microsoft.public.win32.programmer.directx.graphics
- Getting texture pixels, andrey . ae
- Re: limited Lights? (excuse alliteration),
Phil Taylor
- <Possible follow-ups>
- Re: limited Lights? (excuse alliteration), Jan Bruns
- First Person "Camera" View, Jacky Luk
- Re: Query about two vector operations, Richard [Microsoft Direct3D MVP]
- Missing a region of my texture when its rendered.....,
kwendex
- Re: Missing a region of my texture when its rendered....., Geoffrey Summerhayes
- About "discard" keyword,
ryuu_iku
- Re: About "discard" keyword,
Jan Bruns
- Re: About "discard" keyword, Ryuu_iku
- Re: About "discard" keyword,
Jan Bruns
- lockRect problem in direct3d mobile during texturing,
karthik . rangaswamy
- Re: lockRect problem in direct3d mobile during texturing,
Don Crouch
- Re: lockRect problem in direct3d mobile during texturing, karthik . rangaswamy
- Re: lockRect problem in direct3d mobile during texturing,
Don Crouch
- Re: Very slow,
[jongware]
- <Possible follow-ups>
- Re: Very slow,
Richard [Microsoft Direct3D MVP]
- Re: Very slow,
dave
- Re: Very slow, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Very slow, Richard [Microsoft Direct3D MVP]
- Re: Very slow,
dave
- Re: Secondary Monitor for Exclusive D3D operations,
Wessam Bahnassi
- Re: Secondary Monitor for Exclusive D3D operations,
Sam Brown
- Re: Secondary Monitor for Exclusive D3D operations, Sam Brown
- Re: Secondary Monitor for Exclusive D3D operations, Richard [Microsoft Direct3D MVP]
- Re: Secondary Monitor for Exclusive D3D operations,
Sam Brown
- Re: Secondary Monitor for Exclusive D3D operations, Michael C
- Message not available
- Re: grayscale Image question,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: grayscale Image question, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: grayscale Image question, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: grayscale Image question, Richard [Microsoft Direct3D MVP]
- Re: grayscale Image question,
Richard [Microsoft Direct3D MVP]
- Re: how to calculate vertex normal of x file, Jan Bruns
- Re: how to calculate vertex normal of x file,
Richard [Microsoft Direct3D MVP]
- Re: how to calculate vertex normal of x file,
david
- Re: how to calculate vertex normal of x file, vsgdp
- Re: how to calculate vertex normal of x file, david
- Re: how to calculate vertex normal of x file, Richard [Microsoft Direct3D MVP]
- Re: how to calculate vertex normal of x file,
david
- Re: borland C++ builder and fonts,
sg
- Re: borland C++ builder and fonts, Richard [Microsoft Direct3D MVP]
- Re: Rendering Across Multiple Monitors,
Richard [Microsoft Direct3D MVP]
- Re: Rendering Across Multiple Monitors,
insomnia137
- Re: Rendering Across Multiple Monitors, Richard [Microsoft Direct3D MVP]
- Re: Rendering Across Multiple Monitors, WTH
- Re: Rendering Across Multiple Monitors,
insomnia137
- <Possible follow-ups>
- Re: Direct3D 10 HLSL compiler for Direct3D 9 targets,
Chuck Walbourn [MSFT]
- Re: Direct3D 10 HLSL compiler for Direct3D 9 targets, Chuck Walbourn [MSFT]
- Re: Direct3D 10 HLSL compiler for Direct3D 9 targets,
Richard [Microsoft Direct3D MVP]
- Re: Direct3D 10 HLSL compiler for Direct3D 9 targets, Chuck Walbourn [MSFT]
- Re: CreateDevice appears to affect unrelated floating point results, Richard [Microsoft Direct3D MVP]
- Re: CreateDevice appears to affect unrelated floating point results, Jan Bruns
- Re: The right way to "wait" for the GPU, Wessam Bahnassi
- Re: questions about d3dxeffect performance..., Phil Taylor
- <Possible follow-ups>
- Re: questions about d3dxeffect performance..., Phil Taylor
- Re: Incorrect Result with D3DXComputeBoundingBox,
Richard [Microsoft Direct3D MVP]
- Re: Incorrect Result with D3DXComputeBoundingBox,
NickName
- Re: Incorrect Result with D3DXComputeBoundingBox, Richard [Microsoft Direct3D MVP]
- Re: Incorrect Result with D3DXComputeBoundingBox,
NickName
- Re: Can D3DXCreateText be made to call GetGlyphOutline with the GGO_GLYPH_INDEX paremeter to create 3DText ?, Richard [Microsoft Direct3D MVP]
- Re: Direct loading of compressed textures,
Wessam Bahnassi
- Message not available
- Re: Direct loading of compressed textures, Chuck Walbourn [MSFT]
- Message not available
- Re: Direct loading of compressed textures, joisey
