microsoft.public.win32.programmer.directx.graphics
- Live Desktop Capture, abilash
- Looking for a 3d Cad engine, TG
- Is there any way to blt a (VMR7) IDirectDrawSurface7 accross the secondary (multi) monitor?, Peter Sun
- CubeTexture question,
John Rivers
- Re: CubeTexture question, John Rivers
- Re: IDirect3DDevice9Ex::SetMaximumFrameLatency with Windows XP?,
Ole Dittmann
- Re: IDirect3DDevice9Ex::SetMaximumFrameLatency with Windows XP?, "WenJun Zhang[msft]"
- SetClipPlane border of cutting HELP!!!, paolob
- Texture array and linear sampling, dylan
- March2008 shader compiler,
Sean Cavanaugh
- Re: March2008 shader compiler,
Chuck Walbourn [MSFT]
- Re: March2008 shader compiler, Sean Cavanaugh
- Re: March2008 shader compiler,
Chuck Walbourn [MSFT]
- Re: Missing File - Need help, JimS
- Coordinate matching,
Jack
- Re: Coordinate matching, Jordi Maicas
- DirectX+MFC, Just close your eyes and see
- Re: Morphing, Richard [Microsoft Direct3D MVP]
- Buffer indexing (again),
dylan
- Re: Buffer indexing (again), dylan
- Map, UpdateSubresource, dylan
- step through debug, dylan
- indexbuffer and mesh .X,
AndyD
- Re: indexbuffer and mesh .X, Richard [Microsoft Direct3D MVP]
- Texture2DArray question, dylan
- Using DirectX to build a screen magnifier, Felipe Monteiro de Carvalho
- D3DXSprite and viewports,
Sam Brown
- Re: D3DXSprite and viewports,
Richard [Microsoft Direct3D MVP]
- Re: D3DXSprite and viewports,
Sam Brown
- Re: D3DXSprite and viewports, Richard [Microsoft Direct3D MVP]
- Re: D3DXSprite and viewports, Sam Brown
- Re: D3DXSprite and viewports, Richard [Microsoft Direct3D MVP]
- Re: D3DXSprite and viewports,
Sam Brown
- Re: D3DXSprite and viewports,
Richard [Microsoft Direct3D MVP]
- Re: How to create ranslucent windows with D3D9 and not lose hw accel?,
Chris Hill
- Message not available
- Re: How to create ranslucent windows with D3D9 and not lose hw acc,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: How to create ranslucent windows with D3D9 and not lose hw acc, Chris Hill
- Re: How to create ranslucent windows with D3D9 and not lose hw acc, [Jongware]
- Re: How to create ranslucent windows with D3D9 and not lose hw acc, Richard [Microsoft Direct3D MVP]
- Re: How to create ranslucent windows with D3D9 and not lose hw acc,
Richard [Microsoft Direct3D MVP]
- Message not available
- Message not available
- Re: DXGI usage,
Chris Hill
- Re: DXGI usage, Chris Hill
- Re: DXGI usage,
Chris Hill
- Re: Shader Model 3 Problems,
Richard [Microsoft Direct3D MVP]
- Re: Shader Model 3 Problems,
Jim Henriksen
- Re: Shader Model 3 Problems, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Shader Model 3 Problems, Richard [Microsoft Direct3D MVP]
- Re: Shader Model 3 Problems, Jim Henriksen
- Re: Shader Model 3 Problems, Jan Bruns
- Re: Shader Model 3 Problems, Jim Henriksen
- Re: Shader Model 3 Problems,
Jim Henriksen
- Re: D3D10 shader byte code documentation,
Chuck Walbourn [MSFT]
- Re: D3D10 shader byte code documentation, Chris Hill
- Re: D3D10 shader byte code documentation, Chris Hill
- Re: Custom blending in shader,
Richard [Microsoft Direct3D MVP]
- Re: Custom blending in shader,
Niels Wimmersby
- Re: Custom blending in shader, Niels Wimmersby
- Re: Custom blending in shader, Richard [Microsoft Direct3D MVP]
- Re: Custom blending in shader, Niels Wimmersby
- Re: Custom blending in shader, Richard [Microsoft Direct3D MVP]
- Re: Custom blending in shader, Niels Wimmersby
- Re: Custom blending in shader, Richard [Microsoft Direct3D MVP]
- Re: Custom blending in shader,
Niels Wimmersby
- Re: AdapterGroupDevice and AdapterIndex,
Niels Wimmersby
- Re: AdapterGroupDevice and AdapterIndex,
Richard [Microsoft Direct3D MVP]
- Re: AdapterGroupDevice and AdapterIndex, Niels Wimmersby
- Re: AdapterGroupDevice and AdapterIndex,
Richard [Microsoft Direct3D MVP]
- Re: 3x3 Matrices, Jack
- <Possible follow-ups>
- Re: Unable to Hue (DirectDraw),
Tim Roberts
- Re: Unable to Hue (DirectDraw),
Trammel
- Re: Unable to Hue (DirectDraw), Trammel
- Re: Unable to Hue (DirectDraw),
Trammel