microsoft.public.win32.programmer.directx.graphics
- Re: How to use directdraw not fullscreen to display bitmaps?
- From: craigg75
- D3DXCreateEffect question
- From: Jonathan Wilson
- Re: Getting no debug output at all.
- From: Richard [Microsoft Direct3D MVP]
- Re: Fast hit-testing on a heightfield?
- From: Robert Dunlop
- Re: OpenGL versus DirectX
- From: news.microsoft.com
- Re: Getting no debug output at all.
- From: Robinson
- Re: Debugging shaders with Visual Studio 2005 Express
- From: Richard [Microsoft Direct3D MVP]
- Re: Legacy ID3DAnimationController Interface
- From: Jacky Luk
- Re: Legacy ID3DAnimationController Interface
- From: Jacky Luk
- Legacy ID3DAnimationController Interface
- From: Jacky Luk
- Re: problem in rendering a plane in direct3d mobile
- From: karthik . rangaswamy
- Re: Mesh not smooth
- From: Stephan Rose
- Re: problem in rendering a plane in direct3d mobile
- From: Don Crouch
- Re: Mesh not smooth
- From: Mirano
- Re: Mesh not smooth
- From: Jan Bruns
- problem in rendering a plane in direct3d mobile
- From: karthik . rangaswamy
- Re: Render to texture formats
- From: Richard [Microsoft Direct3D MVP]
- Re: problem in texturing with direct3d mobile
- From: Stephan Rose
- Re: Question on texture wrapping / multiple textures
- From: giuseppemag
- Re: problem in texturing with direct3d mobile
- From: karthik . rangaswamy
- Re: Device is being used by a thread other than the creation thread.
- From: Matthias Heise
- Question on texture wrapping / multiple textures
- From: Daniel Arnold
- Render to texture formats
- From: Hanna-Barbera
- Re: shaders & the fixed/programmable pipeline
- From: Richard [Microsoft Direct3D MVP]
- Re: problem in texturing with direct3d mobile
- From: Richard [Microsoft Direct3D MVP]
- Re: Getting no debug output at all.
- From: Richard [Microsoft Direct3D MVP]
- Re: DirectX8 or 9
- From: Andrew McDonald
- Re: 30MB Mesh rendered..... slooooow
- From: Stephan Rose
- Re: 30MB Mesh rendered..... slooooow
- From: Jacky Luk
- Re: DirectX Help
- From: Stephan Rose
- Re: DirectX Help
- From: Stephan Rose
- Re: build model from my face
- From: Philip Taylor \( MS \)
- Re: DirectX8 or 9
- From: Philip Taylor \( MS \)
- Re: How to use directdraw not fullscreen to display bitmaps?
- From: Stephan Rose
- Re: Getting no debug output at all.
- From: Robinson
- Re: DirectX8 or 9
- From: Andreas
- Re: DirectX8 or 9
- From: Andreas
- Re: Getting no debug output at all.
- From: Robinson
- Re: problem in texturing with direct3d mobile
- From: karthik . rangaswamy
- shaders & the fixed/programmable pipeline
- From: Richy
- Re: problem in texturing with direct3d mobile
- From: Richard [Microsoft Direct3D MVP]
- Re: Drawing a rectangle
- From: Richard [Microsoft Direct3D MVP]
- Re: DirectX8 or 9
- From: Richard [Microsoft Direct3D MVP]
- Re: Getting no debug output at all.
- From: Richard [Microsoft Direct3D MVP]
- problem in texturing with direct3d mobile
- From: karthik . rangaswamy
- Re: DirectX8 or 9
- From: Philip Taylor \( MS \)
- Re: parameters changed? pure virtual function undefined
- From: Jacky Luk
- parameters changed? pure virtual function undefined
- From: Jacky Luk
- Re: 30MB Mesh rendered..... slooooow
- From: Stephan Rose
- 30MB Mesh rendered..... slooooow
- From: Jacky Luk
- Re: Returning calculation results from pixel shader
- From: Jayhawk
- DirectX8 or 9
- From: Andreas
- Re: Accessing a locked surface
- From: Richard [Microsoft Direct3D MVP]
- Re: Returning calculation results from pixel shader
- From: Jan Bruns
- Re: Need Tutorials
- From: Stephan Rose
- Re: Need Tutorials
- From: WTH
- Re: Getting no debug output at all.
