microsoft.public.win32.programmer.directx.graphics
- default pool never runs out of memory?,
spec
- Re: default pool never runs out of memory?, Jan Bruns
- Re: Copying Alpha into RGB with Pixel Shader, Jan Bruns
- sdk directx feb'07 validation required or not, Jordi Maycas
- The animation examples in the SDK updated?, CAPE
- Implementing a 3D lighting manager with shaders,
mlyrstad
- Re: Implementing a 3D lighting manager with shaders,
Mathucub
- Re: Implementing a 3D lighting manager with shaders, mlyrstad
- Re: Implementing a 3D lighting manager with shaders,
Richard [Microsoft Direct3D MVP]
- Re: Implementing a 3D lighting manager with shaders, Richard [Microsoft Direct3D MVP]
- Re: Implementing a 3D lighting manager with shaders,
Mathucub
- Dec2006 SDK has dropped support for ps_1_x ?!?!,
T
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!,
Richard [Microsoft Direct3D MVP]
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!,
T
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, Richard [Microsoft Direct3D MVP]
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, Chuck Walbourn [MSFT]
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, T
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, Richard [Microsoft Direct3D MVP]
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, T
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, Richard [Microsoft Direct3D MVP]
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, Chuck Walbourn [MSFT]
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, Richard [Microsoft Direct3D MVP]
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, T
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, Richard [Microsoft Direct3D MVP]
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, T
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, Richard [Microsoft Direct3D MVP]
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, T
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, Richard [Microsoft Direct3D MVP]
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, T
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!, Chuck Walbourn [MSFT]
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!,
T
- Re: Dec2006 SDK has dropped support for ps_1_x ?!?!,
Richard [Microsoft Direct3D MVP]
- Animation controller question, Jacky
- Multi-threading debugging,
Jacky
- Re: Multi-threading debugging, Jacky
- Re: Multi-threading debugging, Jacky
- DDC/CI Vista API,
vic_ch2000
- Re: DDC/CI Vista API, Richard [Microsoft Direct3D MVP]
- 3dsmax 9, and .net 2005 with sdk december 2006, Jordi Maycas
- Creating an OSD like thingy,
Christian Wattengård
- Re: Creating an OSD like thingy,
Richard [Microsoft Direct3D MVP]
- Re: Creating an OSD like thingy, Christian Wattengård
- Re: Creating an OSD like thingy,
Richard [Microsoft Direct3D MVP]
- Problem with animated xfiles,
fet_man_86
- Re: Problem with animated xfiles,
CAPE
- Re: Problem with animated xfiles, Richard [Microsoft Direct3D MVP]
- Re: Problem with animated xfiles,
CAPE
- Problem with xfiles., fet_man_86
- Problem with D3DXComputeNormals(),
Michelle
- Re: Problem with D3DXComputeNormals(),
Richard [Microsoft Direct3D MVP]
- Re: Problem with D3DXComputeNormals(),
Michelle
- Re: Problem with D3DXComputeNormals(), Richard [Microsoft Direct3D MVP]
- Re: Problem with D3DXComputeNormals(),
Michelle
- Re: Problem with D3DXComputeNormals(),
Richard [Microsoft Direct3D MVP]
- a question about using mip-mapped textures,
Richy
- Re: a question about using mip-mapped textures, Richard [Microsoft Direct3D MVP]
- Re: Getting D3D9 code to work under Vista,
WTH
- Re: Getting D3D9 code to work under Vista,
"WenJun Zhang[msft]"
- Re: Getting D3D9 code to work under Vista, Chuck Walbourn [MSFT]
- Re: Getting D3D9 code to work under Vista,
"WenJun Zhang[msft]"
- Multiple SkinWeights and Bones,
King Coffee
- Re: Multiple SkinWeights and Bones, Richard [Microsoft Direct3D MVP]
- HLSL generic phong(?) lighting shader for a beginner...,
