Re: Accessing a locked surface



Ok, guys, I'll have a look at Direct3D. I heard that some developers were
used Direct3D to code 2D effects, but it seems quite uncommon to me.
Besides, I can't rewrite my game in Direct3D now, that would represent way
too much work. I guess I will simply remove the greediest effects. I'm
surprised that no hardware acceleration can be found in DirectDraw and that
it wasn't even used anymore... All games aren't coded in 3D though. Think of
the Heroes of Might and Magic serie, for example.

Regards,
Mark


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