microsoft.public.win32.programmer.directx.graphics
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive
- From: Richard [Microsoft Direct3D MVP]
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive
- From: R.Wieser
- Re: Instancing in DX9
- From: Richard [Microsoft Direct3D MVP]
- Re: Book on DirectX
- From: Richard [Microsoft Direct3D MVP]
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive
- From: Richard [Microsoft Direct3D MVP]
- Re: Book on DirectX
- From: ZMan
- What does the field "key" stand for?
- From: Jack
- Instancing in DX9
- From: David
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive
- From: R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive
- From: R.Wieser
- Re: Book on DirectX
- From: Jakob Nielsen
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive
- From: Richard [Microsoft Direct3D MVP]
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive
- From: JimS
- Re: texture sampler in pixel shader
- From: Jan Bruns
- Re: texture sampler in pixel shader
- From: wpiyong
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive
- From: R.Wieser
- Re: texture sampler in pixel shader
- From: Jan Bruns
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive
- From: miron
- texture sampler in pixel shader
- From: wpiyong
- A beginner in DirectX - A question about DrawIndexedPrimitive
- From: R.Wieser
- Re: Book on DirectX
- From: ZMan
- Re: learning direct3D 10 on direct3D10less computer?
- From: Chuck Walbourn [MSFT]
- learning direct3D 10 on direct3D10less computer?
- From: frd
- Re: texture outside range 0.0f and 1.0f
- From: Richard [Microsoft Direct3D MVP]
- Re: Book on DirectX
- From: Richard [Microsoft Direct3D MVP]
- texture outside range 0.0f and 1.0f
- From: wanwan
- Re: Book on DirectX
- From: ZMan
- Re: Book on DirectX
- From: Jakob Nielsen
- Re: Texture transparency
- From: Richard [Microsoft Direct3D MVP]
- Re: Book on DirectX
- From: Richard [Microsoft Direct3D MVP]
- Re: Stop other apps stealing focus
- From: \(O\)enone
- Texture transparency
- From: wanwan
- Re: Book on DirectX
- From: wanwan
- Book on DirectX
- From: kranthikiran1984
- Question about DDrawSurface and HDC
- From: Jeff
- Re: Stop other apps stealing focus
- From: Philip Taylor \( MS \)
- Re: DDS files without pitch or linear size in header
- From: Andrew McDonald
- Is there any way to create an overlay?
- From: Felipe Monteiro de Carvalho
- Re: D3DX functions under debug runtime - should there always be debug output for failure?
- From: Richard [Microsoft Direct3D MVP]
- d3d10 alt-tab
- From: jraul
- DDS files without pitch or linear size in header
- From: Andrew McDonald
- Re: D3DX functions under debug runtime - should there always be debug output for failure?
- From: Andrew McDonald
- d3d10 alt-enter
- From: jraul
- Failed to GetDC for overlays surface
- From: Felipe Monteiro de Carvalho
- Re: rotation between two vectors
- From: David
- Re: D3D10 Rendering Directly onto DWM Surface?
- From: Chris Hill
- Re: rotation between two vectors
- From: Ron Francis
- Re: rotation between two vectors
- From: Richard [Microsoft Direct3D MVP]
- rotation between two vectors
- From: David
- Re: D3DX functions under debug runtime - should there always be debug output for failure?
- From: Richard [Microsoft Direct3D MVP]
- Re: D3D10 Rendering Directly onto DWM Surface?
- From: Ben Goh
- Re: Problem in rendering video frame to private video texture
- From: wpiyong
- Re: Problem in rendering video frame to private video texture
- From: Jan Bruns
- Problem in rendering video frame to private video texture
- From: wpiyong
- D3DX functions under debug runtime - should there always be debug output for failure?
- From: Andrew McDonald
- Re: D3D10 Rendering Directly onto DWM Surface?
- From: Chris Hill
- Creating overlay surface with DirectX
- From: Felipe Monteiro de Carvalho
- line triangle intersection after transformation
- From: wanwan
- Re: ScissorRect and ViewPort
- From: Richard [Microsoft Direct3D MVP]
- Re: ScissorRect and ViewPort
- From: Jan Bruns
- Re: 3D CAD systems use DirectX?
- From: Jordi Maycas
- Re: Regular 2D texture vs 3D volume texture
- From: Clint Eastwood
- Re: Regular 2D texture vs 3D volume texture
- From: Jan Bruns
- Re: Regular 2D texture vs 3D volume texture
- From: Murrgon
- Re: DirectDraw
- From: Thore B. Karlsen [DShow MVP]
- DirectDraw
- From: bob
- Re: Regular 2D texture vs 3D volume texture
- From: Richard [Microsoft Direct3D MVP]
- Regular 2D texture vs 3D volume texture
- From: Murrgon
- Re: 3D CAD systems use DirectX?
- From: Chuck Walbourn [MSFT]
- raytracing reflections
- From: Ron Francis
- Re: 3D CAD systems use DirectX?
