Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: legalize+jeeves@xxxxxxxxxxxxxxxxx (Richard [Microsoft Direct3D MVP])
- Date: Thu, 18 Jan 2007 14:52:02 -0800
[Please do not mail me a copy of your followup]
"PaulH" <paul.heil@xxxxxxxxx> spake the secret code
<1169159281.857148.189400@xxxxxxxxxxxxxxxxxxxxxxxxxxx> thusly:
I have a dialog app where I'd like to have a control that is direct3d
rendered. So, when this control's window is created I call an
CreateDevice() as below. But, it always fails with the error code
D3DERR_INVALIDCALL (0x8876086c). [...]
Standard questions apply:
- what versoin of the SDK are you using?
- Debug runtime installed?
- Debug runtime selected?
- What does the debug output say when you run your app?
- All HRESULTs checked?
--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
<http://www.xmission.com/~legalize/book/download/index.html>
Legalize Adulthood! <http://blogs.xmission.com/legalize/>
.
- Follow-Ups:
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: PaulH
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- References:
- CreateDevice() returns D3DERR_INVALIDCALL
- From: PaulH
- CreateDevice() returns D3DERR_INVALIDCALL
- Prev by Date: Re: copy texture to another texture
- Next by Date: Re: copy texture to another texture
- Previous by thread: Re: CreateDevice() returns D3DERR_INVALIDCALL
- Next by thread: Re: CreateDevice() returns D3DERR_INVALIDCALL
- Index(es):
Relevant Pages
|
Loading