microsoft.public.win32.programmer.directx.graphics
- D3DXCreateEffect question, Jonathan Wilson
- Re: Debugging shaders with Visual Studio 2005 Express, Richard [Microsoft Direct3D MVP]
- Legacy ID3DAnimationController Interface,
Jacky Luk
- Re: Legacy ID3DAnimationController Interface,
Jacky Luk
- Re: Legacy ID3DAnimationController Interface, Jacky Luk
- Re: Legacy ID3DAnimationController Interface,
Jacky Luk
- Re: Mesh not smooth,
Jan Bruns
- Re: Mesh not smooth,
Mirano
- Re: Mesh not smooth, Stephan Rose
- Re: Mesh not smooth,
Mirano
- problem in rendering a plane in direct3d mobile,
karthik . rangaswamy
- Re: problem in rendering a plane in direct3d mobile,
Don Crouch
- Re: problem in rendering a plane in direct3d mobile, karthik . rangaswamy
- Re: problem in rendering a plane in direct3d mobile,
Don Crouch
- Re: Device is being used by a thread other than the creation thread., Matthias Heise
- Question on texture wrapping / multiple textures,
Daniel Arnold
- Re: Question on texture wrapping / multiple textures, giuseppemag
- Render to texture formats,
Hanna-Barbera
- Re: Render to texture formats, Richard [Microsoft Direct3D MVP]
- Re: DirectX Help,
Stephan Rose
- Message not available
- Re: DirectX Help, Stephan Rose
- Message not available
- Re: How to use directdraw not fullscreen to display bitmaps?, Stephan Rose
- shaders & the fixed/programmable pipeline,
Richy
- Re: shaders & the fixed/programmable pipeline, Richard [Microsoft Direct3D MVP]
- Re: Drawing a rectangle, Richard [Microsoft Direct3D MVP]
- problem in texturing with direct3d mobile,
karthik . rangaswamy
- Re: problem in texturing with direct3d mobile,
Richard [Microsoft Direct3D MVP]
- Re: problem in texturing with direct3d mobile,
karthik . rangaswamy
- Re: problem in texturing with direct3d mobile, Richard [Microsoft Direct3D MVP]
- Re: problem in texturing with direct3d mobile, karthik . rangaswamy
- Re: problem in texturing with direct3d mobile, Stephan Rose
- Re: problem in texturing with direct3d mobile,
karthik . rangaswamy
- Re: problem in texturing with direct3d mobile,
Richard [Microsoft Direct3D MVP]
- parameters changed? pure virtual function undefined, Jacky Luk
- 30MB Mesh rendered..... slooooow,
Jacky Luk
- Re: 30MB Mesh rendered..... slooooow,
Stephan Rose
- Re: 30MB Mesh rendered..... slooooow,
Jacky Luk
- Re: 30MB Mesh rendered..... slooooow, Stephan Rose
- Re: 30MB Mesh rendered..... slooooow,
Jacky Luk
- Re: 30MB Mesh rendered..... slooooow,
Stephan Rose
- DirectX8 or 9,
Andreas
- Re: DirectX8 or 9, Philip Taylor \( MS \)
- Re: DirectX8 or 9,
Richard [Microsoft Direct3D MVP]
- Re: DirectX8 or 9,
Andreas
- Re: DirectX8 or 9, Andreas
- Re: DirectX8 or 9, Philip Taylor \( MS \)
- Re: DirectX8 or 9, Andrew McDonald
- Re: DirectX8 or 9,
Andreas
- Returning calculation results from pixel shader, Jayhawk
- Need Tutorials,
Kapil
- Re: Need Tutorials,
Stephan Rose
- Re: Need Tutorials,
Kapil
- Re: Need Tutorials, WTH
- Re: Need Tutorials, Stephan Rose
- Re: Need Tutorials,
Kapil
- Re: Need Tutorials, Oenone
- Re: Need Tutorials,
Stephan Rose
- build model from my face,
David
- Re: build model from my face, Philip Taylor \( MS \)
- IDirect3D->CreateDevice() is resizing my app window - why?, nicely toasted
- MS Shader Compiler History,
Jan Bruns
- Cg and LOD (Re: MS Shader Compiler History), Jan Bruns
- Tested the gpu as calculator,
Jayhawk
- Re: Tested the gpu as calculator,
Jayhawk
- Re: Tested the gpu as calculator,
Robinson
- Re: Tested the gpu as calculator, Jayhawk
- Re: Tested the gpu as calculator,
Robinson
- Re: Tested the gpu as calculator,
Jayhawk
- Link time error, Jacky Luk
- Convert Matrix to String,
Ray
- Re: Convert Matrix to String, Callum Winter
- OpenGL versus DirectX,
Valerie Hough
- Re: OpenGL versus DirectX,
Chuck Walbourn [MSFT]
- Re: OpenGL versus DirectX,
Valerie Hough
- Re: OpenGL versus DirectX, Robinson
- Re: OpenGL versus DirectX, Stephan Rose
- Re: OpenGL versus DirectX,
Valerie Hough
- Re: OpenGL versus DirectX, news.microsoft.com
- Re: OpenGL versus DirectX,
Chuck Walbourn [MSFT]
- surface convertion,
Dave
- Re: surface convertion, Richard [Microsoft Direct3D MVP]
- Line translation., Valerie Hough
- Article on drawing and filling a 2D polygon?, Valerie Hough
- Accessing a locked surface,
Mark Morrisson
- Re: Accessing a locked surface,
[jongware]
- Re: Accessing a locked surface,
Mark Morrisson
- Re: Accessing a locked surface, [Jongware]
- Re: Accessing a locked surface, Mark Morrisson
- Re: Accessing a locked surface, Andrew McDonald
- Re: Accessing a locked surface, Richard [Microsoft Direct3D MVP]
- Re: Accessing a locked surface, Mark Morrisson
- Re: Accessing a locked surface, Richard [Microsoft Direct3D MVP]
- Re: Accessing a locked surface, Andrew McDonald
- Re: Accessing a locked surface,
Mark Morrisson
- Re: Accessing a locked surface,
[jongware]
- How do I draw lines with a thickness > 1,
Valerie Hough
- Re: How do I draw lines with a thickness > 1,
Richard [Microsoft Direct3D MVP]
- Re: How do I draw lines with a thickness > 1,
Stephan Rose
- Re: How do I draw lines with a thickness > 1, Richard [Microsoft Direct3D MVP]
- Re: How do I draw lines with a thickness > 1, Stephan Rose
- Re: How do I draw lines with a thickness > 1, Richard [Microsoft Direct3D MVP]
- Re: How do I draw lines with a thickness > 1, Stephan Rose
- Re: How do I draw lines with a thickness > 1,
Stephan Rose
- Re: How do I draw lines with a thickness > 1,
Richard [Microsoft Direct3D MVP]
- Fast hit-testing on a heightfield?,
Robinson
- Re: Fast hit-testing on a heightfield?, Robert Dunlop
- Shadow and fog,
Ron Francis
- Re: Shadow and fog,
Andrew McDonald
- Re: Shadow and fog, Ron Francis
- Re: Shadow and fog,
Andrew McDonald
- Vector calculations in the pixel shader through textures, Jayhawk
- 2D Graphics Capabilities,
Shawn B.
- Re: 2D Graphics Capabilities, Stephan Rose
- Vertex memory management strategy, Stan Huff
- how to diagnose memory leaks in direct3d9 debugging?,
Jonathan Wilson
- Re: how to diagnose memory leaks in direct3d9 debugging?, Richard [Microsoft Direct3D MVP]
- Newbie question.,
Valerie Hough
- Re: Newbie question., Stephan Rose
- Re: bmp alpha blending in DirectX9,
Richard [Microsoft Direct3D MVP]
- Message not available
- Re: bmp alpha blending in DirectX9,
Jonathan Wilson
- Message not available
- Re: bmp alpha blending in DirectX9, Richard [Microsoft Direct3D MVP]
- Re: bmp alpha blending in DirectX9,
Jonathan Wilson
- Message not available
- Re: geforce 6800 gt doing 13 million triangles pr second, Robert Dunlop [MS MVP]
- Re: how to do IDirect3DDevice8::CopyRects in IDirect3DDevice9?, Richard [Microsoft Direct3D MVP]
- Re: How do I do 2D graphics in Direct3D?, vsgdp
- Re: How do I do 2D graphics in Direct3D?,
Stephan Rose
- Re: How do I do 2D graphics in Direct3D?,
padilla . henry
- Re: How do I do 2D graphics in Direct3D?, Stephan Rose
- Re: How do I do 2D graphics in Direct3D?,
padilla . henry
- Re: Getting a vector from an angle, vsgdp
- Re: Getting a vector from an angle, Robert Dunlop [MS MVP]
- Re: Managed dx queries,
Richard [Microsoft Direct3D MVP]
- Re: Managed dx queries,
Jayhawk
- Re: Managed dx queries, Robert Dunlop [MS MVP]
- Re: Managed dx queries,
Jayhawk
- Re: DirectX 10 and build 5472, Chuck Walbourn [MSFT]
- Re: Creating a texture from a region of a graphic file,
Jayhawk
- Re: Creating a texture from a region of a graphic file,
Oenone
- Re: Creating a texture from a region of a graphic file, Richard [Microsoft Direct3D MVP]
- Re: Creating a texture from a region of a graphic file,
Oenone
- Re: Creating a texture from a region of a graphic file, Richard [Microsoft Direct3D MVP]
- Re: Simple question about Device Caps.,
