microsoft.public.win32.programmer.directx.graphics
- Re: writing raw texture data to file,
Richard [Microsoft Direct3D MVP]
- How to texture a button?,
kacperz1
- Re: D3DXCreateTextureFromFileInMemoryEx crashing deleting a jpeg,
Richard [Microsoft Direct3D MVP]
- RE: run DirectX 9 as a service/headless?,
"WenJun Zhang[msft]"
- Bumpmapping in DX9,
[jongware]
- Matrix -> Angles?,
SubDrag
- D3D9Ex and D3DXCreateText,
Dr Pizza
- What does "warm-to-cool" mean?,
akira32.directx.graphics
- ITU.BT-601 and ITU.BT-709,
wozio
- for doug: genuinely pleasing nntp server access - azpo el - (1/1),
marlon
- How do you access second display adapter without being a desktop extension?,
SolidState
- Re: How do you access second display adapter without being a desktop extension?,
Richard [Microsoft Direct3D MVP]
- Re: How do you access second display adapter without being a desktop extension?,
Sam Brown
- Re: How do you access second display adapter without being a desktop extension?,
SolidState
- Re: How do you access second display adapter without being a desktop extension?,
Richard [Microsoft Direct3D MVP]
- Re: How do you access second display adapter without being a desktop extension?,
Richard [Microsoft Direct3D MVP]
- Re: How do you access second display adapter without being a desktop extension?,
Sam Brown
- Re: How do you access second display adapter without being a desktop extension?,
Richard [Microsoft Direct3D MVP]
- Re: How do you access second display adapter without being a desktop extension?,
Sam Brown
- Re: How do you access second display adapter without being a desktop extension?,
Richard [Microsoft Direct3D MVP]
- Re: How do you access second display adapter without being a desktop extension?,
Sam Brown
- Re: How do you access second display adapter without being a desktop extension?,
Jan Bruns
- Re: How do you access second display adapter without being a desktop extension?,
Sam Brown
- Re: How do you access second display adapter without being a desktop extension?,
Jan Bruns
- Re: How do you access second display adapter without being a desktop extension?,
Jan Bruns
- Re: How do you access second display adapter without being a desktop extension?,
Sam Brown
- Re: How do you access second display adapter without being a desktop extension?,
Jan Bruns
- Changing render target orientation,
ccaron
- Direct3D bug or limitation?,
Frikkie Meyer
- shower door effect means what?,
akira32.directx.graphics
- pencil sketch shading,
akira32.directx.graphics
- Is it possible?,
Vox
- Object rotate by up vector and target vector,
SubDrag
- Hit testing transparent pixels in a billboard,
Ron Francis
- Locking the back buffer rectangle - confused,
Mark Seaborn
Transparency in 2D program using Direct3D,
BigLou
Documentation error.,
Dr Pizza
Re: Visual C++ Environment Variables,
Waleri Todorov
When to render,
PaulH
creating a vertex sphere,
PaulH
CreateDevice() returns D3DERR_INVALIDCALL,
PaulH
- Re: CreateDevice() returns D3DERR_INVALIDCALL,
PaulH
- Re: CreateDevice() returns D3DERR_INVALIDCALL,
Richard [Microsoft Direct3D MVP]
- Re: CreateDevice() returns D3DERR_INVALIDCALL,
PaulH
- Re: CreateDevice() returns D3DERR_INVALIDCALL,
Richard [Microsoft Direct3D MVP]
- Re: CreateDevice() returns D3DERR_INVALIDCALL,
PaulH
- Re: CreateDevice() returns D3DERR_INVALIDCALL,
Richard [Microsoft Direct3D MVP]
- Re: CreateDevice() returns D3DERR_INVALIDCALL,
Armin Zingler
- Re: CreateDevice() returns D3DERR_INVALIDCALL,
PaulH
- Re: CreateDevice() returns D3DERR_INVALIDCALL,
Armin Zingler
- Re: CreateDevice() returns D3DERR_INVALIDCALL,
Armin Zingler
- Re: CreateDevice() returns D3DERR_INVALIDCALL,
Armin Zingler
- Re: CreateDevice() returns D3DERR_INVALIDCALL,
Richard [Microsoft Direct3D MVP]
- Re: CreateDevice() returns D3DERR_INVALIDCALL,
Armin Zingler
- Re: CreateDevice() returns D3DERR_INVALIDCALL,
Richard [Microsoft Direct3D MVP]
Re: OpenGL1.2,
Richard [Microsoft Direct3D MVP]
copy texture to another texture,
brekehan
Independent second video port operation,
SolidState
How to pack animationsets?,
Jacky
REQ: Heraldry Clipart - any format, but I Prefer Vector. THANKS,
RamRod
How to write a z-buffer to a file,
T#
Programming proprietary video player.,
Axel Gallus
Re: The CPU vs the GPU contest.,
Jan Bruns
AdvanceTime question,
Jacky
possible cause for DDERR_UNSUPPORTEDMODE?,
david . lien
Re: bad performance when running SimpleSample in fullscreen,
[Jongware]
- Message not available
- <Possible follow-ups>
- Re: bad performance when running SimpleSample in fullscreen,
Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen,
Shogun
- Re: bad performance when running SimpleSample in fullscreen,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: bad performance when running SimpleSample in fullscreen,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: bad performance when running SimpleSample in fullscreen,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: bad performance when running SimpleSample in fullscreen,
Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen,
Shogun
- Re: bad performance when running SimpleSample in fullscreen,
Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen,
tl
- Re: bad performance when running SimpleSample in fullscreen,
Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen,
Shogun
- Re: bad performance when running SimpleSample in fullscreen,
Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen,
tl
- Re: bad performance when running SimpleSample in fullscreen,
Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen,
tl
- Re: bad performance when running SimpleSample in fullscreen,
Richard [Microsoft Direct3D MVP]
About multisampled depth buffers,
T#
Re: D3DRM.DLL not loaded,
Andrew McDonald
D3D9 HLSL Parallax Bump Mapping Demo Released.,
gRimMc
Render window to video port?,
znelson
filter DirectX graphics using a proxy dll,
maartenhilgenga
DXGetErrorString8,
Jacky
How to develop a skybox when the model is viewed from outside,
Jacky
A problem of DX9 application's CPU Usage,
badkeeper
A problem about DirectDraw7 to alloc video memroy under Vista,
ITC
D3DXPASS_DESC,
Jacky
Rotate texture to light,
[jongware]
Is D3DRS_BLENDFACTOR not commonly supported?,
felix
DirectX Skininfo problem,
Jack
Re: Rotating IDX3DSprite,
Geoffrey Summerhayes
How to remove the variance in values from D3DXVec3Project,
Var
Getting fxc.exe to work with the /LD switch (December06 SDK),
David
Skinning problems when updating from october to december sdk,
Flo
Direct3D 9 HLSL Tangent Space Bump Mapping Demo Released.,
gRimMc