- From: Robinson
- Re: Accessing a locked surface
- From: Mark Morrisson
- Re: Need Tutorials
- From: Oenone
- Re: Accessing a locked surface
- From: Richard [Microsoft Direct3D MVP]
- Re: Accessing a locked surface
- From: Andrew McDonald
- Re: bmp alpha blending in DirectX9
- From: Richard [Microsoft Direct3D MVP]
- Re: Returning calculation results from pixel shader
- From: Jayhawk
- Re: Shadow and fog
- From: Ron Francis
- Re: Returning calculation results from pixel shader
- From: Jan Bruns
- Cg and LOD (Re: MS Shader Compiler History)
- From: Jan Bruns
- Re: Need Tutorials
- From: Kapil
- Re: Returning calculation results from pixel shader
- From: Jayhawk
- Re: Accessing a locked surface
- From: Mark Morrisson
- Re: Returning calculation results from pixel shader
- From: Stephan Rose
- Re: bmp alpha blending in DirectX9
- From: Jonathan Wilson
- Returning calculation results from pixel shader
- From: Jayhawk
- Re: Tested the gpu as calculator
- From: Jayhawk
- Re: Need Tutorials
- From: Stephan Rose
- Need Tutorials
- From: Kapil
- build model from my face
- From: David
- Re: Shadow and fog
- From: Andrew McDonald
- Re: Accessing a locked surface
- From: Andrew McDonald
- IDirect3D->CreateDevice() is resizing my app window - why?
- From: nicely toasted
- MS Shader Compiler History
- From: Jan Bruns
- Re: OpenGL versus DirectX
- From: Stephan Rose
- Re: Convert Matrix to String
- From: Ray
- Re: Accessing a locked surface
- From: [Jongware]
- Re: Accessing a locked surface
- From: Mark Morrisson
- Re: Convert Matrix to String
- From: Callum Winter
- Re: OpenGL versus DirectX
- From: Robinson
- Re: Tested the gpu as calculator
- From: Robinson
- Re: Tested the gpu as calculator
- From: Jayhawk
- Tested the gpu as calculator
- From: Jayhawk
- Re: Video card
- From: Tim Roberts
- Re: mapping with multiple uv's for each vertex
- From: Eyal Teler
- Link time error
- From: Jacky Luk
- Convert Matrix to String
- From: Ray
- Re: OpenGL versus DirectX
- From: Valerie Hough
- Re: DirectX 10 and build 5472
- From: Chuck Walbourn [MSFT]
- Re: OpenGL versus DirectX
- From: Chuck Walbourn [MSFT]
- Re: Accessing a locked surface
- From: [jongware]
- OpenGL versus DirectX
- From: Valerie Hough
- Re: How do I draw lines with a thickness > 1
- From: Stephan Rose
- Re: How do I draw lines with a thickness > 1
- From: Richard [Microsoft Direct3D MVP]
- surface convertion
- From: Dave
- Re: How do I draw lines with a thickness > 1
- From: Stephan Rose
- Line translation.
- From: Valerie Hough
- Article on drawing and filling a 2D polygon?
- From: Valerie Hough
- Accessing a locked surface
- From: Mark Morrisson
- Re: surface convertion
- From: Richard [Microsoft Direct3D MVP]
- Re: How do I draw lines with a thickness > 1
- From: Richard [Microsoft Direct3D MVP]
- Re: How do I draw lines with a thickness > 1
- From: Stephan Rose
- Re: How do I draw lines with a thickness > 1
- From: Richard [Microsoft Direct3D MVP]
- How do I draw lines with a thickness > 1
- From: Valerie Hough
- Fast hit-testing on a heightfield?
- From: Robinson
- Shadow and fog
- From: Ron Francis
- Re: Vector calculations in the pixel shader through textures
- From: Stephan Rose
- Re: 2D Graphics Capabilities
- From: Stephan Rose
- Vector calculations in the pixel shader through textures
- From: Jayhawk
- Re: geforce 6800 gt doing 13 million triangles pr second
- From: Jayhawk
- Re: geforce 6800 gt doing 13 million triangles pr second
- From: Jayhawk
- Re: geforce 6800 gt doing 13 million triangles pr second
- From: Robert Dunlop [MS MVP]
- Re: Sorted index array Vs. triangle strips
- From: Robert Dunlop [MS MVP]
- 2D Graphics Capabilities
- From: Shawn B.
