microsoft.public.win32.programmer.directx.graphics
- Re: Lighting, Wessam Bahnassi
- <<<Ability to deliver professional and state of the art web solution Online>>>, mae2x
- Performance problem (migration from DirectX8 to DirectX9), addicts
- Model 3D Globes,
_Rob
- Re: Model 3D Globes,
Geoffrey Summerhayes
- Re: Model 3D Globes, _Rob
- Re: Model 3D Globes,
Geoffrey Summerhayes
- Detecting Licence Plates,
Jack
- Re: Detecting Licence Plates,
Jack
- Re: Detecting Licence Plates,
Jack
- Re: Detecting Licence Plates, Richard Fine [DXMVP]
- Re: Detecting Licence Plates,
Jack
- <Possible follow-ups>
- Re: Detecting Licence Plates, WRH
- Re: Detecting Licence Plates,
Jack
- mosquito app is failing, abansaltech
- Re: Displaying RightHand RefFrame World in DirectX, how?, Wessam Bahnassi
- Vector Vs Pixelated,
Jack
- Re: Vector Vs Pixelated, Jack
- Re: Vector Vs Pixelated,
Michael Schiestl
- Re: Vector Vs Pixelated, Jack
- ID3DXFont and 16-bit color,
Marc Templin
- Re: ID3DXFont and 16-bit color,
Wessam Bahnassi
- Re: ID3DXFont and 16-bit color, Marc Templin
- Re: ID3DXFont and 16-bit color,
Wessam Bahnassi
- ATI vsync CPU usage,
Jan Bruns
- Re: ATI vsync CPU usage,
nospam
- Re: ATI vsync CPU usage, Jan Bruns
- Re: ATI vsync CPU usage,
nospam
- Re: Handling DX9 available, but with "no driver", Wessam Bahnassi
- Re: What'sl happen When SetTexture(), Wessam Bahnassi
- OpenGL compatible screen/window capture,
aerosuraj
- Re: OpenGL compatible screen/window capture, Richard [Microsoft Direct3D MVP]
- dx8 bug?: loading streched mipmap, Michael
- Why does this work?,
Per Rasmussen
- Re: Why does this work?, Dolche Geluche
- multithreading for pathfinding?,
nospam
- Re: multithreading for pathfinding?, Phil Frisbie, Jr.
- Re: multithreading for pathfinding?,
Jan Bruns
- Re: multithreading for pathfinding?,
nospam
- Re: multithreading for pathfinding?, Jan Bruns
- Re: multithreading for pathfinding?,
nospam
- RE: multithreading for pathfinding?,
Wyck
- RE: multithreading for pathfinding?,
nospam
- Re: multithreading for pathfinding?, Jan Bruns
- Re: multithreading for pathfinding?, nospam
- Re: multithreading for pathfinding?, Jan Bruns
- RE: multithreading for pathfinding?,
nospam
- Re: rendering to texture clipped to client size in windowed mode, Jan Bruns
- Re: D3DXSaveMeshToX and none default D3DDECLTYPE not working?, Eyal Teler
- Re: Is it possible get data from Video memory to system memory?,
Eyal Teler
- Message not available
- Re: Is it possible get data from Video memory to system memory?,
WTH
- Re: Is it possible get data from Video memory to system memory?, Jan Bruns
- Re: Is it possible get data from Video memory to system memory?, WTH
- Re: Is it possible get data from Video memory to system memory?, Jan Bruns
- Re: Is it possible get data from Video memory to system memory?, WTH
- Re: Is it possible get data from Video memory to system memory?, Jan Bruns
- Re: Is it possible get data from Video memory to system memory?, WTH
- Re: Is it possible get data from Video memory to system memory?, Jan Bruns
- Re: Is it possible get data from Video memory to system memory?, WTH
- Re: Is it possible get data from Video memory to system memory?,
WTH
- <Possible follow-ups>
- Re: Is it possible get data from Video memory to system memory?,
WTH
- Message not available