mlyrstad
- Re: HLSL generic phong(?) lighting shader for a beginner...,
Richard [Microsoft Direct3D MVP]
- Re: HLSL generic phong(?) lighting shader for a beginner...,
Jan Bruns
- Re: HLSL generic phong(?) lighting shader for a beginner..., Richard [Microsoft Direct3D MVP]
- Re: HLSL generic phong(?) lighting shader for a beginner..., Jan Bruns
- Re: HLSL generic phong(?) lighting shader for a beginner...,
mlyrstad
- Re: HLSL generic phong(?) lighting shader for a beginner..., Richard [Microsoft Direct3D MVP]
- Re: HLSL generic phong(?) lighting shader for a beginner..., mlyrstad
- Re: HLSL generic phong(?) lighting shader for a beginner..., Jan Bruns
- Re: HLSL generic phong(?) lighting shader for a beginner...,
Jan Bruns
- Re: HLSL generic phong(?) lighting shader for a beginner...,
Richard [Microsoft Direct3D MVP]
- Passing data from vertex to pixel shader,
Murrgon
- Re: Passing data from vertex to pixel shader, Richard [Microsoft Direct3D MVP]
- Re: Passing data from vertex to pixel shader, Jan Bruns
- Re: Slowing Render Rate of DXUT, Richard [Microsoft Direct3D MVP]
- Re: Using a negative scale value to mirror an image,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Using a negative scale value to mirror an image, Richard [Microsoft Direct3D MVP]
- Message not available
- Render to Texture, wpr
- setting the texture stage before beginning pass 0 of an effect, Richy
- Grid on an Image, Kristan
- accessing information from a vertex inside a pixel shader,
Richy
- Re: accessing information from a vertex inside a pixel shader, Jan Bruns
- Re: accessing information from a vertex inside a pixel shader, Richard [Microsoft Direct3D MVP]
- Re: Resize Window,
Richard [Microsoft Direct3D MVP]
- Re: Resize Window, Jan Bruns
- Surface flickering, Dave
- Re: Partial update of texture.,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Partial update of texture., Richard [Microsoft Direct3D MVP]
- Message not available
- Re: DirectX screen capture,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: DirectX screen capture, Clint Eastwood
- Message not available
- D3D10: Rendering to depth buffer only and accessing 6 depth buffers as a cube texture,
David Scherfgen
- Re: D3D10: Rendering to depth buffer only and accessing 6 depth buffers as a cube texture, Richard [Microsoft Direct3D MVP]
- StretchRect between surfaces belonging to same RT texture,
vaspoul
- Re: StretchRect between surfaces belonging to same RT texture,
Richard [Microsoft Direct3D MVP]
- Re: StretchRect between surfaces belonging to same RT texture,
greek_bill@xxxxxxxxx
- Re: StretchRect between surfaces belonging to same RT texture, Richard [Microsoft Direct3D MVP]
- Re: StretchRect between surfaces belonging to same RT texture, Jan Bruns
- Re: StretchRect between surfaces belonging to same RT texture, greek_bill@xxxxxxxxx
- Re: StretchRect between surfaces belonging to same RT texture, Richard [Microsoft Direct3D MVP]
- Re: StretchRect between surfaces belonging to same RT texture, Jan Bruns
- Re: StretchRect between surfaces belonging to same RT texture,
greek_bill@xxxxxxxxx
- Re: StretchRect between surfaces belonging to same RT texture,
Richard [Microsoft Direct3D MVP]
- 2D Font: outline, color gradient and texture, Goran Ambardziev
- Vista SDK-DDI threading model question, Alex
- Help on books for DirectX,
Anwar Khan
- Re: Help on books for DirectX, Richard [Microsoft Direct3D MVP]
- Re: Help on books for DirectX, Jan Bruns
- Re: Help on books for DirectX, Ron Francis
- how to pass a float4 to hlsl using vb,
Richy
- Re: how to pass a float4 to hlsl using vb, Jan Bruns
- for guglielmo: extremely marvelous dvd video - avbu - (1/1), kristofer
- Direct3D9: (ERROR) :We are in state record mode.,
Chris
- Re: Direct3D9: (ERROR) :We are in state record mode., Richard [Microsoft Direct3D MVP]
- Re: Direct3D9: (ERROR) :We are in state record mode.,
Richard [Microsoft Direct3D MVP]
- Re: Direct3D9: (ERROR) :We are in state record mode.,
Chris
