Re: Question of Transparent Textures..
- From: "Wessam Bahnassi" <wbahnassi@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx>
- Date: Wed, 5 Jul 2006 23:17:02 -0700
Set the pixels' alpha to 0 and enable alpha blending and the relevant TSS
setup (for FFP pixel pipeline). If you don't know some of these concepts,
then please refer to the SDK docs, they contain all the required explanation
(read on Alpha Blending).
--
Wessam Bahnassi
Microsoft DirectX MVP,
Programmer
Electronic Arts
--
In|Structurez Arabic Gamedev Community
www.instructurez.com
"JTapio" <JariTapio@xxxxxxxxxx> wrote in message
news:0KSqg.242$Ae1.205@xxxxxxxxxxxxxxxx
Hei!
I have a very good texture in my 3d space with an bordering RGB 0:0:0..
how do i set my black pixels or any other color of my own choise to "OFF"
state so that theyr not drawn when i render my program..
Please help, thank you..
PS: if you kindly know any good sites for JAVA3D or D3DX9, I would love to
receive them too..
.
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