Re: Direct3D 7 antialiasing triangle strips
- From: "Sam Brown" <subiNOSPAM@xxxxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Wed, 27 Aug 2008 23:17:45 +0100
"Richard [Microsoft Direct3D MVP]" <legalize+jeeves@xxxxxxxxxxxxxxxxx> wrote
in message news:uabzt68BJHA.3512@xxxxxxxxxxxxxxxxxxxxxxx
You'll get better results if you can
render your image to a render target texture at 2x the desired size and
then draw a textured quad at the desired size and use the texturing
hardware to filter the edges of the polygon. However, I have no idea if
you can do any of this in DX7.
Yes, you can. However, I've (recently) found a lot of older hardware
doesn't seem to like DX7 rendering directly to offscreen surfaces very much,
so you _may_ have framerate issues.
- SamB
.
- References:
- Direct3D 7 antialiasing triangle strips
- From: benwhi
- Re: Direct3D 7 antialiasing triangle strips
- From: Richard [Microsoft Direct3D MVP]
- Re: Direct3D 7 antialiasing triangle strips
- From: benwhi
- Re: Direct3D 7 antialiasing triangle strips
- From: Richard [Microsoft Direct3D MVP]
- Direct3D 7 antialiasing triangle strips
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