- Re: Sorted index array Vs. triangle strips
- From: Jayhawk
- Re: geforce 6800 gt doing 13 million triangles pr second
- From: Jayhawk
- Re: geforce 6800 gt doing 13 million triangles pr second
- From: Robert Dunlop [MS MVP]
- Re: Getting a vector from an angle
- From: Robert Dunlop [MS MVP]
- Re: Managed dx queries
- From: Robert Dunlop [MS MVP]
- Re: Sorted index array Vs. triangle strips
- From: Robert Dunlop [MS MVP]
- Vertex memory management strategy
- From: Stan Huff
- Re: how to diagnose memory leaks in direct3d9 debugging?
- From: Richard [Microsoft Direct3D MVP]
- how to diagnose memory leaks in direct3d9 debugging?
- From: Jonathan Wilson
- Re: How do I do 2D graphics in Direct3D?
- From: Stephan Rose
- Re: How do I do 2D graphics in Direct3D?
- From: padilla . henry
- Re: Simple question about Device Caps.
- From: Richard [Microsoft Direct3D MVP]
- Re: Simple question about Device Caps.
- From: Robinson
- Re: Managed dx queries
- From: Jayhawk
- Re: Newbie question.
- From: Stephan Rose
- Newbie question.
- From: Valerie Hough
- Re: Managed dx queries
- From: Richard [Microsoft Direct3D MVP]
- Re: how to do IDirect3DDevice8::CopyRects in IDirect3DDevice9?
- From: Richard [Microsoft Direct3D MVP]
- Re: bmp alpha blending in DirectX9
- From: Richard [Microsoft Direct3D MVP]
- Re: Simple question about Device Caps.
- From: Richard [Microsoft Direct3D MVP]
- geforce 6800 gt doing 13 million triangles pr second
- From: Jayhawk
- Re: How do I do 2D graphics in Direct3D?
- From: Stephan Rose
- Re: How do I do 2D graphics in Direct3D?
- From: vsgdp
- Re: Getting a vector from an angle
- From: vsgdp
- how to do IDirect3DDevice8::CopyRects in IDirect3DDevice9?
- From: Jonathan Wilson
- How do I do 2D graphics in Direct3D?
- From: padilla . henry
- Re: Getting no debug output at all.
- From: Robinson
- Re: Simple question about Device Caps.
- From: Robinson
- Getting a vector from an angle
- From: Mani
- Managed dx queries
- From: Jayhawk
- Re: ShadowMap Example in DirectX9.0c SDK
- From: Phil Taylor
- Re: DirectX 10 and build 5472
- From: Phil Taylor
- Re: Getting no debug output at all.
- From: Richard [Microsoft Direct3D MVP]
- Re: Creating a texture from a region of a graphic file
- From: Richard [Microsoft Direct3D MVP]
- Re: Creating a texture from a region of a graphic file
- From: Oenone
- Re: Creating a texture from a region of a graphic file
- From: Richard [Microsoft Direct3D MVP]
- Re: Sorted index array Vs. triangle strips
- From: Jayhawk
- Re: Creating a texture from a region of a graphic file
- From: Jayhawk
- Re: Simple question about Device Caps.
- From: Richard [Microsoft Direct3D MVP]
- Creating a texture from a region of a graphic file
- From: Oenone
- Simple question about Device Caps.
- From: Robinson
- Re: Getting no debug output at all.