- Re: Direct loading of compressed textures, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Bug in the code in the Microsoft DirectX 9.0 Direct3D Tutorials created using the DirectX Sample Browser, Richard [Microsoft Direct3D MVP]
- Re: Bug in the code in the Microsoft DirectX 9.0 Direct3D Tutorials created using the DirectX Sample Browser,
Jan Bruns
- Re: Bug in the code in the Microsoft DirectX 9.0 Direct3D Tutorials created using the DirectX Sample Browser,
Wessam Bahnassi
- Re: Bug in the code in the Microsoft DirectX 9.0 Direct3D Tutorials created using the DirectX Sample Browser, Richard [Microsoft Direct3D MVP]
- Re: Bug in the code in the Microsoft DirectX 9.0 Direct3D Tutorials created using the DirectX Sample Browser, Jan Bruns
- Re: Bug in the code in the Microsoft DirectX 9.0 Direct3D Tutorials created using the DirectX Sample Browser, Richard [Microsoft Direct3D MVP]
- Re: Bug in the code in the Microsoft DirectX 9.0 Direct3D Tutorials created using the DirectX Sample Browser,
Wessam Bahnassi
- Re: CreateDevice fails,
Richard [Microsoft Direct3D MVP]
- Re: CreateDevice fails,
guptan
- Re: CreateDevice fails, Phil Taylor
- Re: CreateDevice fails,
guptan
- Re: blocked program execution,
Wessam Bahnassi
- Re: blocked program execution,
Jan Bruns
- Re: blocked program execution, Jan Bruns
- Re: blocked program execution, Richard [Microsoft Direct3D MVP]
- Re: blocked program execution, Jan Bruns
- Re: blocked program execution,
Jan Bruns
- Re: blocked program execution, Jan Bruns
- Re: Can Microsoft people answer my last post, please?, Robert Dunlop
- Re: Can Microsoft people answer my last post, please?, Pedro
- Re: Can Microsoft people answer my last post, please?, Richard [Microsoft Direct3D MVP]
- <Possible follow-ups>
- Re: Can Microsoft people answer my last post, please?, Robert Dunlop
- Re: How do I get just the DirectX 9.0c SDK?,
Jan Bruns
- Re: How do I get just the DirectX 9.0c SDK?,
Tom P.
- Re: How do I get just the DirectX 9.0c SDK?, Richard [Microsoft Direct3D MVP]
- Re: How do I get just the DirectX 9.0c SDK?, Tom P.
- Re: How do I get just the DirectX 9.0c SDK?, Richard [Microsoft Direct3D MVP]
- Re: How do I get just the DirectX 9.0c SDK?, Chuck Walbourn [MSFT]
- Re: How do I get just the DirectX 9.0c SDK?, Tom P.
- Re: How do I get just the DirectX 9.0c SDK?,
Tom P.
- Re: Displaying Bitmap with DXUT?,
Richard [Microsoft Direct3D MVP]
- Re: Displaying Bitmap with DXUT?,
SolidState
- Re: Displaying Bitmap with DXUT?, Richard [Microsoft Direct3D MVP]
- Re: Displaying Bitmap with DXUT?,
SolidState
- Re: Why is directX like this,
Robinson
- Re: Why is directX like this, Chuck Walbourn [MSFT]
- Message not available
- Re: Problem rendering a list of triangle and a mesh,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Problem rendering a list of triangle and a mesh, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Problem rendering a list of triangle and a mesh, Richard [Microsoft Direct3D MVP]
- Re: Problem rendering a list of triangle and a mesh,
Richard [Microsoft Direct3D MVP]
- Re: Which is faster? using TCL or Pixel Shader for texture?,
Robinson
- Re: Which is faster? using TCL or Pixel Shader for texture?,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Wessam Bahnassi
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, lserlohn
- Message not available
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Richard [Microsoft Direct3D MVP]
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Jan Bruns
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Richard [Microsoft Direct3D MVP]
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Jan Bruns
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Richard [Microsoft Direct3D MVP]
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Jan Bruns
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Andrew McDonald
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Ron Francis
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Jan Bruns
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Richard [Microsoft Direct3D MVP]
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Jan Bruns
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Richard [Microsoft Direct3D MVP]
- Re: Sorry, I want to say TCI, D3D texture coordinate generation, Jan Bruns
- Re: Which is faster? using TCL or Pixel Shader for texture?,
Richard [Microsoft Direct3D MVP]