- Message not available
- RE: Is it possible get data from Video memory to system memory?, Wyck
- Message not available
- Poly's and DirectX,
Jacky Luk
- Re: Poly's and DirectX, Jan Bruns
- interaction between 'sampler_state' and 'SetSamplerState' in HLSL pixel shaders,
podfish
- Re: interaction between 'sampler_state' and 'SetSamplerState' in HLSL pixel shaders,
Jan Bruns
- Re: interaction between 'sampler_state' and 'SetSamplerState' in HLSL pixel shaders,
Jan Bruns
- Re: interaction between 'sampler_state' and 'SetSamplerState' in HLSL pixel shaders, Wessam Bahnassi
- Re: interaction between 'sampler_state' and 'SetSamplerState' in HLSL pixel shaders, podfish
- Re: interaction between 'sampler_state' and 'SetSamplerState' in HLSL pixel shaders, Jan Bruns
- Re: interaction between 'sampler_state' and 'SetSamplerState' in HLSL pixel shaders, Wessam Bahnassi
- Re: interaction between 'sampler_state' and 'SetSamplerState' in HLSL pixel shaders,
Jan Bruns
- Re: interaction between 'sampler_state' and 'SetSamplerState' in HLSL pixel shaders,
Jan Bruns
- Render bitmap using Direct3D, goran ambardziev
- Re: DirectX SDK for VB.net 2003, Jordi Maycas
- problems with object declaration for directx, Jordi Maycas
- [VERY BEGINNER] When somebody starts wrong... DX9,
Guglielmo Calligaro
- Re: [VERY BEGINNER] When somebody starts wrong... DX9,
Wessam Bahnassi
- Re: [VERY BEGINNER] When somebody starts wrong... DX9,
Wessam Bahnassi
- Re: [VERY BEGINNER] When somebody starts wrong... DX9, Guglielmo Calligaro
- Re: [VERY BEGINNER] When somebody starts wrong... DX9, Wessam Bahnassi
- Re: [VERY BEGINNER] When somebody starts wrong... DX9, Guglielmo Calligaro
- Re: [VERY BEGINNER] When somebody starts wrong... DX9, Guglielmo Calligaro
- Re: [VERY BEGINNER] When somebody starts wrong... DX9,
Wessam Bahnassi
- Re: [VERY BEGINNER] When somebody starts wrong... DX9,
Wessam Bahnassi
- Database with DirectX 9 Caps?,
Sebastian M. Rouaiha
- Re: Database with DirectX 9 Caps?,
Richard Fine [DXMVP]
- Re: Database with DirectX 9 Caps?, Sebastian M. Rouaiha
- Re: Database with DirectX 9 Caps?,
Richard Fine [DXMVP]
- loading xfile from memory: DXFILELOAD_MEMORY,
nospam
- Re: loading xfile from memory: DXFILELOAD_MEMORY, Callum Winter
- Re: Problem with DrawText in the newest versions of DirectX SDK, Clint Eastwood
- About Changing the Viewport,
ryuu_iku
- Re: About Changing the Viewport,
Jan Bruns
- Re: About Changing the Viewport,
Wessam Bahnassi
- Re: About Changing the Viewport, ryuu_iku
- Re: About Changing the Viewport, Jan Bruns
- Re: About Changing the Viewport, Wessam Bahnassi
- Re: About Changing the Viewport, ryuu_iku
- Re: About Changing the Viewport,
Wessam Bahnassi
- Re: About Changing the Viewport,
Jan Bruns
- bitmap,
Abhishek
- Re: bitmap,
Wessam Bahnassi
- Re: bitmap,
Abhishek
- Re: bitmap, WTH
- Re: bitmap,
Abhishek
- Re: bitmap,
Wessam Bahnassi
- Re: Transparency effect using DirectX, Chuck Walbourn [MSFT]
- Anyone doing any multi-monitor windowed app development on more than 2 monitors?,
WTH
- Re: Anyone doing any multi-monitor windowed app development on more than 2 monitors?,
Murrgon
- Re: Anyone doing any multi-monitor windowed app development on more than 2 monitors?,
WTH
- Re: Anyone doing any multi-monitor windowed app development on more than 2 monitors?, Murrgon