- From: Robinson
- Re: Sorted index array Vs. triangle strips
- From: Robert Dunlop [MS MVP]
- Re: Sorted index array Vs. triangle strips
- From: xbunny
- Re: Using a bitmap for a backgraound in Direct3D
- From: Ron Francis
- Sorted index array Vs. triangle strips
- From: Jayhawk
- Re: Using a bitmap for a backgraound in Direct3D
- From: Richard [Microsoft Direct3D MVP]
- Re: NvperfHUD not installing the driver
- From: Jayhawk
- NvperfHUD not installing the driver
- From: Jayhawk
- Using a bitmap for a backgraound in Direct3D
- From: Ron Francis
- Re: mapping with multiple uv's for each vertex
- From: k3k4
- Quaternion based camera demo for Direct3D9
- From: gRimMc
- scaling question
- From: Richy
- Video card
- From: Dave
- Game Engine Source Code Available Online
- From: ziggyware
- Game Development Tutorials
- From: ziggyware
- Re: On Device Reset: elements to recreate
- From: Eyal Teler
- Re: mapping with multiple uv's for each vertex
- From: Eyal Teler
- Re: ShadowMap Example in DirectX9.0c SDK
- From: Andrew McDonald
- mapping with multiple uv's for each vertex
- From: k3k4
- Re: Moving Ellipse Problem
- From: Robert Dunlop [MS MVP]
- Re: Getting no debug output at all.
- From: Robert Dunlop [MS MVP]
- Re: Moving Ellipse Problem
- From: Robert Dunlop [MS MVP]
- Vector based camera demo for Direct3D9
- From: gRimMc
- Re: another app's surface?
- From: Richard [Microsoft Direct3D MVP]
- Re: Getting no debug output at all.
- From: Richard [Microsoft Direct3D MVP]
- Re: efficient screenshotting?
- From: Paul Roberts
- Re: efficient screenshotting?
- From: Bryan Crotaz
- Re: Getting no debug output at all.
- From: Robinson
- Re: Getting no debug output at all.
- From: Richard [Microsoft Direct3D MVP]
- Re: efficient screenshotting?
- From: Richard [Microsoft Direct3D MVP]
- Re: efficient screenshotting?
- From: Bryan Crotaz
- Moving Ellipse Problem
- From: uday . dowork
- Moving Ellipse Problem
- From: uday . dowork
- ShadowMap Example in DirectX9.0c SDK
- From: Pooja Agarwal
- Re: Getting no debug output at all.
- From: Robinson
- Re: Getting no debug output at all.
- From: Richard [Microsoft Direct3D MVP]
- Re: efficient screenshotting?
- From: Richard [Microsoft Direct3D MVP]
- Re: mirror object
- From: David
- Re: efficient screenshotting?
- From: Bryan Crotaz
- Re: efficient screenshotting?
- From: Bryan Crotaz
- Re: Getting no debug output at all.
- From: Robinson
- Re: Getting no debug output at all.
- From: Richard [Microsoft Direct3D MVP]
- Re: efficient screenshotting?
- From: Richard [Microsoft Direct3D MVP]
- efficient screenshotting?
- From: Bryan Crotaz
- Getting no debug output at all.
- From: Robinson
- Re: mirror object
- From: Wessam Bahnassi
- Re: Enumerate texture formats on the Primary device?
- From: Wessam Bahnassi
- Re: Mesh Viewer Save Animation unimplemented?
- From: Jacky Luk
- Mesh Viewer Save Animation unimplemented?
- From: Jacky Luk
- Re: Enumerate texture formats on the Primary device?
- From: Robinson
- Enumerate texture formats on the Primary device?
- From: Robinson
- Re: 3dsmax Exporter for Ogre 3D
- From: theaus
- Internal driver error in IDirect3DDevice9::Present()
- From: hobbes2424@xxxxxxxxx
- mirror object
- From: David
- Re: GetWindowRect on full-screen secondary monitor
- From: Richard [Microsoft Direct3D MVP]
- Re: Texture memory manager
- From: Richard [Microsoft Direct3D MVP]
- Texture memory manager
- From: giuseppemag
- GetWindowRect on full-screen secondary monitor
- From: scott
- materials and bsp/octrees
- From: k3k4
- Re: change mesh
- From: roboos
- Re: Detail information in meshes
- From: Callum Winter
- Re: DX7 App?
- From: Richard [Microsoft Direct3D MVP]
- Re: Printing DirectX graphics output in VB.net
- From: Tracks
- Re: VB.NET 2006 - Direct3D inside a custom user control? possible?
