microsoft.public.win32.programmer.directx.graphics
- Re: run DirectX 9 as a service/headless?
- From: Dr Pizza
- Re: run DirectX 9 as a service/headless?
- From: T
- Re: How to texture a button?
- From: Richard [Microsoft Direct3D MVP]
- Re: How to texture a button?
- From: Jan Bruns
- Re: How to texture a button?
- From: kacperz1
- Re: writing raw texture data to file
- From: Richard [Microsoft Direct3D MVP]
- Re: How to texture a button?
- From: Richard [Microsoft Direct3D MVP]
- Re: How to texture a button?
- From: kacperz1
- Re: How to texture a button?
- From: Jan Bruns
- How to texture a button?
- From: kacperz1
- Re: D3D9Ex and D3DXCreateText
- From: Dr Pizza
- Re: D3D9Ex and D3DXCreateText
- From: Chuck Walbourn [MSFT]
- Re: run DirectX 9 as a service/headless?
- From: Chuck Walbourn [MSFT]
- Re: D3DXCreateTextureFromFileInMemoryEx crashing deleting a jpeg
- From: Richard [Microsoft Direct3D MVP]
- Re: run DirectX 9 as a service/headless?
- From: Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen
- From: Richard [Microsoft Direct3D MVP]
- Re: run DirectX 9 as a service/headless?
- From: Clint Eastwood
- Re: Matrix -> Angles?
- From: Jan Bruns
- Re: bad performance when running SimpleSample in fullscreen
- From: tl
- RE: run DirectX 9 as a service/headless?
- From: "WenJun Zhang[msft]"
- Re: Matrix -> Angles?
- From: SubDrag
- Re: Changing render target orientation
- From: Jan Bruns
- Re: Documentation error.
- From: Chuck Walbourn [MSFT]
- Re: Bumpmapping in DX9
- From: [jongware]
- Re: Bumpmapping in DX9
- From: [jongware]
- Re: Bumpmapping in DX9
- From: Jan Bruns
- Re: Bumpmapping in DX9
- From: [jongware]
- Re: Matrix -> Angles?
- From: Jan Bruns
- Re: Matrix -> Angles?
- From: Richard [Microsoft Direct3D MVP]
- Re: Matrix -> Angles?
- From: SubDrag
- Re: run DirectX 9 as a service/headless?
- From: Richard [Microsoft Direct3D MVP]
- Re: run DirectX 9 as a service/headless?
- From: Richard [Microsoft Direct3D MVP]
- Re: Matrix -> Angles?
- From: Richard [Microsoft Direct3D MVP]
- Re: D3D9Ex and D3DXCreateText
- From: Richard [Microsoft Direct3D MVP]
- RE: run DirectX 9 as a service/headless?
- From: David
- Re: Bumpmapping in DX9
- From: Jan Bruns
- Re: Bumpmapping in DX9
- From: Jan Bruns
- RE: run DirectX 9 as a service/headless?
- From: "WenJun Zhang[msft]"
- Bumpmapping in DX9
- From: [jongware]
- Re: How do you access second display adapter without being a desktop extension?
- From: Jan Bruns
- Re: How do you access second display adapter without being a desktop extension?
- From: Sam Brown
- Re: How do you access second display adapter without being a desktop extension?
- From: Sam Brown
- Matrix -> Angles?
- From: SubDrag
- Re: How do you access second display adapter without being a desktop extension?
- From: Jan Bruns
- Re: How do you access second display adapter without being a desktop extension?
- From: Jan Bruns
- Re: How do you access second display adapter without being a desktop extension?
- From: Jan Bruns
- Re: Hit testing transparent pixels in a billboard
- From: Ron Francis
- Re: D3D9Ex and D3DXCreateText
- From: Dr Pizza
- Re: D3D9Ex and D3DXCreateText
- From: Richard [Microsoft Direct3D MVP]
- Re: Hit testing transparent pixels in a billboard
- From: Richard [Microsoft Direct3D MVP]
- D3D9Ex and D3DXCreateText
- From: Dr Pizza
- Re: Hit testing transparent pixels in a billboard
- From: Ron Francis
- Re: How do you access second display adapter without being a desktop extension?
- From: Sam Brown
- Re: What does "warm-to-cool" mean?
- From: [jongware]
- Re: How do you access second display adapter without being a desktop extension?
- From: Richard [Microsoft Direct3D MVP]
- Re: How do you access second display adapter without being a desktop extension?
- From: Sam Brown
- Re: How do you access second display adapter without being a desktop extension?
- From: Richard [Microsoft Direct3D MVP]
- Re: How do you access second display adapter without being a desktop extension?
- From: Sam Brown
- Re: How do you access second display adapter without being a desktop extension?
- From: Richard [Microsoft Direct3D MVP]
- Re: How do you access second display adapter without being a desktop extension?
- From: Richard [Microsoft Direct3D MVP]
- Re: How do you access second display adapter without being a desktop extension?