- Re: Anyone doing any multi-monitor windowed app development on more than 2 monitors?, WTH
- Re: Anyone doing any multi-monitor windowed app development on more than 2 monitors?, Murrgon
- Re: Anyone doing any multi-monitor windowed app development on more than 2 monitors?, WTH
- Re: Anyone doing any multi-monitor windowed app development on more than 2 monitors?,
WTH
- Re: Anyone doing any multi-monitor windowed app development on more than 2 monitors?,
Murrgon
- Another PS-bug, or whatever,
Jan Bruns
- Re: Another PS-bug, or whatever,
Jan Bruns
- Re: Another PS-bug, or whatever, Jan Bruns
- Re: Another PS-bug, or whatever, Richard [Microsoft Direct3D MVP]
- Re: Another PS-bug, or whatever,
Jan Bruns
- Game - tiled status bar in 3D world,
newUser
- Re: Game - tiled status bar in 3D world, Wessam Bahnassi
- Background that does not moove ?,
mchmiel
- Re: Background that does not moove ?,
Jan Bruns
- Re: Background that does not moove ?,
mchmiel
- Re: Background that does not moove ?, Jan Bruns
- Re: Background that does not moove ?,
mchmiel
- Re: Background that does not moove ?, Richard Fine [DXMVP]
- Re: Background that does not moove ?,
Jan Bruns
- Re: How to use the mouse to control the rotation of X-axis and Y-axis?, Wessam Bahnassi
- Beginer - how to texture standard mesh,
mchmiel
- Re: Beginer - how to texture standard mesh, Dolche Geluche
- Re: Beginer - how to texture standard mesh, Wessam Bahnassi
- stenciling out ps-invocations?,
Jan Bruns
- Re: stenciling out ps-invocations?, Jan Bruns
- Re: stenciling out ps-invocations?,
Dolche Geluche
- Re: stenciling out ps-invocations?,
Jan Bruns
- Re: stenciling out ps-invocations?, Dolche Geluche
- Re: stenciling out ps-invocations?, Jan Bruns
- Re: stenciling out ps-invocations?, Jan Bruns
- Re: stenciling out ps-invocations?,
Jan Bruns
- Re: Need Help with directX 9 and Visual C++, Callum Winter
- Re: directdraw,
Phil Frisbie, Jr.
- Re: directdraw,
Tim Roberts
- Re: directdraw, Phil Frisbie, Jr.
- Re: directdraw, Jan Bruns
- Re: directdraw,
Tim Roberts
- Re: Is it right - SetPriorityClass with HIGH_PRIORITY_CLASS ?, Wessam Bahnassi
- D3DXFillTextureTX() shader question,
Murrgon
- Re: D3DXFillTextureTX() shader question,
Wessam Bahnassi
- Re: D3DXFillTextureTX() shader question,
Murrgon
- Re: D3DXFillTextureTX() shader question, Wessam Bahnassi
- Re: D3DXFillTextureTX() shader question, Murrgon
- Re: D3DXFillTextureTX() shader question, Wessam Bahnassi
- Re: D3DXFillTextureTX() shader question,
Murrgon
- Re: D3DXFillTextureTX() shader question,
Wessam Bahnassi
- GetRenderTargetData() issues,
Murrgon
- Re: GetRenderTargetData() issues,
Stephan Schaem
- Re: GetRenderTargetData() issues,
Murrgon
- Re: GetRenderTargetData() issues, Stephan Schaem
- Re: GetRenderTargetData() issues, Murrgon
- Re: GetRenderTargetData() issues, Jan Bruns
- Re: GetRenderTargetData() issues, Murrgon
- Re: GetRenderTargetData() issues, Jan Bruns
- Re: GetRenderTargetData() issues, Murrgon
- Re: GetRenderTargetData() issues, Jan Bruns
- Re: GetRenderTargetData() issues, Stephan Schaem
- Re: GetRenderTargetData() issues, Jan Bruns
- Re: GetRenderTargetData() issues,
Murrgon
- Re: GetRenderTargetData() issues,
Stephan Schaem
- Need help - writting game in 3d for begginer,
mchmiel
- Re: Need help - writting game in 3d for begginer,
Phil Frisbie, Jr.
