microsoft.public.win32.programmer.directx.graphics
- D3DFMT_D32F_LOCKABLE issue,
Arnaud Carré
- Re: D3DFMT_D32F_LOCKABLE issue, Richard [Microsoft Direct3D MVP]
- Re: Problem with multiple render passes.,
Richard [Microsoft Direct3D MVP]
- Re: Problem with multiple render passes.,
Jens Pedersen
- Re: Problem with multiple render passes., Richard [Microsoft Direct3D MVP]
- Re: Problem with multiple render passes.,
Jens Pedersen
- D3DMobile on an MFC application., Wanting2Learn
- Problems with Surface.LockRectangle, piddy
- Overlay stretching, slevin
- translation and rotation,
Jordi Maycas
- Re: translation and rotation, Jordi Maycas
- D3DX and VS2005,
Jack
- Re: D3DX and VS2005,
Jordi Maycas
- Re: D3DX and VS2005,
Jack
- Re: D3DX and VS2005, \(O\)enone
- Re: D3DX and VS2005, Richard [Microsoft Direct3D MVP]
- Re: D3DX and VS2005, Jack
- Re: D3DX and VS2005, Jack
- Re: D3DX and VS2005, Jack
- Re: D3DX and VS2005, Jack
- Re: D3DX and VS2005, Jack
- Re: D3DX and VS2005, Chuck Walbourn [MSFT]
- Re: D3DX and VS2005, Richard [Microsoft Direct3D MVP]
- Re: D3DX and VS2005, Sam Brown
- Re: D3DX and VS2005,
Jack
- Re: D3DX and VS2005, Callum Winter
- Re: D3DX and VS2005,
Jordi Maycas
- What are the different D3DXFindShaderComment FourCC values, Jonathan Wilson
- profiling an application, Jordi Maycas
- problems with dxut controls, Jordi Maycas
- Need hack to get ZBuffer,
Arnaud Carré
- Re: Need hack to get ZBuffer,
Richard [Microsoft Direct3D MVP]
- Re: Need hack to get ZBuffer,
Arnaud Carré
- Re: Need hack to get ZBuffer, Richard [Microsoft Direct3D MVP]
- Re: Need hack to get ZBuffer, Arnaud Carré
- Re: Need hack to get ZBuffer,
Arnaud Carré
- Re: Need hack to get ZBuffer,
Richard [Microsoft Direct3D MVP]
- is there any documentation of the binary effect format?, Jonathan Wilson
- memory-loss when locking & unlocking vertex/index buffers, Richy
- Garbled Data in BackBuffer when using GetRenderTargetData,
Infinitesimal
- Re: Garbled Data in BackBuffer when using GetRenderTargetData,
Richard [Microsoft Direct3D MVP]
- Re: Garbled Data in BackBuffer when using GetRenderTargetData,
Infinitesimal
- Re: Garbled Data in BackBuffer when using GetRenderTargetData, Richard [Microsoft Direct3D MVP]
- Re: Garbled Data in BackBuffer when using GetRenderTargetData, Infinitesimal
- Re: Garbled Data in BackBuffer when using GetRenderTargetData,
Infinitesimal
- Re: Garbled Data in BackBuffer when using GetRenderTargetData,
Richard [Microsoft Direct3D MVP]
- Sprite and Colour,
David
- Re: Sprite and Colour, David
- dxut sample, Jordi Maycas
- dxviewer with sdk Aug 2007,
Jordi Maycas
- Re: dxviewer with sdk Aug 2007, Jordi Maycas
- Showing one Frame and his animation only, Jordi Maycas
- how to convert image 24-bit bitmap to jpeg programmatically,
Masum Islam
- Re: how to convert image 24-bit bitmap to jpeg programmatically, Robert Fiegender
- Re: how to convert image 24-bit bitmap to jpeg programmatically, Arnaud Carré
- How to work out the rotation center?, Jack
- D3DPRESENT_INTERVAL_ONE oftenly drops frames under Vista,
Robert Fiegender
- Re: D3DPRESENT_INTERVAL_ONE oftenly drops frames under Vista,
Chuck Walbourn [MSFT]
- Re: D3DPRESENT_INTERVAL_ONE oftenly drops frames under Vista, Robert Fiegender
- Re: D3DPRESENT_INTERVAL_ONE oftenly drops frames under Vista,
Chuck Walbourn [MSFT]
- 'Release' : is not a member of 'IDirect3D9',
Infinitesimal
- Re: 'Release' : is not a member of 'IDirect3D9',
Philip Taylor \( MS \)
- Re: 'Release' : is not a member of 'IDirect3D9', Infinitesimal