- From: SolidState
- Re: How do you access second display adapter without being a desktop extension?
- From: Sam Brown
- Re: What does "warm-to-cool" mean?
- From: [Jongware]
- What does "warm-to-cool" mean?
- From: akira32.directx.graphics
- ITU.BT-601 and ITU.BT-709
- From: wozio
- for doug: genuinely pleasing nntp server access - azpo el - (1/1)
- From: marlon
- Re: How do you access second display adapter without being a desktop extension?
- From: Richard [Microsoft Direct3D MVP]
- How do you access second display adapter without being a desktop extension?
- From: SolidState
- Re: Changing render target orientation
- From: Richard [Microsoft Direct3D MVP]
- Re: Changing render target orientation
- From: Chris
- Re: Changing render target orientation
- From: Richard [Microsoft Direct3D MVP]
- Changing render target orientation
- From: ccaron
- Re: Locking the back buffer rectangle - confused
- From: Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen
- From: Richard [Microsoft Direct3D MVP]
- Re: Transparency in 2D program using Direct3D
- From: n!
- Re: Locking the back buffer rectangle - confused
- From: n!
- Re: bad performance when running SimpleSample in fullscreen
- From: tl
- Re: Direct3D bug or limitation?
- From: Vox
- Re: Direct3D bug or limitation?
- From: Frikkie Meyer
- Re: Direct3D bug or limitation?
- From: Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen
- From: Richard [Microsoft Direct3D MVP]
- Direct3D bug or limitation?
- From: Frikkie Meyer
- Re: bad performance when running SimpleSample in fullscreen
- From: Shogun
- Re: shower door effect means what?
- From: Geoffrey Summerhayes
- Re: Is it possible?
- From: Richard [Microsoft Direct3D MVP]
- Re: Locking the back buffer rectangle - confused
- From: Richard [Microsoft Direct3D MVP]
- Re: Is it possible?
- From: Vox
- shower door effect means what?
- From: akira32.directx.graphics
- Re: Is it possible?
- From: Vox
- pencil sketch shading
- From: akira32.directx.graphics
- Re: Is it possible?
- From: [Jongware]
- Is it possible?
- From: Vox
- Object rotate by up vector and target vector
- From: SubDrag
- Re: Hit testing transparent pixels in a billboard
- From: Richard [Microsoft Direct3D MVP]
- Hit testing transparent pixels in a billboard
- From: Ron Francis
- Re: Locking the back buffer rectangle - confused
- From: Richard [Microsoft Direct3D MVP]
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen
- From: Richard [Microsoft Direct3D MVP]
- Locking the back buffer rectangle - confused
- From: Mark Seaborn
- Re: bad performance when running SimpleSample in fullscreen
- From: tl
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: Armin Zingler
- Re: possible cause for DDERR_UNSUPPORTEDMODE?
- From: Richard [Microsoft Direct3D MVP]
- Re: possible cause for DDERR_UNSUPPORTEDMODE?
- From: david . lien
- Re: Transparency in 2D program using Direct3D
- From: Jan Bruns
- Transparency in 2D program using Direct3D
- From: BigLou
- Re: D3DRM.DLL not loaded
- From: Richard [Microsoft Direct3D MVP]
- Re: Documentation error.
- From: Dr Pizza
- Re: Documentation error.
- From: Waleri Todorov
- Documentation error.
- From: Dr Pizza
- Re: How to write a z-buffer to a file
- From: Jan Bruns
- Re: Visual C++ Environment Variables
- From: Waleri Todorov
- Re: D3DRM.DLL not loaded
- From: Chuck Walbourn [MSFT]
- Re: A problem about DirectDraw7 to alloc video memroy under Vista
- From: Chuck Walbourn [MSFT]
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: Richard [Microsoft Direct3D MVP]
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: Armin Zingler
- Re: copy texture to another texture
- From: Richard [Microsoft Direct3D MVP]
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: Armin Zingler
- Re: copy texture to another texture
- From: brekehan
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: Armin Zingler
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: PaulH
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: Armin Zingler
- Re: creating a vertex sphere
- From: PaulH
- Re: When to render
- From: Richard [Microsoft Direct3D MVP]
- Re: creating a vertex sphere
- From: Richard [Microsoft Direct3D MVP]
- Re: creating a vertex sphere
- From: PaulH
- Re: When to render
- From: PaulH
- Re: creating a vertex sphere
- From: [jongware]
- Re: creating a vertex sphere
- From: PaulH
- Re: When to render
- From: Richard [Microsoft Direct3D MVP]
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: Richard [Microsoft Direct3D MVP]
- Re: creating a vertex sphere
- From: Robert Dunlop
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: PaulH
- Re: filter DirectX graphics using a proxy dll
- From: Robert Dunlop
- When to render
- From: PaulH
- Re: creating a vertex sphere
- From: PaulH
- Re: creating a vertex sphere
- From: Richard [Microsoft Direct3D MVP]
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: Richard [Microsoft Direct3D MVP]
- Re: creating a vertex sphere
- From: PaulH
- creating a vertex sphere
- From: PaulH
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: PaulH
- Re: copy texture to another texture
- From: brekehan
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: Richard [Microsoft Direct3D MVP]
- Re: copy texture to another texture
- From: Richard [Microsoft Direct3D MVP]
- Re: CreateDevice() returns D3DERR_INVALIDCALL
- From: PaulH
- CreateDevice() returns D3DERR_INVALIDCALL
- From: PaulH
- Re: copy texture to another texture
- From: brekehan
- Re: bad performance when running SimpleSample in fullscreen
- From: Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen
- From: Shogun
- Re: OpenGL1.2
- From: Richard [Microsoft Direct3D MVP]
- Re: copy texture to another texture
- From: Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen
- From: Richard [Microsoft Direct3D MVP]
- copy texture to another texture
- From: brekehan
- Independent second video port operation
- From: SolidState
- Re: How to pack animationsets?