- From: Jan Bruns
- Re: Perfect text pixel mapping
- From: Jan Bruns
- Re: Perfect text pixel mapping
- From: Jakob Nielsen
- Re: Perfect text pixel mapping
- From: Jan Bruns
- Perfect text pixel mapping
- From: Jakob Nielsen
- Re: How to render HAIR
- From: Jan Bruns
- Re: How to render HAIR
- From: david
- Re: How to render HAIR
- From: david
- Re: Full screen quad and full texture, not getting it right
- From: Jakob Nielsen
- Full screen quad and full texture, not getting it right
- From: Jakob Nielsen
- Re: How to render HAIR
- From: Jan Bruns
- Re: Reset function
- From: Jan Bruns
- Re: How to render HAIR
- From: [Jongware]
- How to render HAIR
- From: david
- Stop other apps stealing focus
- From: \(O\)enone
- Re: Reset function
- From: Bob
- Re: calling IDirect3DDevice9::StretchRect failed
- From: wpiyong
- Re: calling IDirect3DDevice9::StretchRect failed
- From: Jan Bruns
- Re: calling IDirect3DDevice9::StretchRect failed
- From: wpiyong
- Re: calling IDirect3DDevice9::StretchRect failed
- From: Jan Bruns
- Re: render in mfc
- From: Geoffrey Summerhayes
- Re: calling IDirect3DDevice9::StretchRect failed
- From: Richard [Microsoft Direct3D MVP]
- Re: calling IDirect3DDevice9::StretchRect failed
- From: wpiyong
- Re: Reset function
- From: Richard [Microsoft Direct3D MVP]
- Re: calling IDirect3DDevice9::StretchRect failed
- From: Richard [Microsoft Direct3D MVP]
- Re: calling IDirect3DDevice9::StretchRect failed
- From: Jan Bruns
- Reset function
- From: Bob
- calling IDirect3DDevice9::StretchRect failed
- From: wpiyong
- Re: render in mfc
- From: wanwan
- Re: LINK : fatal error LNK1104: cannot open file 'd3d9.lib'
- From: Geoffrey Summerhayes
- Re: Any way to detect device removal/d3d disablement in Direct3D 9?
- From: Chuck Walbourn [MSFT]
- Re: LINK : fatal error LNK1104: cannot open file 'd3d9.lib'
- From: Geoffrey Summerhayes
- Re: render in mfc
- From: Geoffrey Summerhayes
- render in mfc
- From: wanwan
- how to manipulate the video texture date?
- From: wpiyong
- Re: Transparency problem
- From: Richard [Microsoft Direct3D MVP]
- Re: can't see drawing
- From: Richard [Microsoft Direct3D MVP]
- can't see drawing
- From: wanwan
- Re: Transparency problem
- From: David
- Transparency problem
- From: Tom
- Is there any image scaling method that has the quality of HALFTONE StretchBlt while significantly faster?
- From: zeo
- Re: XNA, managed DX, or neither
- From: ZMan
- Re: XNA, managed DX, or neither
- From: Mattias Karlsson
- Re: Present() eats all CPU resources
- From: Sam Brown
- Re: Present() eats all CPU resources
- From: Jan Bruns
- Re: Present() eats all CPU resources
- From: radek.svoboda@xxxxxxxxx
- Available sdk directx june 2007
- From: Jordi Maycas
- Re: Present() eats all CPU resources
- From: Jan Bruns
- Re: Present() eats all CPU resources
- From: radek.svoboda@xxxxxxxxx
- Re: Present() eats all CPU resources
- From: Jan Bruns
- Re: Present() eats all CPU resources
- From: Jan Bruns
- Re: Present() eats all CPU resources
- From: Jan Bruns
- Re: Present() eats all CPU resources
- From: Sam Brown
- Re: Present() eats all CPU resources
- From: radek.svoboda@xxxxxxxxx
- Re: Euler to Quaternion
- From: Richard [Microsoft Direct3D MVP]
- Re: Euler to Quaternion
- From: David
- Euler to Quaternion
- From: David
- Re: Present() eats all CPU resources
- From: Jan Bruns
- Present() eats all CPU resources
- From: radek.svoboda@xxxxxxxxx
- Re: d3dx9_33.dll not found
- From: Richard [Microsoft Direct3D MVP]
- Re: Rotation to fit surface
- From: David
- Re: Rotation to fit surface
- From: Villiam Jurnheim
- d3dx9_33.dll not found
- From: wanwan
- Re: Rotation to fit surface
- From: Jan Bruns
- Re: XNA, managed DX, or neither
- From: ZMan
- Re: Rotation to fit surface
- From: David
- Rotation to fit surface
- From: David
- Blending with SRGBWRITEENABLE
- From: Karsten Schwenk
- "AccessViolationException" on Mesh.Intersect function
- From: Richy
- Re: Perspective not quite correct?
- From: Ron Francis
- driver anti aliasing detection
- From: Michael Schiestl
- Re: Perspective not quite correct?
- From: Villiam Jurnheim
- Re: Perspective not quite correct?
- From: Ron Francis
- Re: Perspective not quite correct?
- From: Jan Bruns
- Re: Perspective not quite correct?
- From: Geoffrey Summerhayes
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