Re: problem in texturing with direct3d mobile
- From: legalize+jeeves@xxxxxxxxxxxxxxxxx (Richard [Microsoft Direct3D MVP])
- Date: Thu, 24 Aug 2006 21:09:08 -0700
[Please do not mail me a copy of your followup]
karthik.rangaswamy@xxxxxxxxx spake the secret code
<1156477367.464261.176630@xxxxxxxxxxxxxxxxxxxxxxxxxxxx> thusly:
I created a plane surface and applied a 'road' texture to it. On the
plane, I draw a 'car' (3D) and wish to apply texture to the car. This
is where the problem happens. I cannot see the car texture after the
first frame. But the road texture appears intact.
Can anyone help me on this?
It sounds like you have a state problem. Make sure that all the
necessary rendering and texturing state is properly set (including the
textures themselves) when you draw each object.
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