- From: Robert Dunlop [MS MVP]
- Re: DirectDraw
- From: Pat
- Re: 3dsmax Exporter for Ogre 3D
- From: Pat
- DX7 App?
- From: Pat
- Re: Printing DirectX graphics output in VB.net
- From: Wessam Bahnassi
- Re: Printing DirectX graphics output in VB.net
- From: Richard [Microsoft Direct3D MVP]
- Re: Smooth sprite motion
- From: Murrgon
- Re: Smooth sprite motion
- From: Wessam Bahnassi
- Re: Detail information in meshes
- From: Wessam Bahnassi
- Re: Printing DirectX graphics output in VB.net
- From: Wessam Bahnassi
- Re: Is there a better way to get data into my texture?
- From: Richard [Microsoft Direct3D MVP]
- Re: Calling GetContainer on IDirect3DSurface to get the parent swa
- From: Richard [Microsoft Direct3D MVP]
- DirectDraw
- From: Dave
- 3dsmax Exporter for Ogre 3D
- From: theaus
- Re: Is there a better way to get data into my texture?
- From: Robinson
- Detail information in meshes
- From: Ray
- Smooth sprite motion
- From: Murrgon
- Re: Is there a better way to get data into my texture?
- From: Richard [Microsoft Direct3D MVP]
- Is there a better way to get data into my texture?
- From: Robinson
- Re: change mesh
- From: Wessam Bahnassi
- Re: How common are the various shader caps?
- From: Wessam Bahnassi
- Re: Polygon tessellation
- From: Wessam Bahnassi
- Re: change mesh
- From: Richard [Microsoft Direct3D MVP]
- Re: Point Sprites and coloring
- From: Wessam Bahnassi
- Re: Polygon tessellation
- From: Tim Anderson
- change mesh
- From: roboos
- Re: Polygon tessellation
- From: Tim Anderson
- How common are the various shader caps?
- From: Robinson
- Re: Polygon tessellation
- From: xbunny
- Re: Polygon tessellation
- From: Tim Anderson
- Re: Point Sprites and coloring
- From: Richard [Microsoft Direct3D MVP]
- Re: Polygon tessellation
- From: Stephan Rose
- Re: Polygon tessellation
- From: Tim Anderson
- Re: Polygon tessellation
- From: Richard [Microsoft Direct3D MVP]
- Re: Polygon tessellation
- From: Tim Anderson
- Re: Polygon tessellation
- From: Richard [Microsoft Direct3D MVP]
- Re: texture on 3D text
- From: Richard [Microsoft Direct3D MVP]
- Polygon tessellation
- From: Tim Anderson
- Re: Point Sprites and coloring
- From: Richard [Microsoft Direct3D MVP]
- Re: Device Window vs. Focus Window
- From: Richard [Microsoft Direct3D MVP]
- Device Window vs. Focus Window
- From: kris . kashtanova
- Re: WaitForVerticalBlank failing on some computers
- From: Stephan Rose
- Re: Copy Surface to Bitmap
- From: Stephan Rose
- Animated skinned mesh bone/frame bounding boxes
- From: Pathogen
- Re: Animated skinned mesh bone boundings?
- From: Richard [Microsoft Direct3D MVP]
- Re: How can additional back buffers improve performance?
- From: lizorkin
- Re: How can additional back buffers improve performance?
- From: Wessam Bahnassi
- Re: Animated skinned mesh bone boundings?
- From: Pathogen
- Re: CustomUI question
- From: David Cameron
- Re: Strange problem when using PresentationInterval.Immediate
- From: Richard [Microsoft Direct3D MVP]
- How can additional back buffers improve performance?
- From: lizorkin
- Re: Strange problem when using PresentationInterval.Immediate
- From: Callum Winter
- Re: Problem with sprites in directx 9.0c
- From: Richard [Microsoft Direct3D MVP]
- Re: Problem with sprites in directx 9.0c
- From: Wessam Bahnassi
- Strange problem when using PresentationInterval.Immediate
- From: Bill
- Re: Problem with sprites in directx 9.0c
- From: Bill
- Re: Copy Surface to Bitmap
- From: hufaunder
- Re: Copy Surface to Bitmap
- From: Richard [Microsoft Direct3D MVP]
- Copy Surface to Bitmap
- From: hufaunder
- Regarding to DAE to .X converter
- From: Jacky Luk
- StretchBlt problem
- From: zidansoft
- Re: LineStrip & Culling
- From: Joerg Wagner
- Re: LineStrip & Culling
- From: Wessam Bahnassi
- Re: CreateOffscreenPlainSurface capabilities
- From: Richard [Microsoft Direct3D MVP]
- Re: May I set backbuffer larger than screen for capturing video?
