How to manipulate edges of a mesh?



Hi,
What D3D9 functions allow me to manipulate/control the edges of a mesh?
How can I add vertices within an edge?
Thanks in advance
Jack


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Relevant Pages

  • Re: Progressive Mesh
    ... Jack ... >I tried "Convert to PMesh" then adjusted the number of vertices and ... >collapsed by "Snapshot to Mesh". ... >> progressive mesh sample just returned with "invalid adjacency ...
    (microsoft.public.win32.programmer.directx.graphics)
  • Re: Phil About Texture (Modular sample)
    ... run heapwalk and see how large the skin mesh objects are, ... >> that be better to create a static mesh class parallel to SkinMesh class ... >> I've asked Phil before. ...
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    ... > Jack Schidt® wrote: ... the finer the mesh the better. ... Oil the grid well before using. ... it's oysters or clams smoking. ...
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  • Re: Progressive Mesh
    ... I cannot convince myself that the "set vertices number" can ... Jack ... > progressive mesh approach. ... > progressive mesh sample just returned with "invalid adjacency information" ...
    (microsoft.public.win32.programmer.directx.graphics)
  • Re: Texture, Materials or Lighting
    ... I'd look at the lighting/material setup first. ... Lead Programmer ... > Here comes what I got from mesh viewer, ... >>> Jack ...
    (microsoft.public.win32.programmer.directx.graphics)

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