microsoft.public.win32.programmer.directx.graphics
- some basic prisma, Jordi Maycas
- static vertex buffers and local video memory, Ashkan
- Multiple objects in a single vertex buffer.,
rsprawls
- Re: Multiple objects in a single vertex buffer., Phred
- Re: Multiple objects in a single vertex buffer.,
Richard [Microsoft Direct3D MVP]
- Re: Multiple objects in a single vertex buffer., Richard [Microsoft Direct3D MVP]
- Problem with alpha blending and floating point render target.,
Ola Theander
- Re: Problem with alpha blending and floating point render target.,
Jan Bruns
- Re: Problem with alpha blending and floating point render target.,
Ola Theander
- Re: Problem with alpha blending and floating point render target., Jan Bruns
- Re: Problem with alpha blending and floating point render target., Richard [Microsoft Direct3D MVP]
- Re: Problem with alpha blending and floating point render target.,
Ola Theander
- Re: Problem with alpha blending and floating point render target.,
Jan Bruns
- FX-file compiled differently with fxc.exe and MDX's Effect.FromFile()?, Ola Theander
- What's the best way to render a lot of text on a lot of surfaces?, Anderson
- lost device: create or reset?, wanwan
- Re: DrawText problem with arabic text, Geoffrey Summerhayes
- text2D() and pixel coords instead of [0,1] (to perform a convolution)?, Ola Theander
- ID3DXSprite drawing too slow,
cronodragon
- Re: ID3DXSprite drawing too slow,
Richard [Microsoft Direct3D MVP]
- Re: ID3DXSprite drawing too slow,
cronodragon
- Re: ID3DXSprite drawing too slow, cronodragon
- Re: ID3DXSprite drawing too slow, Richard [Microsoft Direct3D MVP]
- Re: ID3DXSprite drawing too slow, cronodragon
- Re: ID3DXSprite drawing too slow, cronodragon
- Re: ID3DXSprite drawing too slow,
cronodragon
- Re: ID3DXSprite drawing too slow,
Richard [Microsoft Direct3D MVP]
- IDirect3DDevice9::SetTransform return D3DERR_INVALIDCALL,
Ed
- Re: IDirect3DDevice9::SetTransform return D3DERR_INVALIDCALL, Richard [Microsoft Direct3D MVP]
- intersection with the edge of sphere mesh in the screen, the3dfish
- Who to get HBITMAP from BITMAPINFOHEADER and pdata bytes?, Richard
- "order" of transparency??,
ib
- Re: "order" of transparency??,
Richard [Microsoft Direct3D MVP]
- Re: "order" of transparency??,
ib
- Re: "order" of transparency??, ib
- Re: "order" of transparency??, Richard [Microsoft Direct3D MVP]
- Re: "order" of transparency??,
ib
- Re: "order" of transparency??,
Richard [Microsoft Direct3D MVP]
- conv3ds with textures in .3ds, Jordi Maycas
- vertex buffer size limit,
GAM
- Re: vertex buffer size limit,
Philip Taylor \( MS \)
- Re: vertex buffer size limit,
GAM
- Re: vertex buffer size limit, Richard [Microsoft Direct3D MVP]
- Re: vertex buffer size limit, GAM
- Re: vertex buffer size limit, Richard [Microsoft Direct3D MVP]
- Re: vertex buffer size limit, GAM
- Re: vertex buffer size limit, Richard [Microsoft Direct3D MVP]
- Re: vertex buffer size limit,
GAM
- Re: vertex buffer size limit,
Philip Taylor \( MS \)
- Create Device Failed after redo several times, Ed
- varying transparency of a mesh,
ib
- Re: varying transparency of a mesh, Richard [Microsoft Direct3D MVP]
- Building Direct3D GUI,
mildlimit
- Re: Building Direct3D GUI, Chuck Walbourn [MSFT]
- Capturing the Vista desktop, brent
- D3D Application problem on Windows Vista,
wanwan
- Re: D3D Application problem on Windows Vista, Richard [Microsoft Direct3D MVP]
- DirectX 9 and surface flipping of stereo pair,
Robert G. Hoover
- Re: DirectX 9 and surface flipping of stereo pair,
sdeyoreo
- Re: DirectX 9 and surface flipping of stereo pair,
Robert G. Hoover
- Re: DirectX 9 and surface flipping of stereo pair, sdeyoreo
- Re: DirectX 9 and surface flipping of stereo pair, Robert G. Hoover
- Re: DirectX 9 and surface flipping of stereo pair,
Robert G. Hoover
- Re: DirectX 9 and surface flipping of stereo pair,
sdeyoreo
- video textures,
Eric
- Re: video textures, wanwan
- vsync with group adapter and multiple refresh rates,
Wyck
- Re: vsync with group adapter and multiple refresh rates,
Jan Bruns
- Re: vsync with group adapter and multiple refresh rates, Jan Bruns
- Message not available
- Message not available
- Re: vsync with group adapter and multiple refresh rates,
Jan Bruns
- part with textures.., Jordi Maycas
- Howto: Accumulating render target (texture) with values greater than [0, 1] range?, Ola Theander