- From: Richard [Microsoft Direct3D MVP]
- Re: CreateOffscreenPlainSurface capabilities
- From: Richard [Microsoft Direct3D MVP]
- Re: Problem with sprites in directx 9.0c
- From: Wessam Bahnassi
- Re: Problem with sprites in directx 9.0c
- From: Bill
- Re: Problem with sprites in directx 9.0c
- From: Ray
- Re: Problem with sprites in directx 9.0c
- From: Bill
- Re: edge remove
- From: Jan Bruns
- Re: Animated skinned mesh bone boundings?
- From: Richard [Microsoft Direct3D MVP]
- Re: Problem with sprites in directx 9.0c
- From: Wessam Bahnassi
- Re: Writing a 3dsmax to Direct3D Exporter
- From: Jacky Luk
- Problem with sprites in directx 9.0c
- From: Bill
- Re: Add colour to vertices of triangles of mesh in ShadowMap example
- From: Robert Dunlop [MS MVP]
- edge remove
- From: roboos
- Re: DX8.1 - ibuffer.hpp Line 106 assertion using DrawIndexedPrimitive
- From: Robert Dunlop [MS MVP]
- Re: Animated skinned mesh bone boundings?
- From: Pathogen
- Re: Animated skinned mesh bone boundings?
- From: Callum Winter
- Re: Animated skinned mesh bone boundings?
- From: Pathogen
- Re: Animated skinned mesh bone boundings?
- From: Pathogen
- Re: Animated skinned mesh bone boundings?
- From: Callum Winter
- Re: Animated skinned mesh bone boundings?
- From: Pathogen
- Re: Weird line artefact
- From: Richard [Microsoft Direct3D MVP]
- Re: How to measure execution time of HLSL programs
- From: Robert Dunlop [MS MVP]
- Re: Weird line artefact
- From: Richard [Microsoft Direct3D MVP]
- Re: Future Support for .X format? (repost from SDK)
- From: Richard [Microsoft Direct3D MVP]
- Re: Animated skinned mesh bone boundings?
- From: Richard [Microsoft Direct3D MVP]
- Re: Silly Matrix Sample
- From: Robert Dunlop [MS MVP]
- Re: Animated skinned mesh bone boundings?
- From: Pathogen
- Re: Maniplating the a video image matrix
- From: Robert Dunlop [MS MVP]
- Re: 3ds .MAX fileformat
- From: Norbert XOR Kornyi
- Re: 3ds .MAX fileformat
- From: Norbert XOR Kornyi
- Re: 3d physics question
- From: john
- Re: Animated skinned mesh bone boundings?
- From: Richard [Microsoft Direct3D MVP]
- Animated skinned mesh bone boundings?
- From: Pathogen
- Re: 3ds .MAX fileformat
- From: Jonathan Wilson
- Add colour to vertices of triangles of mesh in ShadowMap example
- From: Pooja Agarwal
- Re: 3ds .MAX fileformat
- From: John Doe
- 3ds .MAX fileformat
- From: Norbert XOR Kornyi
- Re: Writing a 3dsmax to Direct3D Exporter
- From: Joerg Wagner
- Re: 3d physics question
- From: Stephan Rose
- Re: 3d physics question
- From: GAM
- Re: (hopefull) simple blending question
- From: Richard [Microsoft Direct3D MVP]
- Re: (hopefull) simple blending question
- From: Wessam Bahnassi
- Re: Writing a 3dsmax to Direct3D Exporter
- From: Jacky Luk
- (hopefull) simple blending question
- From: Richy
- Re: Writing a 3dsmax to Direct3D Exporter
- From: Joerg Wagner
- Writing a 3dsmax to Direct3D Exporter
- From: Jacky Luk
- 3d physics question
- From: john
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