microsoft.public.win32.programmer.directx.graphics
- What does the field "key" stand for?, Jack
- Instancing in DX9,
David
- Re: Instancing in DX9, Richard [Microsoft Direct3D MVP]
- texture sampler in pixel shader,
wpiyong
- Re: texture sampler in pixel shader,
Jan Bruns
- Re: texture sampler in pixel shader,
wpiyong
- Re: texture sampler in pixel shader, Jan Bruns
- Re: texture sampler in pixel shader,
wpiyong
- Re: texture sampler in pixel shader,
Jan Bruns
- A beginner in DirectX - A question about DrawIndexedPrimitive,
R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, miron
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, JimS
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive,
Richard [Microsoft Direct3D MVP]
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive,
R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, Richard [Microsoft Direct3D MVP]
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, R.Wieser
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive, Richard [Microsoft Direct3D MVP]
- Re: A beginner in DirectX - A question about DrawIndexedPrimitive,
R.Wieser
- learning direct3D 10 on direct3D10less computer?,
frd
- Re: learning direct3D 10 on direct3D10less computer?, Chuck Walbourn [MSFT]
- texture outside range 0.0f and 1.0f,
wanwan
- Re: texture outside range 0.0f and 1.0f, Richard [Microsoft Direct3D MVP]
- Texture transparency,
wanwan
- Re: Texture transparency, Richard [Microsoft Direct3D MVP]
- Book on DirectX,
kranthikiran1984
- Re: Book on DirectX, wanwan
- Re: Book on DirectX,
Richard [Microsoft Direct3D MVP]
- Re: Book on DirectX,
Jakob Nielsen
- Re: Book on DirectX, ZMan
- Re: Book on DirectX, Richard [Microsoft Direct3D MVP]
- Re: Book on DirectX, ZMan
- Re: Book on DirectX, Jakob Nielsen
- Re: Book on DirectX, ZMan
- Re: Book on DirectX, Richard [Microsoft Direct3D MVP]
- Re: Book on DirectX,
Jakob Nielsen
- Question about DDrawSurface and HDC, Jeff
- Is there any way to create an overlay?, Felipe Monteiro de Carvalho
- d3d10 alt-tab, jraul
- DDS files without pitch or linear size in header,
Andrew McDonald
- Re: DDS files without pitch or linear size in header, Andrew McDonald
- d3d10 alt-enter, jraul
- Failed to GetDC for overlays surface, Felipe Monteiro de Carvalho
- rotation between two vectors,
David
- Re: rotation between two vectors, Richard [Microsoft Direct3D MVP]
- Re: rotation between two vectors, Ron Francis
- Problem in rendering video frame to private video texture, wpiyong
- D3DX functions under debug runtime - should there always be debug output for failure?,
Andrew McDonald
- Re: D3DX functions under debug runtime - should there always be debug output for failure?,
Richard [Microsoft Direct3D MVP]
- Re: D3DX functions under debug runtime - should there always be debug output for failure?,
Andrew McDonald
- Re: D3DX functions under debug runtime - should there always be debug output for failure?, Richard [Microsoft Direct3D MVP]
- Re: D3DX functions under debug runtime - should there always be debug output for failure?,
Andrew McDonald
- Re: D3DX functions under debug runtime - should there always be debug output for failure?,
Richard [Microsoft Direct3D MVP]
- Re: D3D10 Rendering Directly onto DWM Surface?, Chris Hill
- Creating overlay surface with DirectX, Felipe Monteiro de Carvalho
- line triangle intersection after transformation, wanwan
- Re: ScissorRect and ViewPort,
Jan Bruns
- <Possible follow-ups>
- Re: ScissorRect and ViewPort, Richard [Microsoft Direct3D MVP]
- DirectDraw,
bob
- Re: DirectDraw, Thore B. Karlsen [DShow MVP]
- Regular 2D texture vs 3D volume texture,
Murrgon
- Re: Regular 2D texture vs 3D volume texture,
Richard [Microsoft Direct3D MVP]
- Re: Regular 2D texture vs 3D volume texture,
Murrgon
- Re: Regular 2D texture vs 3D volume texture, Jan Bruns
- Re: Regular 2D texture vs 3D volume texture, Clint Eastwood
- Re: Regular 2D texture vs 3D volume texture,
Murrgon
- Re: Regular 2D texture vs 3D volume texture,
Richard [Microsoft Direct3D MVP]
- raytracing reflections, Ron Francis
- Re: 3D CAD systems use DirectX?,
Jan Bruns
- <Possible follow-ups>
- Re: 3D CAD systems use DirectX?,
Chuck Walbourn [MSFT]
- Re: 3D CAD systems use DirectX?, Jordi Maycas
- Perfect text pixel mapping,
Jakob Nielsen
- Re: Perfect text pixel mapping,
Jan Bruns
- Re: Perfect text pixel mapping,
Jakob Nielsen
- Re: Perfect text pixel mapping, Jan Bruns