- What is a Flight Sim .mdl file?,
bern11
- Re: What is a Flight Sim .mdl file?,
Alfie [UK]
- Re: What is a Flight Sim .mdl file?, Philip Taylor \( MS \)
- Re: What is a Flight Sim .mdl file?,
Alfie [UK]
- World Matrix,
JohnHH64
- Re: World Matrix,
Richard [Microsoft Direct3D MVP]
- Re: World Matrix,
JohnHH64
- Re: World Matrix, Richard [Microsoft Direct3D MVP]
- Re: World Matrix,
JohnHH64
- Re: World Matrix,
Richard [Microsoft Direct3D MVP]
- 'Hidden' Side Of Object,
Michael
- Re: 'Hidden' Side Of Object,
Richard [Microsoft Direct3D MVP]
- Re: 'Hidden' Side Of Object,
Michael
- Re: 'Hidden' Side Of Object, Richard [Microsoft Direct3D MVP]
- Re: 'Hidden' Side Of Object, Michael
- Re: 'Hidden' Side Of Object, Richard [Microsoft Direct3D MVP]
- Re: 'Hidden' Side Of Object, Ron Francis
- Re: 'Hidden' Side Of Object, Richard [Microsoft Direct3D MVP]
- Re: 'Hidden' Side Of Object, Ron Francis
- Re: 'Hidden' Side Of Object, Richard [Microsoft Direct3D MVP]
- Re: 'Hidden' Side Of Object, Michael
- Re: 'Hidden' Side Of Object, Alfie [UK]
- Re: 'Hidden' Side Of Object, Michael
- Re: 'Hidden' Side Of Object, Ron Francis
- Re: 'Hidden' Side Of Object, Michael
- Re: 'Hidden' Side Of Object, Ron Francis
- Re: 'Hidden' Side Of Object, Richard [Microsoft Direct3D MVP]
- Re: 'Hidden' Side Of Object, Ron Francis
- Re: 'Hidden' Side Of Object, Richard [Microsoft Direct3D MVP]
- Re: 'Hidden' Side Of Object,
Michael
- Re: 'Hidden' Side Of Object,
Richard [Microsoft Direct3D MVP]
- Loading Precreated DirectX Objects,
Michael
- Re: Loading Precreated DirectX Objects, Geoffrey Summerhayes
- Re: Loading Precreated DirectX Objects,
Alfie [UK]
- Re: Loading Precreated DirectX Objects, Jordi Maycas
- question about using SetViewPort?,
wpiyong
- Re: question about using SetViewPort?,
Richard [Microsoft Direct3D MVP]
- Re: question about using SetViewPort?,
wpiyong
- Re: question about using SetViewPort?, Richard [Microsoft Direct3D MVP]
- Re: question about using SetViewPort?,
wpiyong
- Re: question about using SetViewPort?,
Richard [Microsoft Direct3D MVP]
- positioning an object,
Jordi Maycas
- Re: positioning an object,
Richard [Microsoft Direct3D MVP]
- Re: positioning an object,
Jordi Maycas
- Re: positioning an object, Richard [Microsoft Direct3D MVP]
- Re: positioning an object,
Jordi Maycas
- Re: positioning an object,
Richard [Microsoft Direct3D MVP]
- Question about CPU usage when running pixel shader on video effect, wpiyong
- Rendering off screen texture produces weird output,
waltshirey@xxxxxxxxx
- Re: Rendering off screen texture produces weird output,
waltshirey@xxxxxxxxx
- Model looks better in dxviewer than my dx app, waltshirey@xxxxxxxxx
- Re: Rendering off screen texture produces weird output,
waltshirey@xxxxxxxxx
- Reading from and writing simultaniously to graphics card, Jakob Nielsen
- Rotation in x,y,z axes,
Jordi Maycas
- Re: Rotation in x,y,z axes, Jordi Maycas
- Something strange with the Perspective Transform?,
Ola Theander
- Re: Something strange with the Perspective Transform?,
Ola Theander
- Re: Something strange with the Perspective Transform?,
Richard [Microsoft Direct3D MVP]
- Re: Something strange with the Perspective Transform?, Ola Theander
- Re: Something strange with the Perspective Transform?, Richard [Microsoft Direct3D MVP]
- Re: Something strange with the Perspective Transform?, Richard [Microsoft Direct3D MVP]
- Re: Something strange with the Perspective Transform?, Joerg
- Re: Something strange with the Perspective Transform?,
Richard [Microsoft Direct3D MVP]
- Re: Something strange with the Perspective Transform?,
Ola Theander
- How to calculate vertex normal correctly, David
- D3DXLoadSurfaceFromMemory usage,
wanwan
- Re: D3DXLoadSurfaceFromMemory usage, Richard [Microsoft Direct3D MVP]
- Re: D3DXLoadSurfaceFromMemory usage, wanwan
- Problem mixing lit and non-lit,
Pat
- Re: Problem mixing lit and non-lit, Richard [Microsoft Direct3D MVP]
- What about direct input?, Jordi Maycas
- some text like Star Wars,
Jordi Maycas
- Re: some text like Star Wars, rsprawls
- Re:DirectX 9 Texture Loading Problems, Micha=C3=ABl_Schoonbrood
- Re: Is there any way to create an overlay?, Felipe Monteiro de Carvalho
- A beginner in DirectX - DrawIndexedPrimitive revisited,
R.Wieser
- Re: A beginner in DirectX - DrawIndexedPrimitive revisited, Jan Bruns
