microsoft.public.win32.programmer.directx.graphics
- tristrip faster in recent card ?, john
- Edglit slim light box,light panel---http://www.edlite.hk, jenny
- multiple mesh loading function crashing, AndyD
- Texture loading fails,
Daniel
- Re: Texture loading fails, Daniel
- D3D10 - how does one set the stream out target to NULL?, Richy
- Intersection of a ray and a plane, Jack
- Hang when releasing shader constant table on multi-thread/multi-GPU configuration, Yiyang
- IDirect3DQuery9::GetData() fails to return S_OK on multi-core CPUs,
Sam Hawker
- Re: IDirect3DQuery9::GetData() fails to return S_OK on multi-core CPUs, Richard [Microsoft Direct3D MVP]
- Spotlight & directx,
DCherkassov
- Re: Spotlight & directx,
Richard [Microsoft Direct3D MVP]
- Re: Spotlight & directx,
DCherkassov
- Re: Spotlight & directx, Richard [Microsoft Direct3D MVP]
- Re: Spotlight & directx, Richard [Microsoft Direct3D MVP]
- Re: Spotlight & directx,
DCherkassov
- Re: Spotlight & directx,
Richard [Microsoft Direct3D MVP]
- Rotating two D3DXCreateCylinders together,
inialation
- Re: Rotating two D3DXCreateCylinders together, Richard [Microsoft Direct3D MVP]
- Screen to World and Vice versa co-ordinate convertion,
APTExan
- Re: Screen to World and Vice versa co-ordinate convertion, Richard [Microsoft Direct3D MVP]
- How to build a release exe that doesn't need d3dx9_35.dll,
scott
- Re: How to build a release exe that doesn't need d3dx9_35.dll,
Richard [Microsoft Direct3D MVP]
- Re: How to build a release exe that doesn't need d3dx9_35.dll,
scott
- Re: How to build a release exe that doesn't need d3dx9_35.dll, Richard [Microsoft Direct3D MVP]
- Re: How to build a release exe that doesn't need d3dx9_35.dll,
scott
- Re: How to build a release exe that doesn't need d3dx9_35.dll,
Richard [Microsoft Direct3D MVP]
- Question about passing parameters to shaders,
Jonathan Wilson
- Re: Question about passing parameters to shaders, Richard [Microsoft Direct3D MVP]
- Are there training classes available for DirectX?,
ScottyO
- Re: Are there training classes available for DirectX?, Richard [Microsoft Direct3D MVP]
- simple 3D engineering graphics drawing,
tfs
- Re: simple 3D engineering graphics drawing, Jordi Maicas
- drawing a sphere in directx 10,
sashidhar
- Re: drawing a sphere in directx 10,
Chuck Walbourn [MSFT]
- Re: drawing a sphere in directx 10, sashidhar
- Re: drawing a sphere in directx 10,
Richard [Microsoft Direct3D MVP]
- Re: drawing a sphere in directx 10, Chuck Walbourn [MSFT]
- Re: drawing a sphere in directx 10, Chuck Walbourn [MSFT]
- Re: drawing a sphere in directx 10,
Chuck Walbourn [MSFT]
- ID3DXFont::DrawText Italic Problem, Phil W.
- IDirect3DSwapChain9Ex,
Sergey
- Re: IDirect3DSwapChain9Ex,
Richard [Microsoft Direct3D MVP]
- Re: IDirect3DSwapChain9Ex, Sergey
- Re: IDirect3DSwapChain9Ex,
Richard [Microsoft Direct3D MVP]
- Re: IDirect3DSwapChain9Ex,
Sergey
- Re: IDirect3DSwapChain9Ex, "Wen Yuan Wang [MSFT]"
- Re: IDirect3DSwapChain9Ex, Richard [Microsoft Direct3D MVP]
- Re: IDirect3DSwapChain9Ex, "WenJun Zhang[msft]"
- Re: IDirect3DSwapChain9Ex,
Sergey
- Re: IDirect3DSwapChain9Ex,
Richard [Microsoft Direct3D MVP]
- Can directX lock allow more than one process lock the same surface,
driver_folks
- Re: Can directX lock allow more than one process lock the same surface,
Richard [Microsoft Direct3D MVP]
- Re: Can directX lock allow more than one process lock the same surface,
Chris Hill
- Re: Can directX lock allow more than one process lock the same surface, Richard [Microsoft Direct3D MVP]
- Re: Can directX lock allow more than one process lock the same surface,
Chris Hill
- Re: Can directX lock allow more than one process lock the same surface,
Richard [Microsoft Direct3D MVP]
- Color of drawing,
Just close your eyes and see
- Re: Color of drawing, Richard [Microsoft Direct3D MVP]
- Bounding box (as tight as possible), Jack
- Texture to texture blitting,
Xen
- Re: Texture to texture blitting, Richard [Microsoft Direct3D MVP]
- Problem with D3DDECLTYPE_D3DCOLOR,
N/A
- Re: Problem with D3DDECLTYPE_D3DCOLOR, Richard [Microsoft Direct3D MVP]
- X binary file,
David
- Re: X binary file,
Richard [Microsoft Direct3D MVP]
- Re: X binary file, Richard [Microsoft Direct3D MVP]
- Re: X binary file,
Richard [Microsoft Direct3D MVP]
- Low poly .X editor,
Jack
- Re: Low poly .X editor, scott
- Preventing PIXWin for DX10 benchmarks, Eyal Bar-lev
- Using a different sized depth buffer,
Cairo
- Re: Using a different sized depth buffer, Richard [Microsoft Direct3D MVP]
- how to make the overlay transparent?,
Sunil
- <Possible follow-ups>
- how to make the overlay transparent?, Sunil
- Re: March2008 shader compiler,
Chuck Walbourn [MSFT]
- <Possible follow-ups>
- Re: March2008 shader compiler, Nicholas . Nezis