- Re: Direct3D9: (ERROR) :We are in state record mode., Richard [Microsoft Direct3D MVP]
- Re: Direct3D9: (ERROR) :We are in state record mode.,
Chris
- is it possible to access vertex information from within a pixel shader?,
Richy
- Re: is it possible to access vertex information from within a pixel shader?,
Richard [Microsoft Direct3D MVP]
- Re: is it possible to access vertex information from within a pixel shader?,
Jan Bruns
- Re: is it possible to access vertex information from within a pixel shader?, Jan Bruns
- Re: is it possible to access vertex information from within a pixel shader?, Jan Bruns
- Re: is it possible to access vertex information from within a pixel shader?, Richy
- Re: is it possible to access vertex information from within a pixel shader?, Jan Bruns
- Re: is it possible to access vertex information from within a pixel shader?, Jan Bruns
- Re: is it possible to access vertex information from within a pixel shader?, Richy
- Re: is it possible to access vertex information from within a pixel shader?,
Jan Bruns
- Re: is it possible to access vertex information from within a pixel shader?,
Richard [Microsoft Direct3D MVP]
- Re: How to use Pixel Shader to process some fixed pixels of a Texture,
Richard [Microsoft Direct3D MVP]
- <Possible follow-ups>
- Re: How to use Pixel Shader to process some fixed pixels of a Texture, Jan Bruns
- Using d3deffect with blended meshes = no movement?,
Noley Edge
- Re: Using d3deffect with blended meshes = no movement?,
Noley Edge
- Re: Using d3deffect with blended meshes = no movement?, Richard [Microsoft Direct3D MVP]
- Re: Using d3deffect with blended meshes = no movement?,
Noley Edge
- query release?,
giuseppemag
- Re: query release?,
Richard [Microsoft Direct3D MVP]
- Re: query release?, giuseppemag
- Re: query release?,
Richard [Microsoft Direct3D MVP]
- dual-head and clone trick, James
- Porting Materials from Retain Mode into DirectX9 Imediate Mode,
Alexandre Bento Freire
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode,
Richard [Microsoft Direct3D MVP]
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode,
Alexandre Bento Freire
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode, Richard [Microsoft Direct3D MVP]
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode, Alexandre Bento Freire
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode, Richard [Microsoft Direct3D MVP]
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode, Alexandre Bento Freire
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode, Richard [Microsoft Direct3D MVP]
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode, Alexandre Bento Freire
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode, Richard [Microsoft Direct3D MVP]
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode, Alexandre Bento Freire
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode, Richard [Microsoft Direct3D MVP]
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode, Richard [Microsoft Direct3D MVP]
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode, Alexandre Bento Freire
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode, Richard [Microsoft Direct3D MVP]
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode, Alexandre Bento Freire
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode, Richard [Microsoft Direct3D MVP]
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode,
Alexandre Bento Freire
- Re: Porting Materials from Retain Mode into DirectX9 Imediate Mode,
Richard [Microsoft Direct3D MVP]
- Using Alpha Blending on multiple objects,
ambrozija
- Re: Using Alpha Blending on multiple objects, Richard [Microsoft Direct3D MVP]
- Re: Using Alpha Blending on multiple objects,
Jan Bruns
- Re: Using Alpha Blending on multiple objects,
ambrozija
- Re: Using Alpha Blending on multiple objects, Jan Bruns
- Re: Using Alpha Blending on multiple objects, Goran Ambardziev
- Re: Using Alpha Blending on multiple objects,
ambrozija
- Re: D3D9PresentParameters, n!