- Re: A beginner in DirectX - DrawIndexedPrimitive revisited, Andrew McDonald
- starting with directx,
Jordi Maycas
- Re: starting with directx,
sdeyoreo
- Re: starting with directx,
Jordi Maycas
- Re: starting with directx, Richard [Microsoft Direct3D MVP]
- Re: starting with directx, Jordi Maycas
- Re: starting with directx, Richard [Microsoft Direct3D MVP]
- Re: starting with directx,
Jordi Maycas
- Re: starting with directx,
sdeyoreo
- Moving pixels to and from graphics card fastest,
Jason Who
- Re: Moving pixels to and from graphics card fastest,
Jan Bruns
- Re: Moving pixels to and from graphics card fastest,
Jason Who
- Re: Moving pixels to and from graphics card fastest, rsprawls
- Re: Moving pixels to and from graphics card fastest, Jason Who
- Re: Moving pixels to and from graphics card fastest, Jan Bruns
- Re: Moving pixels to and from graphics card fastest, Jason Who
- Re: Moving pixels to and from graphics card fastest, Jason Who
- Re: Moving pixels to and from graphics card fastest, Jason Who
- Re: Moving pixels to and from graphics card fastest,
Jason Who
- Re: Moving pixels to and from graphics card fastest,
Jan Bruns
- N x N (big) point size point primitive and the pixel shader?, Ola Theander
- Re: Render order of primitives in DrawIndexedPrimitive,
Jan Bruns
- <Possible follow-ups>
- Re: Render order of primitives in DrawIndexedPrimitive, Richard [Microsoft Direct3D MVP]
- Re: HowTo: Surface, blending in pixel shader from point/normal vertexes?, Jan Bruns
- Drawing a 2D Scene,
rsprawls
- Re: Drawing a 2D Scene,
rsprawls
- Re: Drawing a 2D Scene,
Richard [Microsoft Direct3D MVP]
- Re: Drawing a 2D Scene, rsprawls
- Re: Drawing a 2D Scene, Richard [Microsoft Direct3D MVP]
- Re: Drawing a 2D Scene, rsprawls
- Re: Drawing a 2D Scene, Richard [Microsoft Direct3D MVP]
- Re: Drawing a 2D Scene, Pat
- Re: Drawing a 2D Scene, rsprawls
- Re: Drawing a 2D Scene, Richard [Microsoft Direct3D MVP]
- Re: Drawing a 2D Scene,
Richard [Microsoft Direct3D MVP]
- Re: Drawing a 2D Scene,
rsprawls
- CreateVolumeTexture fails with D3DERR_OUTOFVIDEOMEMORY,
gerald . schroecker
- Re: CreateVolumeTexture fails with D3DERR_OUTOFVIDEOMEMORY, Richard [Microsoft Direct3D MVP]
- How to Create a D3D Surface using specified system memory?, Jeff
- Help,
FlipsPL
- Re: Help, ZMan
- Question about D3DFVF_CUSTOMVERTEX,
wpiyong
- Re: Question about D3DFVF_CUSTOMVERTEX, Jan Bruns
- Access Violation creating a vertex buffer.,
rsprawls
- Re: Access Violation creating a vertex buffer., Richard [Microsoft Direct3D MVP]
- Re: Access Violation creating a vertex buffer.,
Callum Winter
- Re: Access Violation creating a vertex buffer., Richard [Microsoft Direct3D MVP]
- Problem : A Structure mismatch on a GetDesc call on the VertexBuffer object., R.Wieser
- Re: Book on DirectX,
Jakob Nielsen
- Re: Book on DirectX, ZMan
- Can DXUTSound run seperately on my application?, Jack
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive,
R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive,
Richard [Microsoft Direct3D MVP]
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive,
R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, Sam Brown
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, Richard [Microsoft Direct3D MVP]
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, Richard [Microsoft Direct3D MVP]
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive,
R.Wieser
- <Possible follow-ups>
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive,
Callum Winter
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive,
R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, Richard [Microsoft Direct3D MVP]
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, Richard [Microsoft Direct3D MVP]
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, Richard [Microsoft Direct3D MVP]
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, Callum Winter
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, Callum Winter
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive,
R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive,
Richard [Microsoft Direct3D MVP]
- Re: Book on DirectX,
rsprawls
- Re: Book on DirectX,
rsprawls
- Re: Book on DirectX,
Richard [Microsoft Direct3D MVP]
- Re: Book on DirectX, rsprawls
- Re: Book on DirectX, Richard [Microsoft Direct3D MVP]
- Re: Book on DirectX,
Richard [Microsoft Direct3D MVP]
- Re: Book on DirectX,
rsprawls