Direct3D with VC++ Express in windowed mode !!!
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Hi guys,
I want to create an editor for my next graphic engine, the game part works
fine with Visual Studio Express Edition but for the editor I can't get
directx to work in my window ?? I remeber in the past that Directx sdk 6
(yes too old) there was an exemple called MFC Fog that uses the graphic
interface of directx in a window and I know it's possible to do such a thing
with MFC but unfortunatly Express Edition does not support MFC.
So I wonder if there's a way to pass throught this problem ?
Thanks in advance and sorry for my poor english ;-)
Kind Regard,
Tewfik
.
Relevant Pages
- Re: 3D Tools
... You can easily use DirectX with MFC although for a world ... You can also use an API like Irrlicht, DarkBasic, Blitz etc ... DarkBasic - very impressive (especially the world editor). ... (microsoft.public.win32.programmer.directx.graphics) - Re: overiding onwndmsg?
... For example, in a CFormView, the menu handlers in one file ... You just include the appropriate .h file in each compilation. ... In the Microsoft editor, "Edit ... Note that none of this requires you go outside the basic MFC mechanisms. ... (microsoft.public.vc.mfc) - Re: Drag and Drop DirectX UI Designer?
... a drag and drop editor, however i have not tried it. ... in the DirectX SDK as part of the DXUT code in the samples. ... Chuck Walbourn ... SDE, Game Technology Group ... (microsoft.public.win32.programmer.directx.managed) - please help - simple newbie problem -- cant get back to dialog editor (VS C++ 2008)
... I can recreate a new poject that is MFC dialog ... etc. and enjoy using the dialog editor -- but once I close Visual Studio -- or even lesser things which close the dialog editor..... ... Studio, new to MFC, new to C++. ... (microsoft.public.vstudio.general) - Re: Managed Editor for a C++ Engine?
... Put the DirectX functionality into a ... > A friend of mine is in the process of building a 3d engine using native ... I would like to contribute to the development of an editor ... We would like to keep the low level details of rendering, ... (microsoft.public.win32.programmer.directx.managed) |
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