- Re: 'Release' : is not a member of 'IDirect3D9',
Philip Taylor \( MS \)
- Directdraw back buffer issues,
slevinkelvera
- Re: Directdraw back buffer issues,
ben
- Re: Directdraw back buffer issues,
slevin
- Re: Directdraw back buffer issues, ben
- Re: Directdraw back buffer issues, slevin
- Re: Directdraw back buffer issues, slevin
- Re: Directdraw back buffer issues, ben
- Re: Directdraw back buffer issues, slevin
- Re: Directdraw back buffer issues, ben
- Re: Directdraw back buffer issues, slevin
- Re: Directdraw back buffer issues, ben
- Re: Directdraw back buffer issues, slevin
- Re: Directdraw back buffer issues, slevin
- Re: Directdraw back buffer issues, Jason Burgon
- Re: Directdraw back buffer issues, ben
- Re: Directdraw back buffer issues,
slevin
- Re: Directdraw back buffer issues,
ben
- [OT] ATI Radeon 9600 GPU monitor software, Jack
- CgFx + Direct3D, Ashkan
- Read from a texture3d,
Anton Roth
- Re: Read from a texture3d,
Richard [Microsoft Direct3D MVP]
- Re: Read from a texture3d,
Anton Roth
- Re: Read from a texture3d, Richard [Microsoft Direct3D MVP]
- Re: Read from a texture3d, Chuck Walbourn [MSFT]
- Re: Read from a texture3d,
Anton Roth
- Re: Read from a texture3d,
Richard [Microsoft Direct3D MVP]
- Synbols for d3dx9d_35.dll?,
Andrew McDonald
- Re: Synbols for d3dx9d_35.dll?,
Richard [Microsoft Direct3D MVP]
- Re: Synbols for d3dx9d_35.dll?,
Andrew McDonald
- Re: Synbols for d3dx9d_35.dll?, Richard [Microsoft Direct3D MVP]
- Re: Synbols for d3dx9d_35.dll?, Andrew McDonald
- Re: Synbols for d3dx9d_35.dll?, Andrew McDonald
- Re: Synbols for d3dx9d_35.dll?, Chuck Walbourn [MSFT]
- Re: Synbols for d3dx9d_35.dll?, Andrew McDonald
- Re: Synbols for d3dx9d_35.dll?,
Andrew McDonald
- Re: Synbols for d3dx9d_35.dll?,
Richard [Microsoft Direct3D MVP]
- 3D Surface appearing transparent, TFM
- directdraw - updateoverlay - how to overlay the same content on multiple windows ?, ben
- is there any pixel shader tuts on the web ?,
AndyD
- <Possible follow-ups>
- is there any pixel shader tuts on the web ?, AndyD
- is there any pixel shader tuts on the web ?, AndyD
- is there any pixel shader tuts on the web ?, AndyD
- Creating a "functional" animationkey, Jack
- Problem when ALT+TAB out of fullscreen D3D app,
Chris Jones
- Re: Problem when ALT+TAB out of fullscreen D3D app, Richard [Microsoft Direct3D MVP]
- simple primitives won't work,
Davidhere40
- Re: simple primitives won't work, nottoooily
- Problem of combine shadow volume and animation, Fatming
- Rotate an object about the screen x and y axes,
nottoooily
- Re: Rotate an object about the screen x and y axes,
Davidhere40
- Re: Rotate an object about the screen x and y axes,
nottoooily
- Re: Rotate an object about the screen x and y axes, Davidhere40
- Re: Rotate an object about the screen x and y axes, nottoooily
- Re: Rotate an object about the screen x and y axes,
nottoooily
- Re: Rotate an object about the screen x and y axes,
n!
- Re: Rotate an object about the screen x and y axes,
nottoooily
- Re: Rotate an object about the screen x and y axes, Jordi Maycas
- Re: Rotate an object about the screen x and y axes,
nottoooily
- Re: Rotate an object about the screen x and y axes,
Davidhere40
- making the player move up the mesh terrain,
AndyD
- Re: making the player move up the mesh terrain, nottoooily
- Documentation and tiny.x don't match?!, Jack
- How do I define the position of a quaternion?, Jack
- Re: Bones and Frames,
Jack
- <Possible follow-ups>
- Re: Bones and Frames, Jack
- Re: Mesh viewer and transparency, Ron Francis