- From: Jacky
- How to pack animationsets?
- From: Jacky
- Re: bad performance when running SimpleSample in fullscreen
- From: Richard [Microsoft Direct3D MVP]
- REQ: Heraldry Clipart - any format, but I Prefer Vector. THANKS
- From: RamRod
- Re: How to write a z-buffer to a file
- From: Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen
- From: Richard [Microsoft Direct3D MVP]
- Re: About multisampled depth buffers
- From: T#
- How to write a z-buffer to a file
- From: T#
- Programming proprietary video player.
- From: Axel Gallus
- Re: bad performance when running SimpleSample in fullscreen
- From: Richard [Microsoft Direct3D MVP]
- Re: bad performance when running SimpleSample in fullscreen
- From: Shogun
- Re: bad performance when running SimpleSample in fullscreen
- From: Shogun
- Re: bad performance when running SimpleSample in fullscreen
- From: Richard [Microsoft Direct3D MVP]
- Re: D3DRM.DLL not loaded
- From: Richard [Microsoft Direct3D MVP]
- Re: The CPU vs the GPU contest.
- From: Jan Bruns
- Re: possible cause for DDERR_UNSUPPORTEDMODE?
- From: Richard [Microsoft Direct3D MVP]
- Re: About multisampled depth buffers
- From: Richard [Microsoft Direct3D MVP]
- Re: AdvanceTime question
- From: Jacky
- AdvanceTime question
- From: Jacky
- possible cause for DDERR_UNSUPPORTEDMODE?
- From: david . lien
- Re: bad performance when running SimpleSample in fullscreen
- From: [Jongware]
- Re: bad performance when running SimpleSample in fullscreen
- From: [Jongware]
- About multisampled depth buffers
- From: T#
- About multisampled depth buffers
- From: T#
- Re: D3DRM.DLL not loaded
- From: Andrew McDonald
- Re: DXGetErrorString8
- From: Andrew McDonald
- D3D9 HLSL Parallax Bump Mapping Demo Released.
- From: gRimMc
- Render window to video port?
- From: znelson
- Re: A problem of DX9 application's CPU Usage
- From: Richard [Microsoft Direct3D MVP]
- filter DirectX graphics using a proxy dll
- From: maartenhilgenga
- DXGetErrorString8
- From: Jacky
- How to develop a skybox when the model is viewed from outside
- From: Jacky
- A problem of DX9 application's CPU Usage
- From: badkeeper
- A problem about DirectDraw7 to alloc video memroy under Vista
- From: ITC
- Re: D3DXPASS_DESC
- From: Chuck Walbourn [MSFT]
- Re: D3DXPASS_DESC
- From: Jacky
- D3DXPASS_DESC
- From: Jacky
- Re: Getting fxc.exe to work with the /LD switch (December06 SDK)
- From: Chuck Walbourn [MSFT]
- Re: Rotate texture to light
- From: [jongware]
- Re: Rotate texture to light
- From: [jongware]
- Rotate texture to light
- From: [jongware]
- Re: Is D3DRS_BLENDFACTOR not commonly supported?
- From: David
- Is D3DRS_BLENDFACTOR not commonly supported?
- From: felix
- Re: Getting fxc.exe to work with the /LD switch (December06 SDK)
- From: David
- Re: DirectX Skininfo problem
- From: Jack
- DirectX Skininfo problem
- From: Jack
- Re: Getting fxc.exe to work with the /LD switch (December06 SDK)
- From: Chuck Walbourn [MSFT]
- Re: Rotating IDX3DSprite
- From: Geoffrey Summerhayes
- How to remove the variance in values from D3DXVec3Project
- From: Var
- Getting fxc.exe to work with the /LD switch (December06 SDK)
- From: David
- Skinning problems when updating from october to december sdk
- From: Flo
- Direct3D 9 HLSL Tangent Space Bump Mapping Demo Released.
- From: gRimMc
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