- talk about some truly perfect keyword searchable - orjo - (1/1), thane
- Re: Stencil mask,
Jan Bruns
- <Possible follow-ups>
- Re: Stencil mask, Richard [Microsoft Direct3D MVP]
- Installing DirectX 9.0 in Windows XP,
alanglloyd@xxxxxxx
- Re: Installing DirectX 9.0 in Windows XP,
Andrew McDonald
- Re: Installing DirectX 9.0 in Windows XP, ZMan
- Re: Installing DirectX 9.0 in Windows XP,
alanglloyd@xxxxxxx
- Re: Installing DirectX 9.0 in Windows XP, Jan Bruns
- Re: Installing DirectX 9.0 in Windows XP, ZMan
- Re: Installing DirectX 9.0 in Windows XP, alanglloyd@xxxxxxx
- Re: Installing DirectX 9.0 in Windows XP, Richard [Microsoft Direct3D MVP]
- Re: Installing DirectX 9.0 in Windows XP,
Andrew McDonald
- please help with the stencil buffer,
Richy
- Re: please help with the stencil buffer, Jan Bruns
- Re: OpenGL1.2, Flanders
- matrix indices help, Flanders
- Double Buffered Graphics using DirectDraw, Nuno
- 3d Graphics for a little benchmark,
Robert Wegner
- Re: 3d Graphics for a little benchmark, Jan Bruns
- Object Rotation,
Norman
- Re: Object Rotation,
Geoffrey Summerhayes
- Re: Object Rotation, Norman
- Re: Object Rotation,
Geoffrey Summerhayes
- More Directx 9 appwizard woes,
Noley Edge
- Re: More Directx 9 appwizard woes,
Richard [Microsoft Direct3D MVP]
- Re: More Directx 9 appwizard woes,
Noley Edge
- Re: More Directx 9 appwizard woes, Richard [Microsoft Direct3D MVP]
- Re: More Directx 9 appwizard woes,
Noley Edge
- Re: More Directx 9 appwizard woes,
Richard [Microsoft Direct3D MVP]
- DirectX 9 appwizard woes,
Noley Edge
- Re: DirectX 9 appwizard woes,
Richard [Microsoft Direct3D MVP]
- Re: DirectX 9 appwizard woes,
Noley Edge
- Re: DirectX 9 appwizard woes, Richard [Microsoft Direct3D MVP]
- Re: DirectX 9 appwizard woes, Noley Edge
- Re: DirectX 9 appwizard woes, Noley Edge
- Re: DirectX 9 appwizard woes, Richard [Microsoft Direct3D MVP]
- Re: DirectX 9 appwizard woes, Noley Edge
- Re: DirectX 9 appwizard woes,
Noley Edge
- Re: DirectX 9 appwizard woes,
Richard [Microsoft Direct3D MVP]
- Blending entire texture accross a single poly,
Sam Brown
- Re: Blending entire texture accross a single poly,
[Jongware]
- Re: Blending entire texture accross a single poly,
[Jongware]
- Re: Blending entire texture accross a single poly, Richard [Microsoft Direct3D MVP]
- Re: Blending entire texture accross a single poly,
[Jongware]
- Re: Blending entire texture accross a single poly, Richard [Microsoft Direct3D MVP]
- Re: Blending entire texture accross a single poly,
[Jongware]
- getting to grips with vertex shaders...question regarding register allocation, Richy
- D3DXFillTexture & mip levels,
[jongware]
- Re: D3DXFillTexture & mip levels,
Richard [Microsoft Direct3D MVP]
- Re: D3DXFillTexture & mip levels, [jongware]
- Re: D3DXFillTexture & mip levels,
Richard [Microsoft Direct3D MVP]
- Full Screen Picking,
SubDrag
- Re: Full Screen Picking, SubDrag
- Re: Full Screen Picking,
Richard [Microsoft Direct3D MVP]
- Re: Full Screen Picking,
SubDrag
- Re: Full Screen Picking, Richard [Microsoft Direct3D MVP]
- Re: Full Screen Picking,
SubDrag
- Direct3DSurface9 copy across different devices,
pooka77@xxxxxxxxx
- Re: Direct3DSurface9 copy across different devices, Richard [Microsoft Direct3D MVP]
- Fast GUI with slow 3D,
Jan Bruns
- Re: Fast GUI with slow 3D, Jan Bruns
- Re: Fast GUI with slow 3D,
Richard [Microsoft Direct3D MVP]
- Re: Fast GUI with slow 3D,
Jan Bruns
- Re: Fast GUI with slow 3D, Richard [Microsoft Direct3D MVP]