- Re: Perfect text pixel mapping,
Jakob Nielsen
- Re: Perfect text pixel mapping,
Jan Bruns
- Full screen quad and full texture, not getting it right,
Jakob Nielsen
- Re: Full screen quad and full texture, not getting it right, Jakob Nielsen
- How to render HAIR,
david
- Re: How to render HAIR,
[Jongware]
- Re: How to render HAIR, david
- Re: How to render HAIR,
Jan Bruns
- Re: How to render HAIR,
david
- Re: How to render HAIR, Jan Bruns
- Re: How to render HAIR,
david
- Re: How to render HAIR,
[Jongware]
- Stop other apps stealing focus,
\(O\)enone
- Re: Stop other apps stealing focus,
Philip Taylor \( MS \)
- Re: Stop other apps stealing focus, \(O\)enone
- Re: Stop other apps stealing focus,
Philip Taylor \( MS \)
- Reset function,
Bob
- Re: Reset function,
Richard [Microsoft Direct3D MVP]
- Re: Reset function,
Bob
- Re: Reset function, Jan Bruns
- Re: Reset function,
Bob
- Re: Reset function,
Richard [Microsoft Direct3D MVP]
- calling IDirect3DDevice9::StretchRect failed,
wpiyong
- Re: calling IDirect3DDevice9::StretchRect failed, Jan Bruns
- Re: calling IDirect3DDevice9::StretchRect failed,
Richard [Microsoft Direct3D MVP]
- Re: calling IDirect3DDevice9::StretchRect failed,
wpiyong
- Re: calling IDirect3DDevice9::StretchRect failed, Richard [Microsoft Direct3D MVP]
- Re: calling IDirect3DDevice9::StretchRect failed, Jan Bruns
- Re: calling IDirect3DDevice9::StretchRect failed, wpiyong
- Re: calling IDirect3DDevice9::StretchRect failed, Jan Bruns
- Re: calling IDirect3DDevice9::StretchRect failed, wpiyong
- Re: calling IDirect3DDevice9::StretchRect failed,
wpiyong
- Re: Any way to detect device removal/d3d disablement in Direct3D 9?, Chuck Walbourn [MSFT]
- Re: LINK : fatal error LNK1104: cannot open file 'd3d9.lib',
Geoffrey Summerhayes
- Message not available
- Re: LINK : fatal error LNK1104: cannot open file 'd3d9.lib', Geoffrey Summerhayes
- Message not available
- render in mfc,
wanwan
- Re: render in mfc,
Geoffrey Summerhayes
- Re: render in mfc,
wanwan
- Re: render in mfc, Geoffrey Summerhayes
- Re: render in mfc,
wanwan
- Re: render in mfc,
Geoffrey Summerhayes
- how to manipulate the video texture date?, wpiyong
- can't see drawing,
wanwan
- Re: can't see drawing, Richard [Microsoft Direct3D MVP]
- Transparency problem,
Tom
- Re: Transparency problem, David
- Re: Transparency problem, Richard [Microsoft Direct3D MVP]
- Is there any image scaling method that has the quality of HALFTONE StretchBlt while significantly faster?, zeo
- Available sdk directx june 2007, Jordi Maycas
- Euler to Quaternion,
David
- Re: Euler to Quaternion, David
- Re: Euler to Quaternion, Richard [Microsoft Direct3D MVP]
- Present() eats all CPU resources,
radek.svoboda@xxxxxxxxx
- Re: Present() eats all CPU resources,
Jan Bruns
- Re: Present() eats all CPU resources,
radek.svoboda@xxxxxxxxx
- Re: Present() eats all CPU resources, Jan Bruns
- Re: Present() eats all CPU resources, radek.svoboda@xxxxxxxxx
- Re: Present() eats all CPU resources, Jan Bruns
- Re: Present() eats all CPU resources, radek.svoboda@xxxxxxxxx
- Re: Present() eats all CPU resources, Jan Bruns
- Re: Present() eats all CPU resources,
Sam Brown
- Re: Present() eats all CPU resources, Jan Bruns
- Re: Present() eats all CPU resources, Sam Brown
- Re: Present() eats all CPU resources,
radek.svoboda@xxxxxxxxx
- Re: Present() eats all CPU resources, Jan Bruns
- Re: Present() eats all CPU resources,
Jan Bruns
- d3dx9_33.dll not found,
wanwan
- Re: d3dx9_33.dll not found, Richard [Microsoft Direct3D MVP]
- Re: XNA, managed DX, or neither,
ZMan
- Re: XNA, managed DX, or neither, Mattias Karlsson
- Rotation to fit surface,
David
- Re: Rotation to fit surface,
David
- Re: Rotation to fit surface,
Jan Bruns
- Re: Rotation to fit surface, David
- Re: Rotation to fit surface, Villiam Jurnheim
- Re: Rotation to fit surface,
Jan Bruns
- Re: Rotation to fit surface,
David
- Blending with SRGBWRITEENABLE, Karsten Schwenk
- "AccessViolationException" on Mesh.Intersect function, Richy
- driver anti aliasing detection, Michael Schiestl
- Re: Perspective not quite correct?,
Geoffrey Summerhayes
- <Possible follow-ups>
- Re: Perspective not quite correct?, Jan Bruns
- Re: Perspective not quite correct?,
Ron Francis
- Re: Perspective not quite correct?,
Villiam Jurnheim
- Re: Perspective not quite correct?, Ron Francis
- Re: Perspective not quite correct?,
Villiam Jurnheim
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