- Re: Need help - writting game in 3d for begginer,
mchmiel
- Re: Need help - writting game in 3d for begginer, mchmiel
- Re: Need help - writting game in 3d for begginer, Wessam Bahnassi
- Re: Need help - writting game in 3d for begginer,
mchmiel
- Re: Need help - writting game in 3d for begginer,
Phil Frisbie, Jr.
- Re: point sprites, Richard [Microsoft Direct3D MVP]
- Same vertex buffer in multiple SetStreamSource calls?,
mikegi
- Re: Same vertex buffer in multiple SetStreamSource calls?, Wessam Bahnassi
- skinned mesh: same vertex in multiple frames?, nospam
- rotating the vertices of a cube/triangle into position, Richy
- Re: Background utilities disturb to work of my Direct 3D application, Phil Frisbie, Jr.
- The real meaning of D3DX(MatrixStack exactly),
Massimo DZ8
- Re: The real meaning of D3DX(MatrixStack exactly),
Robert Dunlop [MS MVP]
- Re: The real meaning of D3DX(MatrixStack exactly), Massimo DZ8
- Re: The real meaning of D3DX(MatrixStack exactly),
Robert Dunlop [MS MVP]
- [Bug] HLSL-compiler, DIV in parameterlist,
Jan Bruns
- Re: [Bug] HLSL-compiler, DIV in parameterlist,
Dolche Geluche
- Re: [Bug] HLSL-compiler, DIV in parameterlist,
Jan Bruns
- Re: [Bug] HLSL-compiler, DIV in parameterlist, Jan Bruns
- Re: [Bug] HLSL-compiler, DIV in parameterlist, Dolche Geluche
- Re: [Bug] HLSL-compiler, DIV in parameterlist,
Jan Bruns
- Re: [Bug] HLSL-compiler, DIV in parameterlist,
Dolche Geluche
- About ID3DXRenderToEnvMap::Face(),
ryuu_iku
- Re: About ID3DXRenderToEnvMap::Face(),
Wessam Bahnassi
- Re: About ID3DXRenderToEnvMap::Face(), ryuu_iku
- Re: About ID3DXRenderToEnvMap::Face(),
Wessam Bahnassi
- Concern about multi-monitor using multi-device with single card...,
WTH
- Re: Concern about multi-monitor using multi-device with single card...,
Wessam Bahnassi
- Re: Concern about multi-monitor using multi-device with single card...,
WTH
- Re: Concern about multi-monitor using multi-device with single card..., Wessam Bahnassi
- Re: Concern about multi-monitor using multi-device with single card..., WTH
- Re: Concern about multi-monitor using multi-device with single card..., Wessam Bahnassi
- Re: Concern about multi-monitor using multi-device with single card..., WTH
- Re: Concern about multi-monitor using multi-device with single card...,
WTH
- Re: Concern about multi-monitor using multi-device with single card...,
Wessam Bahnassi
- Re: Any way to use vertex/pixel shaders w/o D3DX?,
Chuck Walbourn [MSFT]
- Re: Any way to use vertex/pixel shaders w/o D3DX?, Robert Dunlop [MS MVP]
- <Possible follow-ups>
- Re: Any way to use vertex/pixel shaders w/o D3DX?, Robert Dunlop [MS MVP]
- Re: Any way to use vertex/pixel shaders w/o D3DX?,
Gabest
- Message not available
- Re: Any way to use vertex/pixel shaders w/o D3DX?, Wessam Bahnassi
- Message not available
- Re: Any way to use vertex/pixel shaders w/o D3DX?, Chuck Walbourn [MSFT]
- Message not available
- Message not available
- Re: Monitor power does not work in fullscreen Direct3D,
Robert Dunlop [MS MVP]
- Message not available
- Re: Monitor power does not work in fullscreen Direct3D, "WenJun Zhang[msft]"
