microsoft.public.win32.programmer.directx.graphics
- Re: rotating vertex texture coordinates
- From: cronodragon
- rotating vertex texture coordinates
- From: Jon . Alvik
- Re: CheckDeviceFormat and adapter format changes
- From: Richard [Microsoft Direct3D MVP]
- Re: GraphicsStream.InternalDataPointer null?
- From: rgreene
- Re: Fisheye Environment Map 3D Hemisphire
- From: Sam Brown
- Re: GraphicsStream.InternalDataPointer null?
- From: cronodragon
- Re: Fisheye Environment Map 3D Hemisphire
- From: g18c
- GraphicsStream.InternalDataPointer null?
- From: rgreene
- Re: Fisheye Environment Map 3D Hemisphire
- From: Sam Brown
- Setting a clip list...
- From: axel22
- Fisheye Environment Map 3D Hemisphire
- From: g18c
- Re: problems with SetTransform(D3DTS_TEXTURE0) and D3DXMatrixAffineTransformation2D
- From: Wessam Bahnassi
- Re: problems with SetTransform(D3DTS_TEXTURE0) and D3DXMatrixAffineTransformation2D
- From: cronodragon
- problems with SetTransform(D3DTS_TEXTURE0) and D3DXMatrixAffineTransformation2D
- From: Jonathan Wilson
- Re: video memory pointer
- From: Richard [Microsoft Direct3D MVP]
- video memory pointer
- From: bob
- Re: debugging with PIX
- From: Andrew McDonald
- Re: debugging with PIX
- From: Per Rasmussen
- Re: debugging with PIX
- From: Wessam Bahnassi
- How to Use CDXUTDialog::DrawRect()
- From: Christian Becker
- debugging with PIX
- From: Per Rasmussen
- Re: ID3DXFont alpha problem
- From: Richard [Microsoft Direct3D MVP]
- Re: Vertex shader problems
- From: Richard [Microsoft Direct3D MVP]
- Re: Vertex shader problems
- From: Andrew McDonald
- Re: SetTextureStageState() explaination
- From: Jan Bruns
- Re: Vertex shader problems
- From: Jan Bruns
- Re: Vertex shader problems
- From: Jan Bruns
- ID3DXFont alpha problem
- From: jadeware
- Re: Weapon Attachment
- From: Jacky Luk
- Re: Are there any profiling tools for DirectX9?
- From: Richard [Microsoft Direct3D MVP]
- Are there any profiling tools for DirectX9?
- From: Jonathan Wilson
- Re: Weapon Attachment
- From: Jacky Luk
- Weapon Attachment
- From: Jacky Luk
- Re: how to generate Tangent and Binormal data?
- From: Sam Brown
- Re: Reversing D3DXMatrixLookAtLH()
- From: cronodragon
- Re: Reversing D3DXMatrixLookAtLH()
- From: Richard [Microsoft Direct3D MVP]
- Reversing D3DXMatrixLookAtLH()
- From: cronodragon
- Re: how to generate Tangent and Binormal data?
- From: Richard [Microsoft Direct3D MVP]
- Re: Vertex shader problems
- From: T#
- Re: Vertex shader problems
- From: Andrew McDonald
- how to generate Tangent and Binormal data?
- From: Jonathan Wilson
- Re: Vertex shader problems
- From: T#
- Vertex shader problems
- From: T#
- Re: SetTextureStageState() explaination
- From: james
- Re: SetTextureStageState() explaination
- From: Phil Taylor
- Re: SetTextureStageState() explaination
- From: james
- Re: Different types of surface
- From: Richard [Microsoft Direct3D MVP]
- Re: Different types of surface
- From: T#
- Re: SetTextureStageState() explaination
- From: Richard [Microsoft Direct3D MVP]
- Re: Different types of surface
- From: Richard [Microsoft Direct3D MVP]
- Different types of surface
- From: T#
- SetTextureStageState() explaination
- From: james
- Re: entirely offscreen DirectX app?
- From: iborovikov
- Re: Device settings vs render target settings
- From: Richard [Microsoft Direct3D MVP]
- Device settings vs render target settings
- From: T#
- Re: Is there any way to reduce DirectX application's memory occupancy
- From: Richard [Microsoft Direct3D MVP]
- Re: Is there any way to reduce DirectX application's memory occupancy
- From: Richard [Microsoft Direct3D MVP]
- Re: entirely offscreen DirectX app?
- From: Richard [Microsoft Direct3D MVP]
- entirely offscreen DirectX app?
- From: iborovikov
- Re: what to pass for new iSwapChain parameter in Direct3DDevice9 functions?
- From: Richard [Microsoft Direct3D MVP]
- what to pass for new iSwapChain parameter in Direct3DDevice9 functions?
- From: Jonathan Wilson
- How to use GetRenderTargetData correctly
- From: T#
- Thank you. Problem solved.
- From: Choi, Kyuwon
- Re: Why is directX like this
- From: Michael C
- Re: problem texture splite and rotate.
- From: Phil Taylor
- Re: limited Lights? (excuse alliteration)
- From: Wessam Bahnassi
- Re: How to set the color key for fucntion D3DXLoadSurfaceFromMemory()
- From: Wessam Bahnassi
- Re: Picking/object selection in directx
- From: Wessam Bahnassi
- Re: I cannot draw triangles. (primitives)
- From: Richard [Microsoft Direct3D MVP]
- Re: i'm testing writing a note in newsgroup
- From: Oenone
- i'm testing writing a note in newsgroup
- From: Choi, Kyuwon
- Re: how to conver 2d mouse point to 3d point
- From: david
- Re: how to conver 2d mouse point to 3d point
- From: Robert Dunlop
- Re: questions about d3dxeffect performance...
- From: Robert Dunlop
- Re: Why is directX like this
- From: Robert Dunlop
- Re: how to conver 2d mouse point to 3d point
- From: david
- DirectDrawEnumerateEx for Primay HAL ???
- From: AnisK
- Re: Picking/object selection in directx
- From: Robert Dunlop
- Re: Problem rendering a list of triangle and a mesh
- From: Robert Dunlop
- Picking/object selection in directx
- From: fury
- Re: Secondary Monitor for Exclusive D3D operations
- From: Richard [Microsoft Direct3D MVP]
- Re: Secondary Monitor for Exclusive D3D operations
- From: SolidState
- Re: how to conver 2d mouse point to 3d point
- From: [jongware]
- Re: D3DXComputeTangent problem
- From: Robert Dunlop
- how to conver 2d mouse point to 3d point
- From: david
- Re: Secondary Monitor for Exclusive D3D operations
- From: PjotrvA
- Re: Secondary Monitor for Exclusive D3D operations
- From: Sam Brown
- Re: How to set the color key for fucntion D3DXLoadSurfaceFromMemory()
- From: Richard [Microsoft Direct3D MVP]
- Re: How to set the color key for fucntion D3DXLoadSurfaceFromMemory()
- From: The ZMan
- Re: Getting texture pixels
- From: Richard [Microsoft Direct3D MVP]