Re: Easier Tutorials

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The tutorials assume that you're familiar with a basic level of 3D geometry and linear algebra. They don't teach you 3D; they simply teach you how to do 3D /with Direct3D/.

So, I second Phil's advice. Spend some time learning the terminology, learning about linear transformations and their matrix representations, and about the way the 3D hardware actually works. Once you've got that under your belt, you'll find the tutorials - which merely teach you how to express that theory in 'Direct3D language' - are much simpler to understand.

- Richard

dan wrote:
Nothing makes me feel dumber then the turtorials for DirectX. I have been coding for 6 years much of them at senior levels (More strutural then nitty gritty code) and I get very confused with many of the tutorials. Is there some one who has a nice step by step tutorial that will hold my hand through creating a few simple 3D images on screen and an explanation why I am doing this? I find the tutorials show a working mirror or what not, but do not go into detial how, why, or what to do. "Here this works figure it out"

I would like to start out with a simple 2D spirites in 3D world exercise with some form of collision detection. That eventually morphes into a non-movable camera 3D set up. Then we can introduce view points and how to change view points.

I am into strategy games and if at most I can just build a 2D based set of graphics that would be fine.
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