Re: Progressive Mesh ...Jack... >I tried "Convert to PMesh" then adjusted the number of vertices and ... >collapsed by "Snapshot to Mesh".... >> progressive mesh sample just returned with "invalid adjacency ... (microsoft.public.win32.programmer.directx.graphics)
Re: Phil About Texture (Modular sample) ... run heapwalk and see how large the skin mesh objects are, ... >> that be better to create a static mesh class parallel to SkinMesh class ... >> I've asked Phil before. ... (microsoft.public.win32.programmer.directx.graphics)
Re: smoked oysters ... > Jack Schidt® wrote: ... the finer the mesh the better. ... Oil the grid well before using. ... it's oysters or clams smoking. ... (alt.food.barbecue)
Re: Progressive Mesh ... I cannot convince myself that the "set vertices number" can ...Jack... > progressive mesh approach. ... > progressive mesh sample just returned with "invalid adjacency information" ... (microsoft.public.win32.programmer.directx.graphics)
Re: Texture, Materials or Lighting ... I'd look at the lighting/material setup first....Lead Programmer... > Here comes what I got from mesh viewer,... >>> Jack... (microsoft.public.win32.programmer.directx.graphics)