microsoft.public.win32.programmer.directx.graphics
- Direct3D 9 HLSL Per-Pixel Lighting Demo Released, gRimMc
- directx and win32 gdi problem (fullscreen),
Arnaud Carré
- Re: directx and win32 gdi problem (fullscreen), andrew . weiser
- Re: directx and win32 gdi problem (fullscreen),
Richard [Microsoft Direct3D MVP]
- Re: directx and win32 gdi problem (fullscreen), Arnaud Carré
- Visual C++ Environment Variables, giuseppemag
- Direct3D 9 HLSL Vertex Lighting Demo Released, gRimMc
- ProcessVertices to screen,
[jongware]
- Re: ProcessVertices to screen,
Robert Dunlop
- Re: ProcessVertices to screen, [jongware]
- Re: ProcessVertices to screen,
Robert Dunlop
- D3DXLINE troubles, [jongware]
- finding performance bottleneck inside a running DrawIndexPrimitive, Hyun-jik Bae
- Bug in MView.exe 9.0,
King Coffee
- Re: Bug in MView.exe 9.0, King Coffee
- Complete X File for my previous message,
King Coffee
- Re: Complete X File for my previous message, King Coffee
- DirectDraw flipping flashes on an LCD screen - OK on CRT,
andrew . weiser
- Re: DirectDraw flipping flashes on an LCD screen - OK on CRT, andrew . weiser
- Can't get AnimationKey, 3, ( Transform Matrix) to work., King Coffee
- HLSL VertexShader - can't extract int,
reggeduser_01
- Re: HLSL VertexShader - can't extract int, Robert Dunlop
- Re: HLSL VertexShader - can't extract int, Jan Bruns
- Enumerating object which require release or OnLostDevice() invocation?, Hyun-jik Bae
- RE: missing textures on ATI card, "WenJun Zhang[msft]"
- Learning DirectX, C++, JoeC
- Re: FPS Game,
Geoffrey Summerhayes
- <Possible follow-ups>
- Re: FPS Game,
Robert Dunlop
- Re: FPS Game, Martin
- Keyframe questions,
Jack
- Re: Keyframe questions,
Jack
- Re: Keyframe questions, Jack
- Re: Keyframe questions,
Jack
- Re: GraphicsStream.InternalDataPointer null?, gammenon
- Vertex shader and multi streams,
Murrgon
- Re: Vertex shader and multi streams,
Jan Bruns
- Re: Vertex shader and multi streams,
Murrgon
- Re: Vertex shader and multi streams, Jan Bruns
- Re: Vertex shader and multi streams, Murrgon
- Re: Vertex shader and multi streams,
Murrgon
- Re: Vertex shader and multi streams,
Jan Bruns
- how to ship d3dx9_30.dll?,
Jonathan Wilson
- Re: how to ship d3dx9_30.dll?, Chuck Walbourn [MSFT]
- Making DX9 App Backwards Compatible,
Pat
- Re: Making DX9 App Backwards Compatible,
Jan Bruns
- Re: Making DX9 App Backwards Compatible,
Chuck Walbourn [MSFT]
- Re: Making DX9 App Backwards Compatible, Jan Bruns
- Re: Making DX9 App Backwards Compatible, Wessam Bahnassi
- Re: Making DX9 App Backwards Compatible,
Chuck Walbourn [MSFT]
- Re: Making DX9 App Backwards Compatible,
Jan Bruns
- Re: break on allocID in control pannel, Wessam Bahnassi
- Re: Alpha blending problem when rendering to texture, Bryan Crotaz
- I need a GL_DECAL equivalent in the fixed funtion renderer, Tim Anderson
- Adding animation to animation sets, Jack
- How to create sfx?,
Jack
- Re: How to create sfx?, [jongware]
- Two sided quad,
Murrgon
- Re: Two sided quad,
Murrgon
- Re: Two sided quad,
Richard [Microsoft Direct3D MVP]
- Re: Two sided quad, Murrgon
- Re: Two sided quad, Murrgon
- Re: Two sided quad,
Richard [Microsoft Direct3D MVP]
- Re: Two sided quad,
Murrgon
- How to switch on ambient lights?,
Jack
- Re: How to switch on ambient lights?, [Jongware]
- Re: How to switch on ambient lights?, Richard [Microsoft Direct3D MVP]
- Make up a child in the object's hierarchy?, Jack
- [OT]: Export Object Space data, Jack
- FOURCCs,
ose
- Re: FOURCCs, Richard [Microsoft Direct3D MVP]
- curly finger on the trigger, Jack
- Can DirectX8 and DirectX9 co-exist in one machine?,
Jack
- Re: Can DirectX8 and DirectX9 co-exist in one machine?, Chuck Walbourn [MSFT]
- Method of translating the rendered picture in screen coordinates, Tomasz
- Switching between multihead and windowed mode, Flo
- Cause Reboot while using D3DCREATE_HARDWARE_VERTEXPROCESSING,
Ryuu_iku
- Re: Cause Reboot while using D3DCREATE_HARDWARE_VERTEXPROCESSING, Richard [Microsoft Direct3D MVP]
- Re: problems with SetTransform(D3DTS_TEXTURE0) and D3DXMatrixAffineTransformation2D, Wessam Bahnassi
- Using ID3DXFont for some debugging info..., WTH
- Slow blt time,
david . lien
- Re: Slow blt time,
Jan Bruns
- Re: Slow blt time,
david . lien
- Re: Slow blt time, Jan Bruns
- Re: Slow blt time,
david . lien
- Re: Slow blt time,
Jan Bruns
- Multihead: problems with IDirect3D9::CreateDevice(), Flo
- simplest fx HLSL sample needed,
john
- Re: simplest fx HLSL sample needed, Jan Bruns
- Re: rotating vertex texture coordinates,
Jon . Alvik
- Message not available
- Re: rotating vertex texture coordinates,
Jon . Alvik
- Re: rotating vertex texture coordinates, BLANC Guillaume
- Re: rotating vertex texture coordinates,
Jon . Alvik
- Message not available