading