microsoft.public.win32.programmer.directx.graphics
- rotating vertex texture coordinates,
Jon . Alvik
- Re: rotating vertex texture coordinates, cronodragon
- Re: CheckDeviceFormat and adapter format changes, Richard [Microsoft Direct3D MVP]
- GraphicsStream.InternalDataPointer null?,
rgreene
- Re: GraphicsStream.InternalDataPointer null?, cronodragon
- Setting a clip list..., axel22
- Fisheye Environment Map 3D Hemisphire, g18c
- problems with SetTransform(D3DTS_TEXTURE0) and D3DXMatrixAffineTransformation2D, Jonathan Wilson
- video memory pointer,
bob
- Re: video memory pointer, Richard [Microsoft Direct3D MVP]
- How to Use CDXUTDialog::DrawRect(), Christian Becker
- debugging with PIX,
Per Rasmussen
- Re: debugging with PIX,
Wessam Bahnassi
- Re: debugging with PIX,
Per Rasmussen
- Re: debugging with PIX, Andrew McDonald
- Re: debugging with PIX,
Per Rasmussen
- Re: debugging with PIX,
Wessam Bahnassi
- ID3DXFont alpha problem,
jadeware
- Re: ID3DXFont alpha problem, Richard [Microsoft Direct3D MVP]
- Are there any profiling tools for DirectX9?,
Jonathan Wilson
- Re: Are there any profiling tools for DirectX9?, Richard [Microsoft Direct3D MVP]
- Weapon Attachment,
Jacky Luk
- Re: Weapon Attachment,
Jacky Luk
- Re: Weapon Attachment, Jacky Luk
- Re: Weapon Attachment,
Jacky Luk
- Reversing D3DXMatrixLookAtLH(),
cronodragon
- Re: Reversing D3DXMatrixLookAtLH(),
Richard [Microsoft Direct3D MVP]
- Re: Reversing D3DXMatrixLookAtLH(), cronodragon
- Re: Reversing D3DXMatrixLookAtLH(),
Richard [Microsoft Direct3D MVP]
- how to generate Tangent and Binormal data?,
Jonathan Wilson
- Re: how to generate Tangent and Binormal data?, Richard [Microsoft Direct3D MVP]
- Re: how to generate Tangent and Binormal data?, Sam Brown
- Vertex shader problems,
T#
- Re: Vertex shader problems,
T#
- Re: Vertex shader problems, Jan Bruns
- Re: Vertex shader problems,
Andrew McDonald
- Re: Vertex shader problems, T#
- Re: Vertex shader problems,
Jan Bruns
- Re: Vertex shader problems, Andrew McDonald
- Re: Vertex shader problems, Richard [Microsoft Direct3D MVP]
- Re: Vertex shader problems,
T#
- Different types of surface,
T#
- Re: Different types of surface,
Richard [Microsoft Direct3D MVP]
- Re: Different types of surface,
T#
- Re: Different types of surface, Richard [Microsoft Direct3D MVP]
- Re: Different types of surface,
T#
- Re: Different types of surface,
Richard [Microsoft Direct3D MVP]
- SetTextureStageState() explaination,
james
- Re: SetTextureStageState() explaination, Richard [Microsoft Direct3D MVP]
- Re: SetTextureStageState() explaination, Phil Taylor
- Device settings vs render target settings,
T#
- Re: Device settings vs render target settings, Richard [Microsoft Direct3D MVP]
- Re: Is there any way to reduce DirectX application's memory occupancy,
Richard [Microsoft Direct3D MVP]
- <Possible follow-ups>
- Re: Is there any way to reduce DirectX application's memory occupancy, Richard [Microsoft Direct3D MVP]
- entirely offscreen DirectX app?,
iborovikov
- Re: entirely offscreen DirectX app?,
Richard [Microsoft Direct3D MVP]
- Re: entirely offscreen DirectX app?, iborovikov
- Re: entirely offscreen DirectX app?,
Richard [Microsoft Direct3D MVP]
- what to pass for new iSwapChain parameter in Direct3DDevice9 functions?,
Jonathan Wilson
- Re: what to pass for new iSwapChain parameter in Direct3DDevice9 functions?, Richard [Microsoft Direct3D MVP]
- How to use GetRenderTargetData correctly, T#
- Thank you. Problem solved., Choi, Kyuwon
- Re: problem texture splite and rotate., Phil Taylor
- Re: limited Lights? (excuse alliteration), Wessam Bahnassi
- Re: I cannot draw triangles. (primitives), Richard [Microsoft Direct3D MVP]
- i'm testing writing a note in newsgroup, Choi, Kyuwon
- Re: questions about d3dxeffect performance..., Robert Dunlop
- Re: Why is directX like this,
Robert Dunlop
- Re: Why is directX like this, Michael C
- DirectDrawEnumerateEx for Primay HAL ???, AnisK
- Re: Problem rendering a list of triangle and a mesh, Robert Dunlop
- Picking/object selection in directx,
fury
- Re: Picking/object selection in directx, Robert Dunlop
- Re: Picking/object selection in directx, Wessam Bahnassi
- Re: D3DXComputeTangent problem, Robert Dunlop
- how to conver 2d mouse point to 3d point,
david
- Re: how to conver 2d mouse point to 3d point, [jongware]
- Re: Secondary Monitor for Exclusive D3D operations,
Sam Brown
- Re: Secondary Monitor for Exclusive D3D operations, PjotrvA
- <Possible follow-ups>
- Re: Secondary Monitor for Exclusive D3D operations,
SolidState
- Re: Secondary Monitor for Exclusive D3D operations, Richard [Microsoft Direct3D MVP]
- Re: How to set the color key for fucntion D3DXLoadSurfaceFromMemory(),
The ZMan
- Re: How to set the color key for fucntion D3DXLoadSurfaceFromMemory(), Wessam Bahnassi
- <Possible follow-ups>
- Re: How to set the color key for fucntion D3DXLoadSurfaceFromMemory(), Richard [Microsoft Direct3D MVP]
- Re: Getting texture pixels, Richard [Microsoft Direct3D MVP]
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