- Message not available
- Re: Monitor power does not work in fullscreen Direct3D, "WenJun Zhang[msft]"
- Re: Monitor power does not work in fullscreen Direct3D, "WenJun Zhang[msft]"
- Message not available
- Re: Monitor power does not work in fullscreen Direct3D, "WenJun Zhang[msft]"
- Re: Monitor power does not work in fullscreen Direct3D,
Robert Dunlop [MS MVP]
- Message not available
- Re: Failed to initialize renderer - Do I still need a Graphics Car,
Oenone
- Message not available
- Re: Failed to initialize renderer - Do I still need a Graphics Car, Oenone
- Re: Failed to initialize renderer - Do I still need a Graphics Car,
Oenone
- Re: Shading a mesh ??,
Wessam Bahnassi
- Re: Shading a mesh ??, pooja_sa1
- Re: Problems with multi device rendering, Murrgon
- Re: Problems with multi device rendering, Michael
- Re: Problems with multi device rendering,
Murrgon
- Re: Problems with multi device rendering, Michael Schiestl
- Re: Problems with multi device rendering, Wessam Bahnassi
- Re: vertex shader strategy,
Eyal Teler
- Re: vertex shader strategy, Wessam Bahnassi
- Re: ToolTips in Direct3D UIs, Richard [Microsoft Direct3D MVP]
- Message not available
- Re: ToolTips in Direct3D UIs, Richard [Microsoft Direct3D MVP]
- <Possible follow-ups>
- Re: ToolTips in Direct3D UIs, Wessam Bahnassi
- Re: Managed DX - 'DrawText' ambiguous,
Alex C. Barberi
- Re: Managed DX - 'DrawText' ambiguous, Richard [Microsoft Direct3D MVP]
- Re: Overriding the alpha of a mesh, Wessam Bahnassi
- Re: D3D rendering inside a gfx control, Wessam Bahnassi
- Re: Problem with microsoft.obj, anton bassov
- Re: Problem with microsoft.obj, Jonathan Wilson
- Re: Problem with microsoft.obj, Andrew McDonald
- Re: exploding mesh, Phil Frisbie, Jr.
- Re: Multithreading and swap chains,
Jan Ohlenburg
- Re: Multithreading and swap chains, Wessam Bahnassi
- Re: Multithreading and swap chains, Richard [Microsoft Direct3D MVP]
- Re: Help with depth buffer,
Bruno Piovan
- Re: Help with depth buffer,
Dolche Geluche
- Re: Help with depth buffer, Bruno Piovan
- Re: Help with depth buffer,
Dolche Geluche
- Re: Werd thing - direct input,
mchmiel
- Re: Werd thing - direct input, Wessam Bahnassi
- Message not available
- Re: screen tearing.,
Wessam Bahnassi
- Re: screen tearing., Joh
- Re: screen tearing., Wessam Bahnassi
- Re: screen tearing., Joh
- Re: screen tearing., Stephan Schaem
- Re: screen tearing., Joh
- Re: screen tearing.,
Wessam Bahnassi
- Re: change d3dx9 dll version,
Everett Joline
- Re: change d3dx9 dll version,
Wessam Bahnassi
- Re: change d3dx9 dll version, Everett Joline
- Re: change d3dx9 dll version, Richard [Microsoft Direct3D MVP]
- Re: change d3dx9 dll version, Everett Joline
- Re: change d3dx9 dll version,
Wessam Bahnassi
- <Possible follow-ups>
- Re: change d3dx9 dll version,
Andrew McDonald
- Re: change d3dx9 dll version,
Everett Joline
- Re: change d3dx9 dll version, Wessam Bahnassi
- Re: change d3dx9 dll version,
Everett Joline
- Re: RH dynamics in LH world, Michael Schiestl
- Re: RH dynamics in LH world, Robert Dunlop [MS MVP]
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