Richard [Microsoft Direct3D MVP]
- Re: Simple question about Device Caps.,
Robinson
- Re: Simple question about Device Caps., Richard [Microsoft Direct3D MVP]
- Re: Simple question about Device Caps., Robinson
- Re: Simple question about Device Caps., Richard [Microsoft Direct3D MVP]
- Re: Simple question about Device Caps.,
Robinson
- Re: Sorted index array Vs. triangle strips, xbunny
- Re: Sorted index array Vs. triangle strips,
Robert Dunlop [MS MVP]
- Re: Sorted index array Vs. triangle strips,
Jayhawk
- Re: Sorted index array Vs. triangle strips, Robert Dunlop [MS MVP]
- Re: Sorted index array Vs. triangle strips, Jayhawk
- Re: Sorted index array Vs. triangle strips, Robert Dunlop [MS MVP]
- Re: Sorted index array Vs. triangle strips,
Jayhawk
- Re: Using a bitmap for a backgraound in Direct3D,
Richard [Microsoft Direct3D MVP]
- Re: Using a bitmap for a backgraound in Direct3D, Ron Francis
- Re: Video card, Tim Roberts
- Re: Moving Ellipse Problem,
Robert Dunlop [MS MVP]
- Re: Moving Ellipse Problem, Robert Dunlop [MS MVP]
- <Possible follow-ups>
- Moving Ellipse Problem, uday . dowork
- Re: ShadowMap Example in DirectX9.0c SDK, Andrew McDonald
- Re: ShadowMap Example in DirectX9.0c SDK, Phil Taylor
- Re: efficient screenshotting?,
Richard [Microsoft Direct3D MVP]
- Re: efficient screenshotting?, Bryan Crotaz
- Re: efficient screenshotting?,
Bryan Crotaz
- Re: efficient screenshotting?, Richard [Microsoft Direct3D MVP]
- Re: efficient screenshotting?, Bryan Crotaz
- Re: efficient screenshotting?, Richard [Microsoft Direct3D MVP]
- Re: efficient screenshotting?, Bryan Crotaz
- Re: efficient screenshotting?, Paul Roberts
- Re: Getting no debug output at all.,
Richard [Microsoft Direct3D MVP]
- Re: Getting no debug output at all.,
Robinson
- Re: Getting no debug output at all., Richard [Microsoft Direct3D MVP]
- Re: Getting no debug output at all., Robinson
- Re: Getting no debug output at all., Richard [Microsoft Direct3D MVP]
- Re: Getting no debug output at all., Robinson
- Re: Getting no debug output at all., Richard [Microsoft Direct3D MVP]
- Re: Getting no debug output at all.,
Robinson
- Re: Getting no debug output at all.,
Robert Dunlop [MS MVP]
- Re: Getting no debug output at all.,
Robinson
- Re: Getting no debug output at all., Richard [Microsoft Direct3D MVP]
- Re: Getting no debug output at all., Robinson
- Re: Getting no debug output at all., Robinson
- Re: Getting no debug output at all., Richard [Microsoft Direct3D MVP]
- Re: Getting no debug output at all., Robinson
- Re: Getting no debug output at all., Robinson
- Re: Getting no debug output at all., Richard [Microsoft Direct3D MVP]
- Re: Getting no debug output at all., Robinson
- Re: Getting no debug output at all., Richard [Microsoft Direct3D MVP]
- Re: Getting no debug output at all.,
Robinson
- Re: Enumerate texture formats on the Primary device?, Wessam Bahnassi
- Re: mirror object,
Wessam Bahnassi
- Re: mirror object, David
- Re: Texture memory manager, Richard [Microsoft Direct3D MVP]
- Re: GetWindowRect on full-screen secondary monitor, Richard [Microsoft Direct3D MVP]
- Re: DX7 App?, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Printing DirectX graphics output in VB.net, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: Printing DirectX graphics output in VB.net, Wessam Bahnassi
- Re: DirectDraw, Pat
- Re: Detail information in meshes, Wessam Bahnassi
- Re: Detail information in meshes, Callum Winter
- Re: Smooth sprite motion,
Wessam Bahnassi
- Re: Smooth sprite motion, Murrgon
- Re: Is there a better way to get data into my texture?,
Richard [Microsoft Direct3D MVP]
- Re: Is there a better way to get data into my texture?,
Robinson
- Re: Is there a better way to get data into my texture?, Richard [Microsoft Direct3D MVP]
- Re: Is there a better way to get data into my texture?,
Robinson