- Re: Fast GUI with slow 3D, Jan Bruns
- Re: Fast GUI with slow 3D, Richard [Microsoft Direct3D MVP]
- Re: Fast GUI with slow 3D, Jan Bruns
- Re: Fast GUI with slow 3D, Richard [Microsoft Direct3D MVP]
- Re: Fast GUI with slow 3D, Jan Bruns
- Re: Fast GUI with slow 3D, Richard [Microsoft Direct3D MVP]
- Re: Fast GUI with slow 3D, Alfie [UK]
- Re: Fast GUI with slow 3D, Jan Bruns
- Re: Fast GUI with slow 3D, Alfie [UK]
- Re: Fast GUI with slow 3D, Jan Bruns
- Re: Fast GUI with slow 3D, Jan Bruns
- Re: Fast GUI with slow 3D, Richard [Microsoft Direct3D MVP]
- Re: Fast GUI with slow 3D, Jan Bruns
- Re: Fast GUI with slow 3D,
Jan Bruns
- Re: Fast GUI with slow 3D,
xbunny
- Re: Fast GUI with slow 3D,
Jan Bruns
- Re: Fast GUI with slow 3D, xbunny
- Re: Fast GUI with slow 3D, Jan Bruns
- Re: Fast GUI with slow 3D,
Jan Bruns
- Re: Vertex Buffer Reuse - how?,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Vertex Buffer Reuse - how?,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Vertex Buffer Reuse - how?, Richard [Microsoft Direct3D MVP]
- Re: Vertex Buffer Reuse - how?,
Richard [Microsoft Direct3D MVP]
- Message not available
- Message not available
- Re: Brush Painting using DirectX Graphics,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Brush Painting using DirectX Graphics, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Brush Painting using DirectX Graphics, Richard [Microsoft Direct3D MVP]
- Re: Brush Painting using DirectX Graphics,
Richard [Microsoft Direct3D MVP]
- Re: where is the failure?,
Richard [Microsoft Direct3D MVP]
- Re: where is the failure?,
Jordi Maycas
- Re: where is the failure?, Richard [Microsoft Direct3D MVP]
- Re: where is the failure?, Jordi Maycas
- Re: where is the failure?,
Jordi Maycas
- Re: DrawTransform Jumping Lines Workaround?, Richard [Microsoft Direct3D MVP]
- Re: D3D9Ex and D3DXCreateText,
Dr Pizza
- Re: D3D9Ex and D3DXCreateText,
Chuck Walbourn [MSFT]
- Re: D3D9Ex and D3DXCreateText, Dr Pizza
- Re: D3D9Ex and D3DXCreateText, Dr Pizza
- Re: D3D9Ex and D3DXCreateText, Chuck Walbourn [MSFT]
- Re: D3D9Ex and D3DXCreateText,
Chuck Walbourn [MSFT]
- Re: Vector Graphics,
Richard [Microsoft Direct3D MVP]
- Re: Vector Graphics, Jan Bruns
- Re: Vector Graphics,
T
- Re: Vector Graphics, Richard [Microsoft Direct3D MVP]
- Re: Vector Graphics, T
- Re: Vector Graphics, Jan Bruns
- Re: Vector Graphics, T
- Re: Vector Graphics, Jan Bruns
- Re: Vector Graphics, T
- Re: Vector Graphics, Richard [Microsoft Direct3D MVP]
- Re: Writing text to screen under VS5/Vista, [Jongware]
- Re: Writing text to screen under VS5/Vista,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Writing text to screen under VS5/Vista, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: run DirectX 9 as a service/headless?,
Dr Pizza
- Re: run DirectX 9 as a service/headless?,
T
- Re: run DirectX 9 as a service/headless?, Richard [Microsoft Direct3D MVP]
- Re: run DirectX 9 as a service/headless?, T
- Re: run DirectX 9 as a service/headless?, Dr Pizza
- Re: run DirectX 9 as a service/headless?,
T
- <Possible follow-ups>
- Re: run DirectX 9 as a service/headless?,
Chris Hill
- Re: run DirectX 9 as a service/headless?, Chuck Walbourn [MSFT]
- Re: Translucent billboards,
Richard [Microsoft Direct3D MVP]
- Re: Translucent billboards,
Ron Francis
- Re: Translucent billboards, Richard [Microsoft Direct3D MVP]
- Re: Translucent billboards, Ron Francis
- Re: Translucent billboards,
Ron Francis