microsoft.public.win32.programmer.directx.graphics
- Re: asm 4.0, Chuck Walbourn [MSFT]
- .dll .h and .lib files for redist to devs and users,
Christopher
- Re: .dll .h and .lib files for redist to devs and users, Jonathan Wilson
- Re: .dll .h and .lib files for redist to devs and users, Richard [Microsoft Direct3D MVP]
- Using a different type of projection matrix in Direct3D?,
ola.theander@xxxxxxxxxxxx
- Re: Using a different type of projection matrix in Direct3D?,
Richard [Microsoft Direct3D MVP]
- Re: Using a different type of projection matrix in Direct3D?,
ola.theander@xxxxxxxxxxxx
- Re: Using a different type of projection matrix in Direct3D?, Richard [Microsoft Direct3D MVP]
- Re: Using a different type of projection matrix in Direct3D?, ola.theander@xxxxxxxxxxxx
- Re: Using a different type of projection matrix in Direct3D?, Richard [Microsoft Direct3D MVP]
- Re: Using a different type of projection matrix in Direct3D?,
ola.theander@xxxxxxxxxxxx
- Re: Using a different type of projection matrix in Direct3D?,
Richard [Microsoft Direct3D MVP]
- Do I have to redraw everything every frame / loading meshes,
IB
- Re: Do I have to redraw everything every frame / loading meshes, Richard [Microsoft Direct3D MVP]
- Simple rendering/transformation problem,
Alex
- Re: Simple rendering/transformation problem,
Richard [Microsoft Direct3D MVP]
- Re: Simple rendering/transformation problem,
Alex
- Re: Simple rendering/transformation problem, Richard [Microsoft Direct3D MVP]
- Re: Simple rendering/transformation problem, Alex
- Re: Simple rendering/transformation problem, Richard [Microsoft Direct3D MVP]
- Re: Simple rendering/transformation problem,
Alex
- Re: Simple rendering/transformation problem,
Richard [Microsoft Direct3D MVP]
- Choosing the best approach for CCTV multiscreen creation, v_mirgorodsky
- Map frames to bones, Jack
- Mix 2 matrices?,
IB
- Re: Mix 2 matrices?, [Jongware]
- Calculate window position in pixel shader for point sprites?, ola . theander
- Re: DWN, Vista Areo and the Desktop background,
Richard [Microsoft Direct3D MVP]
- Re: DWN, Vista Areo and the Desktop background, TheSilverHammer
- Re: directx 10.1 sdk and VC++ 6.0???,
Richard [Microsoft Direct3D MVP]
- <Possible follow-ups>
- Re: directx 10.1 sdk and VC++ 6.0???, Chuck Walbourn [MSFT]
- CreateDevice hangs, Murrgon
- MDI in Direct3D, Jack
- Need sample code C# bitmap rotate, Kevin Darling
- Help! How to draw text like this ?, kenshin1101
- Any good mesh libraries / editors?, ib
- Can't clear video memory, Jack
- wireframe showing through on this surfaces??,
ib
- Re: wireframe showing through on this surfaces??,
ib
- Re: wireframe showing through on this surfaces??,
Richard [Microsoft Direct3D MVP]
- Re: wireframe showing through on this surfaces??, ib
- Re: wireframe showing through on this surfaces??, Richard [Microsoft Direct3D MVP]
- Re: wireframe showing through on this surfaces??,
Richard [Microsoft Direct3D MVP]
- Re: wireframe showing through on this surfaces??,
ib
- Re: D3DFMT_D32F_LOCKABLE issue, Arnaud Carré
- problem with billboarding, what am I doing wrong?, Richy
- Re: VC++ 6.0 and DirectX 9.0+,
\(O\)enone
- Re: VC++ 6.0 and DirectX 9.0+,
JimS
- Re: VC++ 6.0 and DirectX 9.0+,
Chuck Walbourn [MSFT]
- Re: VC++ 6.0 and DirectX 9.0+, Richard [Microsoft Direct3D MVP]
- Re: VC++ 6.0 and DirectX 9.0+, Sam Brown
- Re: VC++ 6.0 and DirectX 9.0+, Richard [Microsoft Direct3D MVP]
- Re: VC++ 6.0 and DirectX 9.0+, Sam Brown
- Re: VC++ 6.0 and DirectX 9.0+, Chuck Walbourn [MSFT]
- Re: VC++ 6.0 and DirectX 9.0+, Sam Brown
- Re: VC++ 6.0 and DirectX 9.0+, JimS
- Re: VC++ 6.0 and DirectX 9.0+,
Chuck Walbourn [MSFT]
- Re: VC++ 6.0 and DirectX 9.0+,
JimS
- IDirect3DDevice9::Present speed, Roman . Mikronika
- Questions about PRIMARYSURFACE screen capture with DirectDraw,
Infinitesimal
- Re: Questions about PRIMARYSURFACE screen capture with DirectDraw, Roman . Mikronika
- Re: D3DX and VS2005, Chuck Walbourn [MSFT]
- Re: Problem with multiple render passes.,
"WenJun Zhang[msft]"
- Re: Problem with multiple render passes., WenYuan Wang [MSFT]
- Problem with smooth renderring, David
- writing to the video memory directly,
mike7411@xxxxxxxxx
- Re: writing to the video memory directly, [Jongware]