- Re: change mesh, Richard [Microsoft Direct3D MVP]
- Re: change mesh,
Wessam Bahnassi
- Re: change mesh, roboos
- Re: How common are the various shader caps?, Wessam Bahnassi
- Re: Polygon tessellation,
Richard [Microsoft Direct3D MVP]
- Re: Polygon tessellation,
Tim Anderson
- Re: Polygon tessellation, Richard [Microsoft Direct3D MVP]
- Re: Polygon tessellation, Tim Anderson
- Re: Polygon tessellation, Stephan Rose
- Re: Polygon tessellation, Tim Anderson
- Re: Polygon tessellation,
Tim Anderson
- Re: Polygon tessellation,
xbunny
- Re: Polygon tessellation,
Tim Anderson
- Re: Polygon tessellation, Wessam Bahnassi
- Re: Polygon tessellation, Tim Anderson
- Re: Polygon tessellation,
Tim Anderson
- Message not available
- Re: Point Sprites and coloring,
Richard [Microsoft Direct3D MVP]
- Re: Point Sprites and coloring, Wessam Bahnassi
- Re: Point Sprites and coloring,
Richard [Microsoft Direct3D MVP]
- Re: Device Window vs. Focus Window, Richard [Microsoft Direct3D MVP]
- Re: How can additional back buffers improve performance?, Wessam Bahnassi
- Re: Strange problem when using PresentationInterval.Immediate, Callum Winter
- Re: Strange problem when using PresentationInterval.Immediate, Richard [Microsoft Direct3D MVP]
- Re: Copy Surface to Bitmap,
Richard [Microsoft Direct3D MVP]
- Re: Copy Surface to Bitmap,
hufaunder
- Re: Copy Surface to Bitmap, Stephan Rose
- Re: Copy Surface to Bitmap,
hufaunder
- Message not available
- Re: LineStrip & Culling, Joerg Wagner
- Message not available
- Re: CreateOffscreenPlainSurface capabilities, Richard [Microsoft Direct3D MVP]
- Re: Problem with sprites in directx 9.0c,
Wessam Bahnassi
- Re: Problem with sprites in directx 9.0c,
Bill
- Re: Problem with sprites in directx 9.0c, Ray
- Re: Problem with sprites in directx 9.0c, Bill
- Re: Problem with sprites in directx 9.0c, Wessam Bahnassi
- Re: Problem with sprites in directx 9.0c, Bill
- Re: Problem with sprites in directx 9.0c, Wessam Bahnassi
- Re: Problem with sprites in directx 9.0c, Richard [Microsoft Direct3D MVP]
- Re: Problem with sprites in directx 9.0c,
Bill
- Re: edge remove, Jan Bruns
- Message not available
- Re: Weird line artefact, Richard [Microsoft Direct3D MVP]
- Re: Animated skinned mesh bone boundings?,
Richard [Microsoft Direct3D MVP]
- Re: Animated skinned mesh bone boundings?,
Pathogen
- Re: Animated skinned mesh bone boundings?, Richard [Microsoft Direct3D MVP]
- Re: Animated skinned mesh bone boundings?, Pathogen
- Re: Animated skinned mesh bone boundings?, Richard [Microsoft Direct3D MVP]
- Re: Animated skinned mesh bone boundings?, Pathogen
- Re: Animated skinned mesh bone boundings?, Richard [Microsoft Direct3D MVP]
- Re: Animated skinned mesh bone boundings?,
Pathogen
- Re: Animated skinned mesh bone boundings?,
Callum Winter
- Re: Animated skinned mesh bone boundings?,
Pathogen
- Re: Animated skinned mesh bone boundings?, Pathogen
- Re: Animated skinned mesh bone boundings?, Callum Winter
- Re: Animated skinned mesh bone boundings?, Pathogen
- Re: Animated skinned mesh bone boundings?,
Pathogen
- Re: Add colour to vertices of triangles of mesh in ShadowMap example, Robert Dunlop [MS MVP]
- Re: 3ds .MAX fileformat,
John Doe
- Re: 3ds .MAX fileformat, Norbert XOR Kornyi
- Re: 3ds .MAX fileformat,
Jonathan Wilson
- Re: 3ds .MAX fileformat, Norbert XOR Kornyi
- Re: (hopefull) simple blending question, Wessam Bahnassi
- Re: (hopefull) simple blending question, Richard [Microsoft Direct3D MVP]
- Re: Writing a 3dsmax to Direct3D Exporter,
Joerg Wagner
- Re: Writing a 3dsmax to Direct3D Exporter,
Jacky Luk
- Re: Writing a 3dsmax to Direct3D Exporter, Joerg Wagner
- Re: Writing a 3dsmax to Direct3D Exporter, Jacky Luk
- Re: Writing a 3dsmax to Direct3D Exporter,
Jacky Luk
- Re: 3d physics question, GAM
- Re: 3d physics question, Stephan Rose
- Re: 3d physics question, john