Re: bad performance when running SimpleSample in fullscreen
- From: tl <thomas@xxxxxxxxxxxxx>
- Date: Mon, 22 Jan 2007 15:28:02 +0100
Richard [Microsoft Direct3D MVP] wrote:
>
> I already explained that you can get a busy CPU wait during Present.
Can you elaborate on when this might happen? Because this seems to be the main issue - a cpu busy wait during Present. But it only happens we're using fullscreen mode which is kind of confusing.
Thanks,
Thomas
.
- Follow-Ups:
- Re: bad performance when running SimpleSample in fullscreen
- From: Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen
- References:
- Re: bad performance when running SimpleSample in fullscreen
- From: Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen
- From: Shogun
- Re: bad performance when running SimpleSample in fullscreen
- From: Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen
- Prev by Date: Re: CreateDevice() returns D3DERR_INVALIDCALL
- Next by Date: Locking the back buffer rectangle - confused
- Previous by thread: Re: bad performance when running SimpleSample in fullscreen
- Next by thread: Re: bad performance when running SimpleSample in fullscreen
- Index(es):